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RULE PROPOSAL for making money.

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  • #31
    Originally posted by GhengisFarb
    I wonder if I could set up some passwords on my site so the you guys could upload and test this stuff out without having to go through me......
    If you can't set up more FTP passwords, we could create a quick PHP script to allow uploading of files, although FTP would be a lot better.

    Worst case scenario, I could develop things on my server and pass them to you when I'm done. I know Esoteric could do the same, but I don't know is Aeson has hosting.
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

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    • #32
      I think a plan is in the works- whose house? (website)
      Before Enlightenment: Chop Wood, Carry Water.
      After Enlightenment: Chop Wood, Carry Water.
      I reserve the right to speak gibberish in public, to embarass myself as a Senator, and to generally ignore the Bananis Imperialis; assumed competent. The Decadence that was Rome scoffs, I stand in the Bacchanalian temples laughing.

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      • #33
        I haven't seen anyone opposed, so in the interests of alleviating confusion I think we can run with the following:

        CURRENTLY:
        SECTION ONE
        Each city is operating under a Guild Pricing system.

        A.
        This means each city has a total market of ((Pop X Per Capita Income) + City Commerce APPLIED TO TREASURY))

        B.
        This money will be allocated to each of the 3 goods (Food/Shields/Commerce) each round by vote of the the landowners of each city.

        C.
        Each player then buys/sells good in a trade thread which will be open for 72 hours. At the end of the 72 hours the session is over and all transactions recorded.

        D.
        Each player is considered to have a Manor that can store up to 10 goods of any combination.

        E.
        On discovery of The Wheel a player may buy/sell goods in any citystate whose radius borders the citystate his tile is in and is connected to that citystate by a road.

        F.
        On discover of Horseback Riding a player may buy/sell goods in any citystate whose radius borders the citystate his tile is in regardless of road connections.

        SECTION TWO
        SPECIAL RESOURCES

        A.
        Gems - Commerce from a tile that has Gems is considered to be "Gems" which are sold as standard commerce but get a 25% bonus to their final sale price.

        B.
        Coconuts - Food from a tile that has an Oasis is considered to be Coconuts and gets a 25% bonus to its final sale price.

        C.
        Sugar - Food from a tile that has Sugar is considered to be Sugar and gets a 15% bonus to its final sale price.

        Molasses - Commerce from a tile that has Sugar is considered to be Molasses and gets a 10% bonus to its final sale price.

        Typically any tile with a resource gets a 25% bonus divided amongst the prodution types that receive a bonus from the resource.

        SECTION THREE
        Auctions and land tiles.

        A.
        Each Player is entitled to choose his first tile for free.

        B.1
        Players are allowed to bid on unclaimed tiles during land auctions held by the government. They must meet the minimum bid price as set by the government for those tiles.
        B.2
        They must make a downpayment of the tile's minimum bid price if they win the auction for the tile.

        C.
        A player may go into debt in bidding for one item only. Once in debt the player cannot participate in in auctions or bidding until they are out of debt.

        D.
        Players are allowed to bid on units that are put up for auction by Cities. Settlers are entitled to ownership of the eight tiles they initially bring into the empire from their founding of a city.

        E.
        Water tiles are not ownable but their production may be leased out by the citystate they are in the radius of upon discovery of The Alphabet (first tech to allow a naval unit).
        Last edited by GhengisFarbâ„¢; July 11, 2004, 18:34.

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        • #34
          This makes things a lot more clear. Well done Ghengis.

          Aidun
          "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
          Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

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          • #35
            I would oppose corruption use in the calculations. It gives far too much benefit to whoever is in the first few OCN cities... especially that most of our best tiles are there too.

            Since cities are centers unto themselves, it doesn't make much sense either...

            Also it means whoever gets the first Leader wins the game. They go out, build/capture their own cities far away, rush the Palace. Game over.

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            • #36
              Good point, Aeson. I also just noticed that all the cities are using their commerce for Beakers, and the only Commerce that should apply to us selling product is Treasury.

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              • #37
                D.
                Each player is considered to have a Manor that can store up to 10 goods of any combination.
                How aboot instead things automatically get changed into money, and then it will be easier to keep track of. Also would be unlimited as well. Cause if they don't sell for a turn, demand goes up as supply goes down, and then everyone else should be getting more money.
                Sent by Him,
                Prince TORARADICAL of The MAELRI

                Creator and High Administrator of Noitazilivic--Home of the first cIV DGame, the first Warlords DGame, and the first BTS DGame

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                • #38
                  Originally posted by TORARADICAL
                  How aboot instead things automatically get changed into money, and then it will be easier to keep track of. Also would be unlimited as well. Cause if they don't sell for a turn, demand goes up as supply goes down, and then everyone else should be getting more money.
                  There is no way I would support that. Then no one ever needs to show up. There's no one playing anymore, there's no game, just some one making calculations.

                  The key part of this is whether or not you sell or hold, or buy up other products, etc. It was exactly a form of what you are proposing that KILLED the $MiniGame.

                  (Literally killed it. It went from around 30 players to 12, to 5, to 2 in a matter of weeks.)

                  You can work out a deal for someone to manage your estate if needed though. Everyone missed a trading session here and there. You lost out on money that turn, but then had your storehouse and could flood the market later and screw someone else's selling plans. You always have a shot at trying to manipulate the market in your favor.

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                  • #39
                    There is no way I would support that. Then no one ever needs to show up. There's no one playing anymore, there's no game, just some one making calculations.

                    The key part of this is whether or not you sell or hold, or buy up other products, etc. It was exactly a form of what you are proposing that KILLED the $MiniGame.

                    (Literally killed it. It went from around 30 players to 12, to 5, to 2 in a matter of weeks.)

                    You can work out a deal for someone to manage your estate if needed though. Everyone missed a trading session here and there. You lost out on money that turn, but then had your storehouse and could flood the market later and screw someone else's selling plans. You always have a shot at trying to manipulate the market in your favor.
                    True their money would just add up. But to do anything with it they would have to show up. It's not like this is monopoly where the person with the most money wins. The person with the most units, land, and money will win.
                    Sent by Him,
                    Prince TORARADICAL of The MAELRI

                    Creator and High Administrator of Noitazilivic--Home of the first cIV DGame, the first Warlords DGame, and the first BTS DGame

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                    • #40
                      How exactly does someone win?

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                      • #41
                        Okay maybe not 'win', but do you get my point? It's not that they get the money that is important to play. The important part is spending it.
                        Sent by Him,
                        Prince TORARADICAL of The MAELRI

                        Creator and High Administrator of Noitazilivic--Home of the first cIV DGame, the first Warlords DGame, and the first BTS DGame

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                        • #42
                          Originally posted by TORARADICAL
                          Okay maybe not 'win', but do you get my point? It's not that they get the money that is important to play. The important part is spending it.
                          The important part is GETTING it, which is what your proposing we automate. The way those of us who started with crappy tiles got ahead was the way we held or sold our product. Timing and trading are great equalizers.

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                          • #43
                            Ghengis, as usual I hate to say this but fine work.

                            Please elaborate on this:

                            D.
                            Players are allowed to bid on units that are put up for auction by Cities. Settlers are entitled to ownership of the eight tiles they initially bring into the empire from their founding of a city.
                            What does "settlers are entitled to ownership" mean?

                            The person or persons whom purchased the settler? Or who???
                            *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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                            • #44
                              Yes.

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                              • #45
                                Can they decide to keep all of their tiles for themselves? Do they earn the money of the auctioned tiles if they sell them?

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