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  • #61
    [00:00] * Togas writes turnnotes...
    [00:00] *BigFree* We have 3 reg Pikes and one Vet Pike
    [00:01] *BigFree* ^ MI's
    [00:01] *dejon* and 6 MI, 3 at 3/4, 1 at 4/4, 1 at 2/4, 1 at 1/4
    [00:01] *BigFree* *6
    [00:01] *BigFree* One at 2/5
    [00:02] *dejon* sorry, yes 2/5, not 2/4
    [00:02] *Togas* send in the horses?
    [00:02] *BigFree* yes
    [00:02] *Trip* cavalry pursuit
    [00:02] *BigFree* I think so
    [00:02] *dejon* I think so - GS concurs?
    [00:02] *nye* noooo
    [00:02] *asleepath* yeah, lets hold that thought for a minute
    [00:02] *nye* that is a knight
    [00:02] *Togas* Shall I station the Riders of the Trinity in Zaragoza.
    [00:02] *nye* oh
    [00:02] *nbarclay* Verifying, 1 vet pike, 3 reg pikes, 1 4/4 MedInf, 3 3/4 MedInf, 1 2/5 MedInf, and one 1/4 MedInf?
    [00:02] *BigFree* yes
    [00:03] *Togas* Zaragoza *is* the center of the Church in Spain, a holy city.
    [00:03] *asleepath* how many ansars can they possibly attackwith next turn? + left over infantry, can that defeat all of Z? I don't think so
    [00:03] *dejon* The horses would just go to Z to Fort, and they can upgrade to knights there too
    [00:03] *nye* the horse could result in it holding
    [00:03] *asleepath* I like that move
    [00:03] *BigFree* or they can be available to do some recon from there
    [00:04] *BigFree* if we really need to
    [00:04] *nye* something that would be good to know at this point...
    [00:04] *nbarclay* So ten units in Zaragoza, eight that would defend before horsemen and two that would defend after.
    [00:04] *dejon* I figure ND has 7-8 healthy Ansars in the area (most likely in Leon)
    [00:04] *nye* can the worker near vigo move 2 and see if there are ansars at vigo 2 2 1
    [00:05] *nye* it should be a road, so you still have two-thirds mp
    [00:05] *nbarclay* If it comes down to all you having left being horsemen or injured units, ND might very well attack with a wounded Ansar or two trying to finish off the city.
    [00:05] *Togas* 4 Winter's Serf moves 2, sees no Ansars in the southern mtns near Portugal.
    [00:05] *nye* excellent
    [00:05] *asleepath* and since each can possibly attack Z 2x, correct.....
    [00:06] *nye* no they can;t, they are not tanks
    [00:06] *Togas* I think they still have 1 attack.
    [00:06] *Trip* Ansars don't have blitz
    [00:06] *asleepath* oh, I thought they did.
    [00:06] *nye* ;0
    [00:06] *Trip* Panzers do though
    [00:06] *nbarclay* Not even cavalry have blitz.
    [00:06] *asleepath* duh
    [00:06] *asleepath* huh, not as good a unit as I thought
    [00:07] *BigFree* Ok, then 3 horses to Zara
    [00:07] *nbarclay* Probably a good move. They might even get a shot at Ansars who attack the city and fail.
    [00:07] *nbarclay* (Keep in mind that a horseman's attack is as high as an Ansar's defense. )
    [00:08] *asleepath* FYI BF and Togas, ND doesn't have engineering
    [00:08] *BigFree* nice
    [00:08] *BigFree* very good info
    [00:08] *dejon* Send the cavalry to Zara, Togas
    [00:08] *BigFree* wait
    [00:08] *dejon* now what?
    [00:08] *BigFree* ND could have it now
    [00:09] *dejon* no
    [00:09] *BigFree* they play after GS
    [00:09] *dejon* I checked
    [00:09] *BigFree* Ok
    [00:09] *dejon* Offer peace and check the tech list
    [00:09] *Togas* 4 The Riders of the Trinity have gone to protect the Holy City of Zaragoza.
    [00:09] *nbarclay* It's still theoretically possible that they could complete a deal for Engineering in their next turn, or finish researching it themselves.
    [00:10] *Togas* 4 ND has Engineering
    [00:10] *dejon* but they could have it next turn, if they got it from GoW or Vox this turn (since both play after ND)
    [00:10] *Togas* It does not show when we offer peace.
    [00:10] *dejon* huh?
