Alright, here is my proposal to initiate a discussion and hopefully come to an agreement on how to run the income and unit stuff.
1) Each city is a separate market and production from tiles can ONLY be sold in city(s) the tile is in the radius of.
Upon discovery of The Wheel a tile can sell its production in any city (whose radius touches the radius of the home city) connected by a road to its home city .
Upon discovery of Horseback Riding it can sell to any city whose radius touches the tiles home city regardless of a road connection.
2) The price of goods to be sold each turn to be determined as follows:
Each city has the following money to spend on goods:
The city's Pop multiplied by our civilization's per capita income.
PLUS
The total commerce generated that is not lost to corruption.
TIMES
100.
Say a city with Pop 2 and generated 5 gold per turn with a per capita income of 2 for our civ.
2 X 2 + 5 or 9 (multiplied by 100 gives the city $900 to spend)
The citizens of the City allocate how much of the money is to be spent on each good. Say $300 on Shields, $300 on Food, and $300 on Commerce.
If 4 Shields were sold then they would divide the $300 amongst them and be sold for $75 each.
3) Each Settler has the first rights to EIGHT tiles it brings into the Civilization. All other tiles revert to the Government's ownership to be held for future members joining or to be sold in auction.
Discuss.
1) Each city is a separate market and production from tiles can ONLY be sold in city(s) the tile is in the radius of.
Upon discovery of The Wheel a tile can sell its production in any city (whose radius touches the radius of the home city) connected by a road to its home city .
Upon discovery of Horseback Riding it can sell to any city whose radius touches the tiles home city regardless of a road connection.
2) The price of goods to be sold each turn to be determined as follows:
Each city has the following money to spend on goods:
The city's Pop multiplied by our civilization's per capita income.
PLUS
The total commerce generated that is not lost to corruption.
TIMES
100.
Say a city with Pop 2 and generated 5 gold per turn with a per capita income of 2 for our civ.
2 X 2 + 5 or 9 (multiplied by 100 gives the city $900 to spend)
The citizens of the City allocate how much of the money is to be spent on each good. Say $300 on Shields, $300 on Food, and $300 on Commerce.
If 4 Shields were sold then they would divide the $300 amongst them and be sold for $75 each.
3) Each Settler has the first rights to EIGHT tiles it brings into the Civilization. All other tiles revert to the Government's ownership to be held for future members joining or to be sold in auction.
Discuss.

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