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  • $Mini-Game TRADING SESSION FOURTEEN (14)

    Turn 14 closes EXACTLY 82 hours from the post time of this message.
    EDIT:Changed time (longer than expected as I messed up on my time calculation)

    Use this thread for trade proposals only. So, NO DEBATES HERE (except relating to current session rules questions)

    For rules, a directory of threads and debates see the thread Main thread and directory

    Current Market Assessment:

    Turn Number: 14
    In Game year: 770 AD
    "The Market": Apolyton, Termina, Tassagrad, BHQ, Gotham, Chartres, Timeline, Gaia

    Total population: 58

    Labor Market
    Apolyton Available Labor: 7
    Termina Available Labor: 6
    Tassagrad Available Labor: 8
    BHQ Available Labor: 7
    Gotham Available Labor: 6
    Chartres Available Labor: 3
    Timeline Available Labor: 9
    Gaia Available Labor: 9

    (The Labor market is now done on a per city basis. Simply state in the following format, "Hire 1 Labor in Apolyton @ $26 (D:S 1/4 = $25)". To use Vassal labor simply state "Use 1 of my Vassals on my estate.")

    Vassals for Auction:
    No vassals available for auction.


    Commodity Markets
    FOOD MARKET
    Food demand: 58x2=116 Food supplied: (2x8(city tile)) 16 + 2(fallow)=18
    D:S = 116/18= $644


    SHIELD MARKET
    Shield Demand: 65
    Shield Supply: 73
    D:S = 65/73 = $89


    COMMERCE MARKET
    NOTE BASE RATE FOR COMMERCE IS $50
    So multiply D:S by 50% for current market price.

    Commerce Demand: 58x8=464
    Commerce Supplied: (city tiles)26 + 3(fallow)=29
    D:S = 464/29 x.50= $800


    LITERATURE MARKET
    6% x 58 = 3
    Libraries= 2
    TOTAL DEMAND = 5


    ALCOHOL MARKET
    {Ale, Beer, Rum, and Wine} Base price $100
    Apolyton Market: 14
    Termina Market: 12
    Tassagrad Market: 16
    BHQ Market: 14
    Gotham Market: 12
    Chartres Market: 2
    Timeline Market: 18
    Gaia Market: 18


    ALCOHOL MARKET
    Wine, Rum, Beer, and Ale.

    Set at Pop x 1 for cities 5 and under, Pop x 2 for cities 19 and under, and Pop x 3 for cities 20 and over. The larger/more densely packed the city, the greater the demand fof alcohol.

    So a size 5 city would have a demand of 5. A size 6 city would have a demand of 12, and a size 20 city would have a demand of 30.


    Use the format provided in the rules to post your proposals.
    Name of Player.
    Tiles owned
    Total stockpile(Including Finished Goods and Vassals)
    Total Production
    Proposed Transactrions in the following Order:
    Food
    Shields
    Commerce
    Finished Goods
    Labor/Vassal/Construction


    THIS SESSION USES THE FOLLOWING RULES:
    Vassals consume 1 food for every 2 vassals. (Examples: 1 vassal consumes 1 food, 2 vassals consume 1 food, 3 vassals consume 2 food, etc.)


    CURRENT BUILDINGS AVAILABLE:
    RETAIL BUSINESSES
    {city only} (Costs 3 shields/labor)

    Any "Retail Business" can be expanded into a "Chain Retail Business" for an additional cost of 2 shield/labor which removes the 6 product max (so if the city was size 14 a "retail business" only allows you to sell 6 product at a bonus, but a "chain retail business" would allow you to sell 14)

    When built, you must choose the type of "retail business" it is:

    1) "Shoppe" -bonus applies to commerce (same as current Shoppe)
    2) "Eatery" -bonus applies to food (same as current Tavern)
    3) "Tavern" -bonus applies to food AND alcohol, but must sell at least 1 of each to receive bonus
    4) "Bar" -bonus applies to alcohol
    5) "Steak House" bonus only applies to Beef (food from tiles with the Cattle resource) but bonus is 75%, not 50%
    6) "Hardware Store" 50% bonus applies to shields and halfShields.
    7) "Specialty Shoppe" bonus applies to a specific type of commerce (ie, Horses, Dye, Spice, etc) and only that commerce receives the bonus, but the bonus is 75%, not 50%.

