A couple of comments (not totally sober yet, though... which is turning into the excuse of the week for me):
Pillaging the iron near Vigo is a priority. Further, the pike that does it should stay there fortified, to keep ND from reconnecting. Unfortunately, if the conquered cities were set to pikes, they can still finish, or be rushed later... as long as they don't change build orders, it keeps building units for which they don't have the resources for.
The workers building the road are a bit of a problem. We should avoid that road to complete, it would save nearly 2 turns for slowmoving reinforcements from ND.
the ND stack threatening Z: try to deal with it, without risking units (as said before). Also, I'm curious why ND did that: they're no fools, I kind of suspect it's a way of them to weaken Z before going all out with an Ansar attack next turn. If MIs aren't fortified, they're easy prey... but even then, RP can't risk it, and simply has to take the bait
The pikes between Vigo and the South should get some reinforcements. If Leon can't be taken back soon, it leaves an option for ND to pass the heavy defenses up North, and take down most of the South, thus destroying RP completely.
We're perhaps a bit too focused on sending our stack towards GoW. For the moment, it looks like our NAP is going to hold, we should send all we can towards ND asap. The front line is too long on RPs side, they will need to keep defending, instead of being able to go on a counterattack. Plus, I fully expect more troops to come down the jungle road any moment now.
That doesn't mean we should let them take Toledo without a fight: last screenshot, I saw a scout moving towards Toledo, with one Ansar, they could become problematic fast.
It would probably be best to get some more reinforcments into Salamanca, although it can be reached with the troops from Pamplona in one turn (and we now have one turn warning). Don't empty both cities though...
Ask RP about setting their unconnected cities to warriors, possibly rushing those. It would do more good then rushing pikes and stuff like that in the long run.
DeepO
Pillaging the iron near Vigo is a priority. Further, the pike that does it should stay there fortified, to keep ND from reconnecting. Unfortunately, if the conquered cities were set to pikes, they can still finish, or be rushed later... as long as they don't change build orders, it keeps building units for which they don't have the resources for.
The workers building the road are a bit of a problem. We should avoid that road to complete, it would save nearly 2 turns for slowmoving reinforcements from ND.
the ND stack threatening Z: try to deal with it, without risking units (as said before). Also, I'm curious why ND did that: they're no fools, I kind of suspect it's a way of them to weaken Z before going all out with an Ansar attack next turn. If MIs aren't fortified, they're easy prey... but even then, RP can't risk it, and simply has to take the bait
The pikes between Vigo and the South should get some reinforcements. If Leon can't be taken back soon, it leaves an option for ND to pass the heavy defenses up North, and take down most of the South, thus destroying RP completely.
We're perhaps a bit too focused on sending our stack towards GoW. For the moment, it looks like our NAP is going to hold, we should send all we can towards ND asap. The front line is too long on RPs side, they will need to keep defending, instead of being able to go on a counterattack. Plus, I fully expect more troops to come down the jungle road any moment now.
That doesn't mean we should let them take Toledo without a fight: last screenshot, I saw a scout moving towards Toledo, with one Ansar, they could become problematic fast.
It would probably be best to get some more reinforcments into Salamanca, although it can be reached with the troops from Pamplona in one turn (and we now have one turn warning). Don't empty both cities though...
Ask RP about setting their unconnected cities to warriors, possibly rushing those. It would do more good then rushing pikes and stuff like that in the long run.
DeepO
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