    [00:10] *BigFree* Togas, do the 'fotify all' thing on troops in Zara using the horsemen as the active unit.
    [00:11] *Togas* BF, explain what you mean
    [00:11] *BigFree* Ok
    [00:11] *BigFree* youmoved the horses there right?
    [00:11] *dejon* oops, you're right - I don't know where my head was
    [00:11] *Togas* of course
    [00:11] *BigFree* leave one activated, then right click and choose "fortify all"
    [00:12] *Togas* I have the Horsemen of The Father active
    [00:12] *Togas* will do
    [00:12] *BigFree* good
    [00:12] *nbarclay* I think two units have to be unfortified for "fortify all" to be available.
    [00:12] *Togas* done
    [00:12] *nbarclay* But if one is active and "fortify all" is not available, it means the others all have "fortify" instructions.
    [00:13] *BigFree* "fotify all" was avaialbe to me
    [00:14] *nye* because none of the attacking mi have the fortify command, till you fortify all
    [00:14] *nbarclay* Right. As long as a "fortify all" hadn't already been done, the option would be available.
    [00:14] *nye* it may make a difference, i will be testing to see if what soren said so long ago is still true
    [00:14] *Togas* anyhow, any other changes to the posted orders?
    [00:14] *Togas* any suggestions? questions?
    [00:14] *BigFree* 12 RP is still 'average' to ND
    [00:15] *dejon* I just have to make one galley order change Togas - doing it now
    [00:15] *nbarclay* Let me take one last look over the orders, if you don't mind.
    [00:15] *nye* leave salamanca with one pike?
    [00:16] *Togas* sure, I'll wait.
    [00:16] *nye* although, i think it unlikely they will dash to the south after jest being handed a bloddy nose
    [00:16] *dejon* We built walls in salamanca, may as well defend it
    [00:16] *nye* there is one pike, yes?
    [00:16] *BigFree* yes
    [00:16] *nye* another south of there?
    [00:16] *BigFree* one pike
    [00:16] *nbarclay* No suggestions for further changes from me.
    [00:17] *asleepath* so leave the iron deposit as is and no move on leon this turn?
    [00:17] *BigFree* nye: there's a pike 8-8 of valencia
    [00:17] *dejon* Where was the Spear 77 from Salamanca going?
    [00:17] *asleepath* it cut the road last turn
    [00:17] *BigFree* Most likey to Pamplona for upgrade
    [00:17] *nye* back the road with hill
    [00:18] *asleepath* yes, good
    [00:18] *BigFree* We should pillage the Iron now
    [00:18] *nbarclay* ND has no viable way to cut off Salamanca from reinforcements.
    [00:18] *Togas* he's an excellent observer
    [00:18] *nye* one pike from pamplona to salamanca might be prudent
    [00:18] *nye* so it is there and fortified if and when they top that rise
    [00:19] *BigFree* true
    [00:19] *Togas* Do I pillage Iron?
    [00:19] *BigFree* though they cant attack it in one turn from their current position
    [00:19] *nye* togas, the spear could pop back up there any turn you want to peak
    [00:19] *nbarclay* NYE's idea is to have an extra unit already fortified if they attack.
    [00:19] *BigFree* yes, pillage the Iron to prent them from building Pikes
    [00:19] *dejon* Salamanca doesn't have much mil. value
    [00:19] *nye* they cannot kill it behind the ridge
    [00:20] *nye* dejon, salamanca is the key to the south. if nd ever realise it
    [00:21] *Togas* 4 Iron Road cut
    [00:21] *BigFree*
    [00:21] *Togas* though it pains me to cut a road with such history.
    [00:21] *nye* i can imagine
    [00:22] *Togas* We have a spear and a pike 2-3 of Vigo
    [00:22] *Togas* keep both there fortified?
    [00:22] *BigFree* BTW, where does GoW troops show up on GS'es radar?
    [00:22] *BigFree* Togas; I would move Pike 4 and cut that road next turn
    [00:23] *asleepath* bilbao 77 last turn
    [00:23] *dejon* Togas, guess so - they're there for bait
    [00:23] *BigFree* thanks asleep
    [00:23] *nbarclay* BF, are you talking about troop strength, or location?
    [00:23] *BigFree* The road at Vigo 2-1 should be cut
    [00:23] *dejon* BF - do you think ND is going to rush a temple?
    [00:24] *Togas* Dejon -- move a unit to gems or not?