    Any Shoppe, Hardware Store, or Specialty Shoppe in a city with a Marketplace receives an additional 25% bonus, or 75/100% total bonus.

    You can cease operations for 1 trading session and convert from one type of "retail business" to another type for a cost of 1 shield/labor.


    OTHER BUILDINGS
    INN {city only} (Costs 5 shields/labor)
    Requires Eatery, Tavern, Bar, and/or Steakhouse in city chosen.
    Doubles bonus on product sold in Eateries, Taverns, Bars and Steakhouses owned by player in city but IS NOT cumulative with the bonus from a Marketplace.
    An Inn requires 1 local labor to operate.

    Any Inn can be expanded into an Inn Chain in a specific city for an additional cost of 3 shield/labor which removes the 6 product max (so if the city was size 14 an "inn" only allows you to sell 6 product at a bonus, but an "inn chain" would allow you to sell 14)
    An Inn Chain requires 1 local labor to operate.


    STOREHOUSE {city or estate} (Costs 2 shields/labor) stores up to 20 commodities (including food). NOTE: you may store up to 10 nonfood items(shields/commerce) in addition to/instead of this 20 storage.


    BREWERY {city or estate} (Costs 5 shields/labor)
    Allows up to 4 labor to convert up 2 food into 2 Ale {Changed name from mead to ale} per labor (1 to 1 conversion).
    And/or convert up 2 Grain(only source is Wheat) into 2 Beer (1 to 1 conversion). Beer sells at 30% bonus.
    1) Breweries may only sell their product in a city which contains the source Brewery in its radius, or is connected to the source Brewery by railroad.
    2) Until the discovery of Electricity, Ale and Beer MUST be sold the turn after it is produced, it cannot be stored.


    Source for labor on estates can be vassals or city labor from any city with the brewery in its radius. For breweries in cities the labor must come from the city labor pool and/or vassals of landowners who own land within the city's radius.

    Breweries may only sell their product to cities they are in the radius of until the construction of railroad. (So Duff Brewery can only sell alcohol to Tassagrad and Termina)

    Source for labor on estates can be vassals or city labor from any city with the brewery in its radius. For breweries in cities the labor must come from the city labor pool and/or vassals of landowners who own land within the city's radius.

    All alcohol can be sold on either the food OR commerce markets, and is calculated with the alcohol subDemand bonus.

    Note that the only forseeable sources of wheat are American territory to the north and Uber Isle to the south.


    DISTILLERY{city or estate} (Costs 5 shields/labor)
    Allows up to 4 labor to convert 2 Sugar into 2 Rum
    Rum sells at 50% bonus.
    The sugar must be in the Distillery's possesion at the beginning of the trading session.
    Like Wine, Rum can be sold anywhere in the Market and can be stored.

    Source for labor on estates can be vassals or city labor from any city with the brewery in its radius. For breweries in cities the labor must come from the city labor pool and/or vassals of landowners who own land within the city's radius.

    NOTE: Sugar can only be grown in select markets, on grassland and in replacement of food. You must state during the trading session that you are growing sugar instead of food and the sugar can be sold at the end of the session on the commerce market or stored.

    So basically Rum is the most profitable but requires the most coordination to produce.


    WIND MILL {city or estate} ( Costs 5 shields/labor)
    Allows up to 4 labor to convert 2 grain into 2 flour per labor. Flour sells on the food market at a 50% bonus.


    BAKERY {city only} (Costs 4 shields/labor)
    Allows up to 4 labor to convert up 2 food into 4 Snacks per labor (1 to 2 conversion).
    And/or convert up 2 flour into 6 Pasteries per labor (1 to 3 conversion).

    Snacks sell on the commerce market with no bonus. Pasteries sell on the commerce market with a 50% bonus.
    Both Snacks and Pasteries may be sold through Shoppes and recieve the Shoppe bonus.


    LUMBER MILL {city or estate} (Costs 5 shields/labor)
    Requires tile to have river access.

