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RULE PROPOSAL for making money.

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  • RULE PROPOSAL for making money.

    Alright, here is my proposal to initiate a discussion and hopefully come to an agreement on how to run the income and unit stuff.

    1) Each city is a separate market and production from tiles can ONLY be sold in city(s) the tile is in the radius of.

    Upon discovery of The Wheel a tile can sell its production in any city (whose radius touches the radius of the home city) connected by a road to its home city .

    Upon discovery of Horseback Riding it can sell to any city whose radius touches the tiles home city regardless of a road connection.

    2) The price of goods to be sold each turn to be determined as follows:

    Each city has the following money to spend on goods:

    The city's Pop multiplied by our civilization's per capita income.
    PLUS
    The total commerce generated that is not lost to corruption.
    TIMES
    100.

    Say a city with Pop 2 and generated 5 gold per turn with a per capita income of 2 for our civ.

    2 X 2 + 5 or 9 (multiplied by 100 gives the city $900 to spend)

    The citizens of the City allocate how much of the money is to be spent on each good. Say $300 on Shields, $300 on Food, and $300 on Commerce.

    If 4 Shields were sold then they would divide the $300 amongst them and be sold for $75 each.

    3) Each Settler has the first rights to EIGHT tiles it brings into the Civilization. All other tiles revert to the Government's ownership to be held for future members joining or to be sold in auction.

    Discuss.

  • #2
    What does "allocating how much money is to be spent on each good" do for us, other than split the money? How does supply and demand come in?

    I purcahsed a mined hill because eventually it will be shield rich, while the food market would be saturated with billions of floodplains.
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

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    • #3
      And when you say the settler has the rights to the first 8, what does that mean? Assuming Feudality builds a settler, there are 10 citizens with a "piece" of the settler. Who gets the tiles? Or do the citizens of Feudality just get the rights to bid in an auction closed to the public?

      And can people sell all their stuff, even if the city isn't using their tiles? For example, will I be getting 1 food, 2 shields, and 1 gold this "round", despite the fact that Feudality is working a floodplain, and only gets 1 spt?
      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
      - Ender, from Ender's Game by Orson Scott Card

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      • #4
        And do the citizens of the city vote on how to distribute the money, or does the Mayor choose?

        And what does it do for the city? If Serf's Up offers up 80% of it's income for shields, and I (assuming we discovered the wheel) wish to sell my shields there for more money, what does Sefrf's Up get out of it? What does Feudality lose?
        "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
        - Ender, from Ender's Game by Orson Scott Card

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        • #5
          And how do "split" tiles like yours work in terms of trading in to a city? You can only sell your goods once, I hope, but you can sell to either Feudality or Serf's Up now, and upon discovery of the wheel you can trade to any bordering city of either one with a road?

          If it is the way that I understand it, split tiles are extremely powerful. If cities are properly constructed, a split tile could possibly trade with 9 other cities
          Last edited by Inverse Icarus; July 8, 2004, 13:15.
          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
          - Ender, from Ender's Game by Orson Scott Card

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          • #6
            Shouldn't tiles that are actually being worked within the main game produce more than tiles not being put to use within the main game?
            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
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            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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            • #7
              Can you own water tiles? Lakes? Coasts? Seas? (Oceans are unownable, since culture borders never expand over them)
              "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
              - Ender, from Ender's Game by Orson Scott Card

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              • #8
                I cant see why you shouldn't be able to own water tiles.. and i dont see why worked tiles should produce more...
                I agree to Ghengis 3 points.. btw have the market plan been finalized?
                Proud member of the PNY Brigade
                Also a proud member of the The Glory Of War team on PtW-DG

                A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

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                • #9
                  Ghenghis Farb- looks like we need an update on the rules and a little further development of this feudal system.

                  Uber Krux's questions are my own as well, perhaps a FAQ thread for us feudal noobs would help out.

                  And how do we plan to keep track of all the revenues and trades?
                  Before Enlightenment: Chop Wood, Carry Water.
                  After Enlightenment: Chop Wood, Carry Water.
                  I reserve the right to speak gibberish in public, to embarass myself as a Senator, and to generally ignore the Bananis Imperialis; assumed competent. The Decadence that was Rome scoffs, I stand in the Bacchanalian temples laughing.