    [00:24] *BigFree* Location Nbarclay
    [00:24] *BigFree* dejon: they may
    [00:24] *BigFree* I know I miight
    [00:25] *dejon* even if they grow Vigo, they have to connect these cities with the rest of ND again too - there's plenty of other points for us to cut later
    [00:25] *nbarclay* Fourteen riders 7-7 from Bilbao. No other GoW forces in sight.
    [00:25] *Togas* that's their army, even their galleys on the east coast have moved north
    [00:25] *BigFree* dejon: the reason is to prevent them from getting units to the South of Spain to quickly
    [00:25] *Togas* The Pinta has been looking for a fight, and had no luck
    [00:26] *dejon* however, moving to the gems may encourage them to take the bait of those two, so it might be a good idea anyways
    [00:26] *Togas* I'll move the pike...
    [00:26] *Togas* ah ha!
    [00:26] *Togas* 4 ND ships sighted!
    [00:27] *BigFree* Does anyone else get the impression that GoW is pussyfooting it?
    [00:27] *Togas* they are 1 1 1 from Vigo
    [00:27] *dejon* BF- we'd have to pillage S of Vigo to make a difference on their speed to distant southern spain
    [00:27] *BigFree* that one road 1-2 of Vigo also delays them
    [00:28] *dejon* Do you think ND would put Ansars on those boats to go ravage southern Spain?
    [00:28] *BigFree* possibly
    [00:28] *dejon* they had the roads to get on them
    [00:28] *BigFree* they are three turns from Sevilla
    [00:29] *Togas* they could change their mind if they believe we have a strong northern army.
    [00:31] *Togas* 4 where to move the Madrid workers?
    [00:31] *nbarclay* Are you planning to post something about the success of your glorious crusade on the public forum?
    [00:31] *BigFree* we definatley should
    [00:31] *Togas* absolutely
    [00:31] *nbarclay* What's the status of getting a second source of spices hooked up?
    [00:31] *dejon* Did you guys still want a road at NM 9?
    [00:32] *Togas* 2nd spice ... glad you mentioned it.
    [00:32] *Togas* We need to make that a priority in the south.
    [00:32] *Togas* in 2 turns we can have 3 workers on it
    [00:32] *nye* yes, togas. nm9 is a very good tile to have a road on, nathan?
    [00:32] *Togas* 4 Castor & Pollox moved to New Madrid 9
    [00:33] *nbarclay* I wish you'd waited a little longer, if there's anything else useful the workers might do.
    [00:34] *Togas* 4 The Isabella (galley) moves 9 9 and stops there to not interfere with GS movement
    [00:34] *dejon* aargh -no!
    [00:34] *dejon* damn
    [00:34] *Togas* ??
    [00:34] *dejon* I edited that order
    [00:34] *Togas* what is new order?
    [00:34] *dejon* 98
    [00:34] *Togas* I have 1 move left
    [00:34] *Togas* can move to 8 if needed
    [00:34] *dejon* move inland please
    [00:34] *Togas* will do
    [00:34] *nbarclay* Thanks.
    [00:35] *nbarclay* The original order interfered with where I wanted to unload our settler from.
    [00:35] *Togas* done
    [00:35] *dejon* sorry for the aargh - I forgot we'd only used 2 move points.
    [00:35] *nbarclay* If Togas had hit the space bar to end the ship's movement, the aargh would have been completely warranted.
    [00:36] *Togas* 4 Pinta sighted GoW ships to the northwest
    [00:36] *Togas* they are 9 of the eastern gems
    [00:36] *dejon* please refresh your browser, btw Togas (to catch any other edits)
    [00:36] *Togas* seem to be headed home
    [00:36] *dejon* we'll catch em!
    [00:37] *nbarclay* Pinta will chase them right into the grip of Santa Maria, right?
    [00:38] *BigFree* yep
    [00:38] *Togas* right
    [00:38] *Togas* all galleys done
    [00:38] *nbarclay* Are the GoW galleys both regulars?
    [00:38] *Togas* yep
    [00:39] *BigFree* what do you think about rushing a Pike in Merida(central Spain) that would be done otherwise in 3 turns for 32 gold. I would want him to head south to intercept any Ansar attacks on Sevilla.
    [00:39] *Togas* The only unit left to move are the Republican Volunteers (spears) near Salamaca
    [00:39] *Togas* either move them 3 or fort them
    [00:39] *dejon* no
    [00:39] *dejon* saving money for Knights
    [00:40] *Togas* Move spear or Fort?
    [00:40] *dejon* move 3
    [00:40] *nye* 32 to rush a vet?