    Allows up to 4 labor to convert 1 shield into 2 half-shields per labor. Half-shields function exactly like shields but sell at half the price, representing crafted construction supplies. (Your turning logs (used to build log cabins) into lumber (thinner strips of wood))


    RACE TRACK {city or estate} (Costs 5 shields/labor)
    Requires 1 labor to operate per every 4 horses and must run at least 2 horses.
    Generates 1 commerce per pop of cities with the racetrack in their radius for each labor required and that commerce is considered sold at D:S. The commerce IS considered part of the supply in the D:S calculation (it was from the Pop's disposable income).

    (Example if you are running 4 horses, 1 labor, 1 commerce for each pop. Running 5 horses, requires 2 labor, generates 2 commerce for each pop.)

    Each horse must come from a different player, no player can enter more than one horse per racetrack. Its up to the racetrack owner on how they want to compensate or hire players to enter horses or amount of purse if offered.

    Race results will be determined by a Commisioner who CANNOT enter any horses.

    Horses (commerce generated from tiles with the Horse resource) sell on the commerce market with a 30% bonus to final sale price.
    Note that currently the only source of horses is notyoueither.
    Horses can be kept on any tile that produces a food and as long as only one horse is kept on each tile it has no effect on the tiles food production. For each pair of horses on the same tile, 1 food is consumed.


    PAPER MILL {city or estate} (Costs 5 shields/labor)
    Requires tile to have river access.

    Allows up to 4 labor to convert 1 shield into 2 paper per labor. Paper sells on the commerce market.


    BINDERY {city or estate} (Costs 3 shields/labor)
    Representing scribes before the printing press

    Allows up to 4 labor to convert 1 paper into 1 book (or 2 pamphlets) per labor. Books and Pamphlets sell in the commerce market with the Literature subDemand. Books sell at 150% D/S and Pamphlets sell at 75% of D/S.


    PRINTER {city or estate} (Costs 5 shields/labor)
    A Binder can be upgraded after the discovery of the Printing Press for 2 shields/labor.

    A Printer basically doubles what a labor can do versus a Bindery.

    Allows up to 4 labor to convert 2 paper into 2 books (or 4 pamphlets) per labor. Books and Pamphlets sell in the commerce with the Literature subDemand.


    Literature subDemand is equal to the market's pop x the literacy rate with an additional +1 added for each library and university in the market. As long as the subDemand is not met, all "literature" products sell at a 50% bonus.[/quote]
    I'd be all about a Banana Press making Banana parchement but Jungle tiles jsut don't produce much.



    To build a building in a city you must hire at least one labor from that city. Additional labor may be brought in from any noble's estate, but the first labor must be from the city or local authorities will not allow any construction on your building to take place.

    Labor for Rural Businesses must come from vassals or a city that has the tile in question in its city radius.

    The only building that will be "useable" the turn its built is Storehouse. All others technically use the turn to alter/sell products and should be in existence at the beginning of the turn to generate benefits.





    ADDITIONAL RULES
    Trade proposals
    Solution 1:
    The solution is generalized and is:

    The nobles specify the amount of the commodity they want to sell/buy and their minimum/maximum price. The price they receive will be equal to the calculated D:S unless D:S is lower/higher than the minimum price in which case the commodity is not sold/bought.

    example:
    Market Assesment 4:4=$100
    OneGuy offers one commerce and sets a minimum price of $70
    SecondGuy offers two commerce and sets a minimum price of $0
    ThirdGuy offers one commerce and sets a minimum price of $40

    The turn is closed. Final D:S=4:8=$50


    We are leaving the Grace Period at 15 turns but operate under the original
    rules that you can buy unowned tiles after you have paid off your debt. And you can borrow
    money to buy up to 3 new tiles if their total value is less than $1000 or as much as you need
    on one tile. (nye- if you make $301 this
    turn you can pay off your debt and be eligible to bid on tiles with a government loan)






    CONSTRUCTION STATUS

    Franses has built 4 of ? on a building in a city/estate.


