Okay, next question we need to urgently solve: What to take with us on our invasion forces, and where.
We will have 3 groups of transports:
- North fleet, consisting of 15 transports. 3 of them are needed for chaining if we follow Aeson's plan (and I see no reason not too). So 12 transports cargo at most. Of those, 10 transports can load their cargo without risk, 2 are not sure as we can't prevent Lego to break the chain if we really want to.
We can easily build another transport from Hurricane if that's wanted (one of those 15 will finish next turn). Otherwise, we build a DD. Rushing a transport is not needed IMHO, as I made sure we have 3 more transports in the current turn (1 of those goes to the Deep South fleet).
- South fleet. No chaining ships, but 8 filled ships with their defenders.
- Deep South fleet, consisting of 3 transports. These are already en route, to Abilene 11114 (nothing else is possible if we don't want to delay the invasion, so there was little discussion about this choice)
To fill, we've got:
- 14 art
- 24 workers +1 in 2 turns --> 25 total(1 chain)
- 9 settlers +1 next turn +1 in 2 turns --> 11 total (1 chain)
- 20 rifle (upgradable to inf now, to MI in 2 turns)
- 57 inf (upgradable to MI in 2 turns, ready to move in 3)
- 36 Marines + 4 next turn + 12 in 2 turns --> 54 marines (12 chain)
- 70 tanks
- 4 explorer + 1 in 2 turns
- 1 fighter + 1 next turn
We've got to decide how to divide those.
The 48 marines are obviously going into The Northern fleet. Which leaves 32 certain spaces. Further, 5 settlers (precise number later on, I think we should aim at being able to both get to the FP and to Quanto.) leaves 27. At least 1 explorer and 3 workers leaves 23. No arts, means, leaves e.g. 15 tanks and 8 infs.
Mhhh... not so good. We should aim for one more transport built in Hurricane, so our active Northern force is 1 larger.
summary:
Northern force consists of 16 transports. 3 of those are chainers, and left behind empty. 11 are guaranteed to deliver their troops, another 2 transports can deliver chained troops in case Lego doesn't disturb our chain.
Troops on the boats are:
- 40 marines
- 5 settlers
- 1 explorer
- 3 workers
- 22 tanks
- 9 infs
chainer 1 brings 8 extra marines if it succeeds
chainer 2 brings possibly 4 more marines, 4 MI, or 8 MI.
South transport can bring 8 transports worth of troops.
e.g.
- 5 settlers
- 5 workers
- 48 tanks
- 22 infs
Deep South is empty.
--------------
There are a couple of thoughts on this. I can rush a couple of marines so they're sure to be build next turn, instead of in 2 turns. In that case, they are present in the initial force, without the risk of Lego breaking the chain before they are aboard. (the 12 marines in 2 turns are too much to put on 1 boat, leaving 4 of them at risk). The OG one is relatively cheap (160 gold) as will the Inchoff one (~120 gold). The others are very expensive (320 gold at least). We could e.g. rush those 2, get 50 certain marines, and risk the other 2.
Alternatively, we could chain 2 transports in turn 241, with 1 of those 2 returning to Hurricane in 242, and one continuing on its track towards Sando. Which means it's available again in turn 243 to chain. We would lose capacity in our main force, which means we might need to rush a transport (worker + 272 gold) in Hurricane to complete in turn 241.
We could of course have a combination of both solutions, but our gold supply is not limitless.
--------
The problem with our force, is that while I would have Quanto in mind as a nice secondary goal, we can't depend on it. If Lego puts 20 infs and a dozen cavs in that city, we can't get through with our tanks in the Northern fleet. A shame really, as our invasion would really shine if we can land both our fleet in the first turn.
-------------
defenders: we're a bit short on them, but this is because the chains following will consist of mostly defenders, I guess. As we will be building at least a couple of tanks (we've got 3 cities capabable of 1-turn tanks/marines/bombers, but not of 1-turn MI), we could choose to add more tanks to our initial landing force if we see our chain still exists. However, I think everyone agrees that an MI is worth more then a tank, in case we can meet our main objective: the FP.