    [00:40] *BigFree* no, a reg
    [00:40] *Togas* reg
    [00:40] *nye* oh
    [00:41] *nye* damn if they get loose in the south
    [00:41] *dejon* BF - it's a decent rush, but we have to conserve for Knights.
    [00:41] *BigFree* well, what do we conserve for if we have nothing left, its a gamble ewither way
    [00:42] * asleepath thinks another reason to move on leon soon
    [00:42] *Togas* shall we move any units south?
    [00:42] *Togas* out of Pamplona?
    [00:42] *Togas* we will be "teleporting" another pike and inf to Pamp next turn with the Madrid gifting
    [00:43] *BigFree* We will also be losing 20 gpt from NM
    [00:43] *nye* a couple of mi might not be a bad idea. to be able to deal with the marauders
    [00:43] *BigFree* luckily we make 39gpt
    [00:43] *Togas* we need to conserve cash in anticipation of knights
    [00:43] *BigFree* I know
    [00:43] *Togas* after we get chiv and do upgrades, we rush as needed.
    [00:43] *dejon* yeah, but it hinders our ability to launch any attacks of our our
    [00:43] *BigFree* I'm just bringing up how much we lose this turn
    [00:44] *dejon* I guess we should send some defenders south from pamp
    [00:44] *dejon* maybe 2 pikes and an MI?
    [00:44] *Togas* 4 Pamplona builds pike or horse?
    [00:44] *dejon* hmm
    [00:44] *BigFree* Pike
    [00:44] *BigFree* we cant afford upgrades now as it is
    [00:44] *asleepath* I would go for Mi, personally
    [00:44] *dejon* It's not looking good for upgrade costs
    [00:45] *nbarclay* How many shields per turn does Pamplona produce?
    [00:45] *asleepath* but I have no idea of the production capacity
    [00:45] *BigFree* 11 shields
    [00:45] *BigFree* Pike material
    [00:45] *Togas* in 4 turns it will be up to 14
    [00:45] *dejon* BF - thanks for reminding us that losing NM for 2 turns will hinder our upgrade cash more - maybe we should just rush that Pike
    [00:45] *nbarclay* Hits 14 on the fourth turn?
    [00:46] *BigFree* from now, yes
    [00:46] *Togas* will grow and mine will be ready by then.
    [00:46] *nbarclay* If that's true, building a pike and then switching to MedInf production would be perfect.
    [00:46] *Togas* 4 pamplona switch to pike
    [00:47] *dejon* switch Zara to Pike too please
    [00:47] *BigFree* Zara is at 9 shields per turn
    [00:47] *dejon* horses will cost us too much
    [00:47] *nbarclay* No way to get it higher right now, I suppose?
    [00:47] *dejon* wait for knights
    [00:47] *BigFree* if we removed the ND Mi, we could get 10
    [00:48] *dejon* we need to adjust the Zara WF, btw
    [00:48] *nbarclay* But only until they put something else on the tile.
    [00:48] *BigFree* true
    [00:48] *Togas* already adjusted Zara WF
    [00:48] *dejon* okay
    [00:48] *Togas* to use the forest/game
    [00:48] *nbarclay* WF?
    [00:48] *dejon* workforce
    [00:48] *nbarclay* Ah.
    [00:48] *dejon* SPDG lingo
    [00:49] *Togas* unfortunately Z makes 9spt with ND on that tile.
    [00:49] *Togas* we lost 1 to corruption
    [00:49] *BigFree* make a taxman with the extra pop in Zara
    [00:49] *BigFree* no need to work jungle
    [00:50] *BigFree* we dont need pop to drop now
    [00:50] *Togas* no taxman
    [00:50] *Togas* w/o taxman we have 20 commerce
    [00:50] *Togas* with taxman we have 18
    [00:50] *BigFree* but, if we work jungle we risk dropping pop to 6 and losing defense bonus
    [00:51] *dejon* Do you have to be working the jungle have disease risk?
    [00:51] *BigFree* and you only lose one commerce doing so
    [00:52] *Togas* does anyone know if there is a realistic chance of disease if we do this?
    [00:52] *BigFree* the 18 with a taxman, doesn't count the one commecre from the taxman
    [00:52] *Togas* we have worked the Santiago jungle tiles for centuries and never had disease
    [00:52] *Togas* We have never suffered from disease in our long history
    [00:52] *BigFree* I had disease in our FAM 2 game
    [00:52] *BigFree* I lost 3 pops
    [00:53] *dejon* I didn't think the WF assignment mattered, only whether you had disease tiles in your borders. But I don't know for fact.