    COMMERCIAL HOLDINGS (Active during this session)
    APOLYTON (Marketplace)
    notyoueither owns an Eatery(Marketplace) in Apolyton

    GhengisFarb owns a Tavern(Inn) in Apolyton

    GhengisFarb owns a Shoppe(Inn) in Apolyton
    Kloreep owns a Shoppe(Marketplace) in Apolyton
    notyoueither owns a Shoppe(Marketplace) in Apolyton
    UnOrthOdOx owns a Shoppe(Marketplace) in Apolyton

    GhengisFarb owns a Inn in Apolyton


    BHQ
    GhengisFarb owns a Tavern(Inn) in BHQ

    GhengisFarb owns a Shoppe(Inn) in BHQ

    GhengisFarb owns a Inn in BHQ


    TASSAGRAD
    GhengisFarb owns a Tavern(Inn) in Tassagrad
    UnOrthOdOx owns an Eatery in Tassagrad

    GhengisFarb owns a Shoppe(Inn) in Tassagrad

    GhengisFarb owns an Inn in Tassagrad


    TERMINA (Marketplace)
    Epistax owns a Tavern? in Termina
    GhengisFarb owns a Tavern(Inn) in Termina

    GhengisFarb owns a Shoppe(Inn) in Termina
    Nimitz owns a Shoppe(Marketplace) in Termina
    UnOrthOdOx owns a Shoppe(Marketplace) in Termina
    Kloreep owns a Shoppe(Marketplace) in Termina


    GhengisFarb owns an Inn in Termina


    TIMELINE (Marketplace)
    GhengisFarb owns a Shoppe(Inn) in Timeline
    Kloreep owns a Shoppe(Marketplace) in Timeline
    notyoueither has built 1 of 3 of a Shoppe in Timeline

    Kloreep owns a Bakery in Timeline

    GhengisFarb owns an Inn in Timeline


    GAIA
    Jonny owns an Eatery in Gaia

    GhengisFarb owns a Shoppe(Inn) in Gaia
    GhengisFarb owns a Dye Shoppe(Inn) in Gaia
    Jonny owns a Shoppe in Gaia
    Jonny owns a Hardware Store in Gaia
    =OttomusCeasar= has built 1 of 3 on a Shoppe in Gaia
    UnOrthOdOx owns a Book Store in Gaia

    GhengisFarb owns an Inn in Gaia
    UnOrthOdOx owns a a Bindery in Gaia



    GOTHAM
    GhengisFarb owns a Shoppe in Gotham


    CHARTRES
    GhengisFarb has built 2 of 3 on a Tavern in Chartres


    RURAL HOLDINGS
    adaMada owns a Brewery on Timeline nnw

    GhengisFarb owns a Storehouse on tile 026 BHQ N (mountain)
    GhengisFarb owns a Brewery on tile Termina ene "Duff Brewery - West"
    GhengisFarb owns a Brewery on tile BHQ N "Ghengis Mountain"
    GhengisFarb owns a Brewery on tile Apolyton nnw "Duff Brewery - East"
    GhengisFarb owns a Brewery on tile Gotham wsw
    GhengisFarb owns a Racetrack on tile Tassagrad nnw "Ghengis Gardens"

    Kloreep owns a Storehouse on tile 006 Apolyton NW11 (mined grass rd)
    Kloreep owns a Lumber Mill on Timeline wsw

    =OttimusCeasar= owns a Storehouse on tile 022 Tassagrad NW (jungle)
    =OttomusCeasar= owns a Brewery on Gaia NW

    UnOrthOdOx owns a Lumber Mill on 013 Termina NE1
    UnOrthOdOx owns a Paper Press on 013 Termina NE1
    UnOrthOdOx owns a Bindery on 013 Termina NE1
    UnOrthOdOx owns a Storehouse on 013 Termina NE1


    DIRECTONAL LEGEND FOR TILE LOCATIONS
    For Example, if the city was Timeline, the Green tile would be "Timeline wnw", and the blue tile would be "Timeline S".