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                  • #10
                    Well a special thread dealing with trades and such should be opened when times come for it. I guess, one or a coupple of trusted persons will run it, calculate income, sales and make sure everything is right..
                    Proud member of the PNY Brigade
                    Also a proud member of the The Glory Of War team on PtW-DG

                    A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

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                    • #11
                      There really should be some PHP script to help us with this

                      Once Farb clarifies all the rules, and we play through a couple of rounds so I can get the hang of it, I may look into making one. I made one for the Feudal Team in the MZO DG, but it was a different concept, and it never finished (we got screwed in the game )
                      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                      - Ender, from Ender's Game by Orson Scott Card

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                      • #12
                        There really should be some PHP script to help us with this
                        I was going to bring that up- I wasn't sure who had mentioned making a little db for keeping track but I thought I had read about one here, and I was hoping we could get something going.
                        Before Enlightenment: Chop Wood, Carry Water.
                        After Enlightenment: Chop Wood, Carry Water.
                        I reserve the right to speak gibberish in public, to embarass myself as a Senator, and to generally ignore the Bananis Imperialis; assumed competent. The Decadence that was Rome scoffs, I stand in the Bacchanalian temples laughing.

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                        • #13
                          Originally posted by Esoteric


                          I was going to bring that up- I wasn't sure who had mentioned making a little db for keeping track but I thought I had read about one here, and I was hoping we could get something going.
                          I have the skill/hosting, but I'm still new to the $Mini-Game.
                          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                          - Ender, from Ender's Game by Orson Scott Card

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                          • #14
                            Originally posted by Ennet
                            Well a special thread dealing with trades and such should be opened when times come for it. I guess, one or a coupple of trusted persons will run it, calculate income, sales and make sure everything is right..
                            I would volunteer to be one of the ones to help with this.
                            Sent by Him,
                            Prince TORARADICAL of The MAELRI

                            Creator and High Administrator of Noitazilivic--Home of the first cIV DGame, the first Warlords DGame, and the first BTS DGame

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                            • #15
                              Dang Uber, did Arnelos start posting with your login cause that's a lot of typing.

                              Okay, will try to answer/interpret questions here.


                              Allocating of money.
                              Basically here's how I figured it would work.

                              Each tile within the city's radius gets one vote. Unowned tiles do not count. I would assume the city's land owners to work like a trade guild.

                              They vote on how to divide the city's spendable income amongst the three good types. The reason I proposed this as opposed to a set price is that its quite possible only the first few sellers would sell goods while others would be left out completely.

                              Currently, you can only sell in the city your tile is in the radius of because we have discovered neither The Wheel or Horseback Riding.

                              A tile in two city's radii does NOT get double production. It does have an advantage of choosing where amongst the multiple cities it resides it wishes to sell it goods. If Feudility has a higher Food budget my tile would probably sell there as opposed to Blue City.

                              This system is just for these early ages because there is very little supply and demand yet do it being so early in the game.

                              My plan is that you get the tiles current production regardless of whether the city is "working" it or not. City's should be maximizing their growth and expansion.

                              We have NEVER been able to own water tiles, although I could see the Mayors leasing off water tiles for use for a set period of turns. I would expect it to require us to be able to build boats and the player who leases it to own a boat to get anything out of it.

                              And split tiles are VERY valuable later in the game. Right now they simply offer votes and the choice of multiple markets. Later when it comes to building Breweries and Racetracks they make LOTS of money though.

                              I also propose we adopt the $MiniGame rule that each player has a default storage of 10 items. Your can store up to 10 food/shields/commerce at the end of a trading session for use in the next trading session.[/b]



                              New tiles from Settlers.
                              I'm not sure how you would work it out. The original plan was that Settlers would be auctioned off and the owners of it would decide how to distribute its tiles. I think this is an issue that needs to be discussed. I can see allowing the Settler to have first rights to the eight immediately surrounding tiles it gets when founding (although some of those may be water tiles).

                              I can also see the Settler have rights to all the tiles it generates within its city radius. But what of tiles that are shared with another city? Do they go to the first city founded? The government has to have an influx of tiles to keep for future joining players.

                              As per Uber's idea of having no one bid and giving Feudility's citizens the tiles but having 10 citizens. How do you get them all to agree on the location? Why not propose the Settler site and allow the citizens to vote on the site. If the site passes you auction off "claims" to the proposed tiles to your city's citizens. Otherwise how would you determine who gets first choice for the new tiles?

                              I also propose we adopt the $MiniGame rule that each player can go into debt bidding for one item.
                              Basically, you can into the hole for your bidding but only on one bidding item. Once in the hole ALL of your income and profits go to pay off the government debt. You CANNOT bid on anything in any auction if you are currently in debt.


                              As for PHP scripting...
                              Aeson has done a lot of scripting and work along these lines. My website has MySQL and PHP options and I had planned on playing with it last weekend but we had a slight plumping issue that flooded several rooms and they took precedence.
                              Last edited by GhengisFarbâ„¢; July 8, 2004, 18:23.

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