    [00:53] *Togas* true, the taxman adds 1 commerce, so our net commerce is -1 with him
    [00:53] *BigFree* nye?
    [00:53] *BigFree* can you confirm working a jungle tile gives a city risk for disease
    [00:53] *nye* you risk disease if you work the tiles
    [00:54] *nye* we got disease 3 times in eots, from flood plains
    [00:54] *BigFree* ouch
    [00:54] *nbarclay* BF, was your disease in that game this far into it, or was it earlier?
    [00:54] *BigFree* it was in the very begiining
    [00:54] *BigFree* Like about 15 turns into it
    [00:54] *nbarclay* It seems to me that disease is a whole lot worse in the early game than it is farther on.
    [00:54] *dejon* ouch. I've had disease maybe 3 times in ALL my civs games, SP and MP
    [00:55] *nbarclay* In this game, GS got hit with disease in our capital three times relatively early.
    [00:55] *BigFree* It's not worth the risk for one commerce IMO
    [00:55] *nbarclay* But we've been working a much higher number of flood plains for the last few centuries and no disease at all.
    [00:55] *nbarclay* I think you'd be pretty safe.
    [00:55] *Togas* advice? Is it worth the VERY slim chance of disease for us to have +1 commerce? (and half the growth)
    [00:55] *Trip* knock on wood :P
    [00:55] *BigFree* If we lose on e pop we lose 50% defense bonus
    [00:56] *dejon* I guess we're lucking Leon never had disease
    [00:56] *nbarclay* And note that the difference isn't just one commerce. It's also one food per turn toward growing your next pop point.
    [00:56] *nye* togas, the question is, is the 1 gold worth the risk of the loss of the 50% defense bonus?
    [00:56] *Togas* Leon and Santiago both never had disease. God looks favorably on Spain
    [00:56] *Trip* *ACS_MarkG* server reboot in a couple of minutes!
    [00:56] *Togas* damn!
    [00:57] *BigFree* Nbarclay, we have no tiles to work for that extra pop anyways, its rather useless to grow
    [00:57] *dejon* vite vite!
    [00:57] *Trip* to undernet!
    [00:57] *Togas* before we go
    [00:57] *dejon* we're almost done no?
    [00:57] *nbarclay* Will you have extra tiles when you get your cities back?
    [00:57] *Togas* BF & NYE say taxman, yes?
    [00:57] *BigFree* yes
    [00:57] *Togas* Dejon, your take?
    [00:57] *nbarclay* In any case, it doesn't make a huge difference one way or the other.
    [00:58] *dejon* I say work the jungle
    [00:58] *nbarclay* (Unless you do get hit with disease.)
    [00:58] *Togas* nbarclay seems in favor of present WF
    [00:58] *nye* togas, you city, your call
    [00:58] *dejon* I want knights
    [00:58] *Togas* actually, the City once belonged to the Dejon family
    [00:58] *Togas* before it was given to the Church ...
    [00:58] *BigFree* at one commerce dejon, you get little help from the jungle
    [00:58] *dejon* it's been in Aidun's hands longer than mine
    [00:58] *dejon* true BF
    [00:58] *Togas* and it's now in my hands with the emergency war powers
    [00:59] *dejon* pacify the conservatives, taxman
    [00:59] *Togas* taxman it is.
    [00:59] *dejon* we'll rack the points now and make a truly daring and risky move later
    [00:59] *BigFree* I will set up MilOps cahnnel on Undernet
    [00:59] *dejon* :P
    [00:59] *Togas* 4 all posted orders done
    [00:59] *BigFree* ok
    [00:59] *Togas* 4 all city WF and builds checked
    [00:59] *BigFree* no need for channel then
    [00:59] *dejon* diplo done?
    [00:59] *Togas* not yet
    [00:59] *dejon* luxes, tech
    [01:00] *Togas* will do diplo now
    [01:00] *BigFree* gift city to GS and give the one lux we have
    [01:00] *Togas* will give lux, tech, wb, madrid
    [01:00] *BigFree* plu all gold
    [01:00] *Togas* and all gold...
    [01:00] *BigFree* whats wb?
    [01:09] * Disconnected
    Session Close: Sun Jul 27 01:09:20 2003
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    • #62
      I did not realize you had chatted through the RP turn. Well done and kudos!! :b;
      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

      Duas uncias in puncta mortalis est.

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