    Current Land Holdings..........
    1)adaMada
    2)Captain
    3)civman2000
    4)Darkness' Edge
    5)Duddha

    ..."Dudeville"
    6)Epistax
    ..."Epistan Plantation"
    7)Franses..Lost last holdings in the War of 310 AD
    8)GhengisFarb
    9)jdd2007
    ..."The Jungle Farm"
    10)Jonny
    11)Kloreep
    12)Kramerman
    ..Lost last holdings in the War of 310 AD
    13)Nimitz
    14)notyoueither

    ..."The Mustang Ranch"
    15)Rendelnep
    ..."Sam's Minor Land Holding"
    16)Shiek..Lost last holdings in the War of 310 AD
    17)skywalker..Lost last holdings in the War of 310 AD
    18)Spiffor
    ..."Woodworks"
    19)UnOrthOdOx
    ..."The Gazette Ranch"
    20)=OttomusCeasar=
    21)Apocalypse
    22)Randolph



    New Players can borrow money to buy up to 3 tiles if their total value is less than $1000 or as much as you need on one tile. You have a 15 turn grace period that is interest free and tax free to pay back the loan. After the 15 turns are over you must pay 10% interest on your outstanding debt each turn.


    O) $1250 Gaia N (2 food, 3 commerce)

    S) $1500 Gaia SE (2 food, 1 shield, 3 commerce)


    Any new player may bid and any current player that has no outstanding debt can bid.
    Last edited by GhengisFarbâ„¢; November 1, 2002, 09:28.

  • #2
    Code:
    Banana Pastures , Turn 12.  Admin: Nimitiz
    Holdings: 
         NW Banana HQ, 2/1/3
         Gotham SE, 2/1/3
         Timeline S, 2/2/3
    Buildings:
         Shoppe in Termania
    Stockpile: 0+0 food    0+0 shields    0+0 commerce
    Production:  6 food      4 shields      9 commerce
    Cash Change: $0
         0    Selling
         0    Buying
    Current Cash: $1900     Debt: 2000
    Selling:
         12 Food  @ min $30 each
         8 shield @ min $30 each
         18 Comm  @ min $30 each
    Buying:
    Bidding 1500 on S) $1500 Gaia SE (2 food, 1 shield, 3 commerce)
    Join the Civ4 SPDG and save the world one library at a time.
    Term 1 Minister of Finances in the Civ4 Democracy Game and current Justice in the Civ4 Democracy Game
    President of the Moderate Progressives of Apolyton in the Civ4 Democracy Game Aedificium edificium est Vires

    Comment


    • #3
      Estate Jonny, Turn 14
      Holdings: Apolyton SW; Termina NW2 Higher; Chartres SE2; Chartes E; Chartes NE
      Administered By: Jonny
      Buildings: Hardware Store in Gaia, Shoppe in Gaia, Eatery in Gaia
      Stockpile: 0 food, 0 shields, 0 commerce, 2 vassals
      Production This Turn: 8 food, 5 shields, 11 commerce
      Current Cash: $2298
      Debt: $0

      Transactions this Turn:
      One food is eaten by vassals.
      Sell 7 food on the open market @ $1 minimum. (sell all that I can through eatery)
      Sell 1 shields on the open market @ $1 minimum. (through hardware store)
      Sell 9 commerce on the open market @ $1 minimum. (sell all that I can through my shoppe)
      Hire 2 labor in Gaia at $250 maximum (each)
      Use 1 labor, 1 vassal, 2 shields to expand my Shoppe in Gaia into a Shoppe Chain
      Use 1 labor, 1 vassal, 2 shields to expand my Eatery in Gaia into a Eatery Chain

      Genghis: Is it possible that I could buy your tile ESE of Chartes (it is a jungle/river tile possibly with a road) from you so that almost all of my territory would be connecting?

      Comment


      • #4
        Originally posted by Jonny
        Genghis: Is it possible that I could buy your tile ESE of Chartes (it is a jungle/river tile possibly with a road) from you so that almost all of my territory would be connecting?
        Make me an offer.
        Bid $1300 on O

        Comment


        • #5
          Originally posted by GhengisFarb
          Make me an offer.
          Well, since it's just a little patch of jungle, I'll buy it for $650.

