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RULE PROPOSAL for making money.

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  • #61
    Originally posted by Nuclear Master
    So if the player invests to buy a retail store, the WHOLE city benefits?
    Just the player. There tended to be many retail stores in a city.

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    • #62
      So it affects all of your tiles in the cities boundaries, instead of just one tile?

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      • #63
        Originally posted by Nuclear Master
        So it affects all of your tiles in the cities boundaries, instead of just one tile?
        ?? Whatcha talking about, Willis?

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        • #64
          What we were talking about before, the retail stores.

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          • #65
            Originally posted by Nuclear Master
            What we were talking about before, the retail stores.
            What good would they do your tiles? Your tiles don't buy anything.

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            • #66
              But people buy from the tiles. So, do the retail stores effect more than one tile?

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              • #67
                They don't affect tiles at all.

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                • #68
                  What do they affect then?

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                  • #69
                    **** Potential New Rules ****
                    SMITHY {city or estate} (Costs 3 shields/labor) Requires IRONWORKING advance
                    Allows up to 2 labor to convert 1 Iron into 3 Tools per labor (1 to 3 conversion).

                    Source for labor on estates can be vassals or city labor from any city with the Smithy in its radius. For Smithies in cities the labor must come from the city labor pool.


                    RESOURCES
                    Iron - (Shields from a tile with the Iron resource) Sells for a 25% bonus of the final sale price.

                    Tools - (Produced from Iron in a Smithy) Sells on the shield market. Tools allow Labor to build much faster and efficiently. 1 Tool allows 1 Labor to convert 2 Shields in one turn as if they were 3 Shields. The Tool is used up in the construction of the project.
                    So, 1 Labor could use 2 Shields and 1 Tool to build a Building with a build cost of 3 in one turn.

                    Horses - (Commerce from a tile with the Horse resource) Sells for a 25% bonus of the final sale price.

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                    • #70
                      GF, if I make two shields per turn, can I build a Specialty Shoppe in two turns?

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                      • #71
                        Originally posted by Nuclear Master
                        GF, if I make two shields per turn, can I build a Specialty Shoppe in two turns?
                        A shoppe costs 3 Labor/Shields and you have to hire the first Labor each turn from the city. So, with your free vassal on your estate yes.

                        The first turn you would hire 1 Labor in the city and use your vassal and that labor to convert 2 shields (2/3 of the building complete).

                        On the second turn you would hire 1 Labor in the city and convert 1 Shield and finish the Shoppe.

                        Course if you worked out a deal for another shield and someone else's Vassal you could complete it in one turn.

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                        • #72
                          A.
                          Gems - Commerce from a tile that has Gems is considered to be "Gems" which are sold as standard commerce but get a 25% bonus to their final sale price.
                          WOOHOO!!!!...I never noticed this before....for those of us that have gems in our mountains... was this item taken into consideration???

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                          • #73
                            Those rules were introduced after the first session started but they will apply for the Second one. If we ever get people to decide on Guild Pricing.

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                            • #74
                              Awesome!...guild pricing... you mean for each city, right? Like we did for the first trade session....well....I've put my bid in!

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                              • #75
                                What would building a vassal cost you? Just one shield?

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