DeepO
We will have 3 groups of transports:
- North fleet, consisting of 15 transports. 3 of them are needed for chaining if we follow Aeson's plan (and I see no reason not too). So 12 transports cargo at most. Of those, 10 transports can load their cargo without risk, 2 are not sure as we can't prevent Lego to break the chain if we really want to.
We can easily build another transport from Hurricane if that's wanted (one of those 15 will finish next turn). Otherwise, we build a DD. Rushing a transport is not needed IMHO, as I made sure we have 3 more transports in the current turn (1 of those goes to the Deep South fleet).
- South fleet. No chaining ships, but 8 filled ships with their defenders.
- Deep South fleet, consisting of 3 transports. These are already en route, to Abilene 11114 (nothing else is possible if we don't want to delay the invasion, so there was little discussion about this choice)
To fill, we've got:
- 14 art
- 24 workers +1 in 2 turns --> 25 total(1 chain)
- 9 settlers +1 next turn +1 in 2 turns --> 11 total (1 chain)
- 20 rifle (upgradable to inf now, to MI in 2 turns)
- 57 inf (upgradable to MI in 2 turns, ready to move in 3)
- 36 Marines + 4 next turn + 12 in 2 turns --> 54 marines (12 chain)
- 70 tanks
- 4 explorer + 1 in 2 turns
- 1 fighter + 1 next turn
We've got to decide how to divide those.
The 48 marines are obviously going into The Northern fleet. Which leaves 32 certain spaces. Further, 5 settlers (precise number later on, I think we should aim at being able to both get to the FP and to Quanto.) leaves 27. At least 1 explorer and 3 workers leaves 23. No arts, means, leaves e.g. 15 tanks and 8 infs.
Mhhh... not so good. We should aim for one more transport built in Hurricane, so our active Northern force is 1 larger.
summary:
Northern force consists of 16 transports. 3 of those are chainers, and left behind empty. 11 are guaranteed to deliver their troops, another 2 transports can deliver chained troops in case Lego doesn't disturb our chain.
Troops on the boats are:
- 40 marines
- 5 settlers
- 1 explorer
- 3 workers
- 22 tanks
- 9 infs
chainer 1 brings 8 extra marines if it succeeds
chainer 2 brings possibly 4 more marines, 4 MI, or 8 MI.
South transport can bring 8 transports worth of troops.
e.g.
- 5 settlers
- 5 workers
- 48 tanks
- 22 infs
Deep South is empty.
--------------
There are a couple of thoughts on this. I can rush a couple of marines so they're sure to be build next turn, instead of in 2 turns. In that case, they are present in the initial force, without the risk of Lego breaking the chain before they are aboard. (the 12 marines in 2 turns are too much to put on 1 boat, leaving 4 of them at risk). The OG one is relatively cheap (160 gold) as will the Inchoff one (~120 gold). The others are very expensive (320 gold at least). We could e.g. rush those 2, get 50 certain marines, and risk the other 2.
Alternatively, we could chain 2 transports in turn 241, with 1 of those 2 returning to Hurricane in 242, and one continuing on its track towards Sando. Which means it's available again in turn 243 to chain. We would lose capacity in our main force, which means we might need to rush a transport (worker + 272 gold) in Hurricane to complete in turn 241.
We could of course have a combination of both solutions, but our gold supply is not limitless.
--------
The problem with our force, is that while I would have Quanto in mind as a nice secondary goal, we can't depend on it. If Lego puts 20 infs and a dozen cavs in that city, we can't get through with our tanks in the Northern fleet. A shame really, as our invasion would really shine if we can land both our fleet in the first turn.
-------------
defenders: we're a bit short on them, but this is because the chains following will consist of mostly defenders, I guess. As we will be building at least a couple of tanks (we've got 3 cities capabable of 1-turn tanks/marines/bombers, but not of 1-turn MI), we could choose to add more tanks to our initial landing force if we see our chain still exists. However, I think everyone agrees that an MI is worth more then a tank, in case we can meet our main objective: the FP.
DeepO
Comment