          Comment


          • #6
            Player: Randolph
            Tiles owned: Gaia W
            Total stockpile: 1 shield
            Total Production: 2 food, 1 shield, 3 commerce
            Proposed Transactrions in the following Order:
            Food: sell 2 food @ min $1
            Shields: buy 1 shield @ max $122 (keep the 1 I produce)
            Commerce: sell 3 commerce @ min$1
            Finished Goods: none
            Labor/Vassal/Construction:
            Hire 3 labor from Gaia @ max $122
            Build Shoppe in Gaia with 3 shields and 3 labor
            Other: race horse (Theodosius) at Ghengis Gardens
            Last edited by Randolph; October 29, 2002, 12:42.

            Comment


            • #7
              Total production: 13 food, 2 shields, and 7 commerce(common)

              Stockpile: 2 shields
              Vassals: 2

              TRANSACTIONS:
              Vassals eat 1 food
              Hire 6 labor in Gaia at $200 max
              Use 1 vassal in Brewery to change 2 food into 2 "Ceasar's Gold" Ale
              Use 1 labor and other vassal to complete Tavern in Gaia (called it a shoppe last turn- my bad)
              Use 5 labor to build Inn in Gaia
              Sell 11 food at D/S
              Buy 3 shields at D/S
              Sell 7 commerce at D/S
              If GhengisFarb's offer is still good I would like to buy a horse from notyoueither.
              Proud member of the Hawk Party.

              Comment


              • #8
                Estate of Kloreep
                Turn #: 014
                Holdings: 006 Apolyton NW11 (bonus grass rd mine)
                020 Tassagrad SW (grass rd mine)
                Timeline wsw - (grass rd irr river)
                Timeline nw2 - (grass rd mine river)
                Gaia E - (grass rd mine)

                Stockpile: 0 food, 0 shield, 1 commerce, 2 halfshields, 8 snacks
                Vassals: 4 Persian
                Production this turn: 11 food, 5 shields, 12 commerce
                Cash: $486
                Debt: $0
                Buildings: Shoppe in Apolyton
                Storehouse on Estate (006 Apolyton NW11)
                Bakery in Timeline
                Lumber Mill (Timeline wsw)
                Shoppe in Timeline
                Shoppe in Termina

                Administered by: Kloreep

                ---
                Proposed Deals:

                2 Food eaten by vassals
                Sell 1 food @ $30 minimum
                Sell 1 shield @ $50 minimum
                Sell 11 commerce @ $30 minimum through Shoppes(Marketplace) (stockpile 1 commerce)
                Sell 7 snacks @ $20 minimum through Shoppes(Marketplace)
                Sell 1 snack on normal market @ $20 minimum
                Hire 4 labor in Timeline @ $130 max
                Hire 5 labor in Tassagard @ $130 max
                Hire 3 labor in BHQ @ $130 max
                Use 4 vassals to work 4 shields in Lumber Mill into 8 half-shields
                Use 4 labor in Timeline to bake 8 food in to 16 snacks
                Use 3 labor in BHQ to build a shoppe using 3 half-shields
                Use 3 labor in Tassagrad to build a Shoppe using 3 half-shields
                Use 2 labor in Tassagrad to build a Storehouse on 020 Tassagrad SW using 2 half-shields.

                Comment


                • #9
                  The winning horse receives 25% of the proceeds, second place receives 10%, and third place receives 5%.
                  (21 commerce equivilent)


                  Horses entered in first Race:
                  1) Theodosius (by Randolph)
                  2) Ulfias (by UnOrthOdOx)

                  That was it. Not even notyou either wanted to enter a horse.

                  Oh well in the first Quarter Length the standings are:
                  2) Ulfias is ahead by 2 (rolled a 5)
                  1) Theodosius (rolled a 3)

                  Comment


                  • #10
                    House Ghengis Land Holdings in the Province of Mingapulco......Turn #: 014
                    House Ghengis:
                    A lot of tiles.


                    Managed
                    for Captain: BHQ W (grass)
                    Leased
                    from civman2000: Apolyton nne (grass)
                    from rendelnep: Termina E (grass)

                    Stockpile(s):
                    GhengisFarb Estate:......4 food, 0 shields, 0 commerce ( 8 Ale)
                    civman2000 Estate:.......0 food, 0 shields, 0 commerce
                    rendelnep Estate:........0 food, 0 shields, 0 commerce
                    TOTAL STOCKPILE..........0 food, 0 shields, 0 commerce (8 Ale)
                    3 vassals
                    --------------------
                    Captain Estate...........0 food, 0 shields, 0 commerce
                    --------------------

                    Cash: $37,353
                    Debt: $0
                    Buildings:
                    STOREHOUSE ON ESTATE OF GHENGISFARB
                    Banana King Taverns
                    TAVERN IN TASSAGRAD, APOLYTON, BHQ, AND TERMINA
                    Apolytonian Markets
                    SHOPPE IN TASSAGRAD, APOLYTON, BHQ, TERMINA, GOTHAM, TIMELINE, AND GAIA

                    Ghengis Dye Guild (Speciality Shoppe) in Gaia

                    Milton Hotels
                    INN IN TASSAGRAD, APOLYTON, BHQ, TERMINA, TIMELINE, AND GAIA

                    DUFF'S BREWERY(west) - Termina ene,
                    DUFF'S BREWERY(east) - Apolyton nnw,
                    GHENGIS BREWING COMPANY on "Ghengis Mountain" - BHQ N
                    GOTHIC BREWING COMPANY on Gotham wsw


                    Vassals:
                    GhengisFarb Estate: 2 French. 2 Babylonian
                    TOTAL VASSALS: 4

                    Administered by: GhengisFarb, First Ghengis of House Ghengis
                    ------------------------------------------
                    Production this turn: 50 food, 20 shields, 42 commerce, 12 Dye(commerce)
                    Stockpile: 4 food, 8 Ale
                    *includes leased estates

                    Captain's Estate: 2 food, 1 shield, 3 commerce
                    ------------------------------------------
                    Code:
                    Proposed Deals: 
                    --------------
                    MANAGED ESTATES
                    Captain sells 2 food @ D/S
                    Captain sells 1 shield @ D/S 
                    Captain sells 3 commerce @ D/S 
                    --------------
                    PERSONAL AND LEASED ESTATES
                    
                    
                    Hire 3 labor from BHQ @ no more than $500
                    Hire 3 labor from Tassagrad @ no more than $500
                    Hire 1 labor from Termina @ no more than $500
                    Hire 2 labor from Apolyton @ no more than $500
                    Hire 1 labor from Timeline @ no more than $500
                    Hire 2 labor from Gaia @ no more than $500
                    Hire 3 labor from Chartres @ no more than $500
                    Hire 6 labor from Gotham @ no more than $500
                    
                    Use 1 labor from BHQ to operate Racetrack
                    Use 1 labor from BHQ to operate Inn
                    Use 1 labor from Tassagrad to operate Inn
                    Use 1 labor from Termina to operate Inn
                    Use 1 labor from Apolyton to operate Inn
                    Use 1 labor from Timeline to operate Inn
                    Use 1 labor from Gaia to operate Inn
                    
                    Use 1 Chartres labor to finish Tavern in Chartres
                    Use 2 Chartres labor and 1 vassal to build Inn in Chartres
                    Use 3 Gotham labor to build Tavern in Gotham
                    Use 2 Gotham labor and 3 vassals to build Inn in Gotham
                       
                    Use 1 labor from Gotham to convert 2 food into 2 Ale in Gothic Brewing Company (Gotham wsw)
                    Use 2 labor from Tassagrad to convert 4 food into 4 Ale in Duff's Brewery West(Termina ene)
                    Use 1 labor from BHQ to convert 2 food into 2 Ale in Ghengis Brewing Company (BHQ N)
                    Use 1 Apolyton labor to convert 2 food into 2 Ale in Duff's Brewery East(Apolyton nnw)
                    
                    Vassals eat 2 food
                    Sell 38 food at $1 minimum
                    Sell 4 food in Apolyton at $1 minimum through Tavern
                    Sell 4 food in BHQ at $1 minimum through Tavern
                    Sell 4 food in Tassagrad @ $1 minimum through Tavern
                    Sell 4 food in Termina at $1 minimum through Tavern
                    
                    Sell 8 shields @ D/S
                    
                    Sell 6 commerce @ minimum price of $1 through Shoppe 
                    Sell 36 commerce @ minimum price of $1 through Shoppes(Inn)
                    Sell 6 Dye(commerce) @ minimum price of $1 through Speciality Shoppe(Inn) in Gaia
                    Sell 6 Dye(commerce) @ minimum price of $1
                    
                    Sell 2 Ale in Apolyton at $1 minimum through Tavern
                    Sell 2 Ale in BHQ at $1 minimum through Tavern
                    Sell 2 Ale in Tassagrad @ $1 minimum through Tavern
                    Sell 2 Ale in Termina at $1 minimum through Tavern
                    
                    
                    Pay civman2000 $175 rent 
                    Pay rendelnep $175 rent

                    Comment


                    • #11
                      MARKET STATUS UPDATE

                      Labor Market
                      Apolyton Available Labor: 7
                      GhengisFarb is hiring 2 labor @ $500 max

                      Termina Available Labor: 6
                      GhengisFarb is hiring 1 labor @ $500 max

                      Tassagrad Available Labor: 8
                      GhengisFarb is hiring 3 labor @ $500 max
                      Kloreep is hiring 5 labor @ $130 max

                      BHQ Available Labor: 7
                      GhengisFarb is hiring 3 labor @ $500 max
                      Kloreep is hiring 3 labor @ $130 max

                      Gotham Available Labor: 6
                      GhengisFarb is hiring 6 labor @ $500 max

                      Chartres Available Labor: 3
                      GhengisFarb is hiring 3 labor @ $500 max

                      Timeline Available Labor: 9
                      GhengisFarb is hiring 1 labor @ $500 max
                      Kloreep is hiring 4 labor @ $130 max

                      Gaia Available Labor: 9 Demand:12 Minimum Wage: D/S 12/9=$133
                      GhengisFarb is hiring 1 labor @ $500 max
                      Jonny is hiring 2 labor @ $250 max
                      =OttomusCeasar= is hiring 6 labor @ $200 max
                      Randolph is hiring 3 labor @ $122 max


                      Land Auction


                      O) $1250 Gaia N (2 food, 3 commerce)

                      ...GhengisFarb bid $1300


                      S) $1500 Gaia SE (2 food, 1 shield, 3 commerce)

                      ...Nimitz bid $1500


                      The winning horse receives 25% of the proceeds, second place receives 10%, and third place receives 5%.
                      (21 commerce equivilent)


                      Horses entered in first Race:
                      1) Theodosius (by Randolph)
                      2) Ulfias (by UnOrthOdOx)


                      Oh well in the first Quarter Length the standings are:
                      1) Theodosius is ahead by 1 (rolled a 6(3+6=9))
                      2) Ulfias (rolled a 3(5+3=8))
                      Last edited by GhengisFarbâ„¢; October 30, 2002, 19:35.

                      Comment


                      • #12
                        Originally posted by =OttomusCeasar=
                        Total production: 13 food, 2 shields, and 7 commerce(common)

                        Stockpile: 2 shields
                        Vassals: 2

                        TRANSACTIONS:
                        Vassals eat 1 food
                        Hire 6 labor in Gaia at $200 max
                        Use 1 vassal in Brewery to change 2 food into 2 "Ceasar's Gold" Ale
                        Use 1 labor and other vassal to complete Tavern in Gaia (called it a shoppe last turn- my bad)
                        Use 5 labor to build Inn in Gaia
                        Sell 11 food at D/S
                        Buy 3 shields at D/S
                        Sell 7 commerce at D/S
                        If GhengisFarb's offer is still good I would like to buy a horse from notyoueither.
                        Change to:
                        Hire 6 labor in Gaia at $300 max
                        Proud member of the Hawk Party.

                        Comment


                        • #13
                          It looks like there will be 5 French vassals available for auction in the next session.

                          Comment


                          • #14
                            Originally posted by GhengisFarb
                            It looks like there will be 5 French vassals available for auction in the next session.
                            I think we captured 7 workers; there were 4 around Rheims, 1 on a saltpeter resource, and 2 more in one of the other two cities we captured.

                            Comment


                            • #15
                              NYE, I'd be interested in buying a horse. If we do buy one, do we pay you on a turn by turn basis or is it a one time fee?

                              -- adaMada
                              Civ 3 Democracy Game:
                              PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
                              Intersite PTW Game: Member of Apolyton

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