The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
So... Locutus, are you getting around to updating the list?
"Spirit merges with matter to sanctify the universe. Matter transcends to return to spirit. The interchangeability of matter and spirit means the starlit magic of the outermost life of our universe becomes the soul-light magic of the innermost life of our self." - Dennis Kucinich, candidate for the U. S. presidency
"That’s the future of the Democratic Party: providing Republicans with a number of cute (but not that bright) comfort women." - Adam Yoshida, Canada's gift to the world
May be I should continue this using Private Mail... please any moderator let me know.
Originally posted by S. Kroeze
Dear Admiral,
Thank you for your kind words and moral support!
Are you sure the wings of the barbarians will be clipped?
It was my impression they will have more importance than in CivII, at least I hope so.
I'm sure of nothing, but my death, sometime in the future
The way I used to see Sid's team Civ II barbarians and SMAC native lifeform, was more as a random or local event triggered nuisance.
They never used (to my eyes) some tactics about persistente attacks on weak borders, spoiling of cities, large pillaging of relevant, worthy target.
They didn't enslaved my people (bribing of non-military units), nor try to conquer my richest cities.
I suppose barbarians weren't really good at tech research, building city improvements and so on, but with the new opportunity of Civ III culture (merging own and conquered traits) I suppose a proper (in Civ game mean) Mongol Civilization can fit nicely.
Sadly we can't win with your correct "real civilization" approach, because games are selled by nationality, not civilizations.
I'm still sure that an easy feature to let you start with a "real civ", than switch (rename) to any appliable, derivate nation, at some relevant game event trigger, would be a realistic still best selling game... but I'm a dreamer
"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing." - Admiral Naismith
Sorry for not updating the list in a while guys, I've been having some computer problems and my computer has been in the repair shop for a while. Because school started again today I now have (limited) access to Internet again via the faculty network so I hope to be able to update soon...
Originally posted by Locutus
Sorry for not updating the list in a while guys, I've been having some computer problems and my computer has been in the repair shop for a while. Because school started again today I now have (limited) access to Internet again via the faculty network so I hope to be able to update soon...
Keep up wit the good work. Oh, and how is the progress with the Apolytoners Program?
From today I'll be here more as I got ADSL, so prepare to here from me again (as soon as I can figure out something to write)
Can I vote too? I haven't really payed much attention to the Civ3 forum (mainly posting in SMAC) so I think I should start soon, as Civ3 should come out soon!
Update: the list is now updated up to Cybergod (or rather, to my own changes below, presuming noone posted between the time that I wrote this and the time that I posted it).
111 (valid) votes have been casted and 16419 points given. By now the top 13 seems to be fairly fixed: some civs might still swap places within the top 13, but it's not likely that any new civs will still be able to enter it (not anytime soon anyway). Below the top 13 everything is still fairly open...
I couldn't help but notice that some people seem very reluctant to edit their vote (and very guilty when they do), as it means more work for me. Please don't be, I don't mind at all! It's generally less work to edit an existing vote than do add a new one and I enjoy doing it. In fact, I just edited my own vote as well (the votes of some other people plus a lot of time to read up on some civs while my computer was broken were the trigger for these changes):
Nubians -6 (to 0)
Ethiopians +6 (to 6)
(I already doubted between Nubia and Ethiopia when I posted my original vote and after some reading up on both civs' history I'm convinced that Nubia is but a mere shadow of Ethiopia as far as historic importance goes)
Olmec -6 (to 0)
Harappans +6 (to 6)
(I came to the conclusion that the Harappans were indeed a very important civ and definitely deserve a place in Civ, while we know virtually nothing about the Olmec: finding city names or leaders or whatever is practically impossible - believe me, I tried!)
PGM,
For the record, you have 119 points left.
Paiktis,
Thanks, I was still waiting for someone to make that joke I usually don't care much for Eurovision but this (next?) year I'll be watching, at least to the voting part...
Ancient,
By my count you gave 218 points, this is 58 points too many. I'm afraid I can't count your vote like this, please post a new list if you want your vote to count after all.
S. Kroeze,
Unfortunately there is no generally-accepted exact definition of the word 'civilization', so who can be regarded a civ and who can't will probably always remain a matter of debate (even by your definition I personally wouldn't view the Incas and the Mayas as seperate civs, while you and Adm.Naismith do). In any case, I couldn't agree more, this thread is a complete waste of time! However, people obviously care about the subject anyway or it would never have have gotten as big as it has.
Also, congratulations on being the 100th person to cast a valid vote!
Boca,
You have 60 points left, 10 of which are the consequence of voting for the Persians, who are already in Civ3.
Orioles3386,
For the record, you have 80 points left.
Laurentius,
For the record, you have 40 points left.
Adrien,
For the record, you have 80 points left.
Gramphos,
Thanks. Still working on that Program, have patience (I can only handle one great project at a time)
Keygen,
Let's first see if I find Civ3 worth buying... But if I do buy it, I will most certainly mod it as well (that would be the main reason for buying it in the first place). Good to know my work is appreciated in advance though
Cybergod,
Of course you can vote too. But as Gramphos said, you voted for the Goths twice, so I'm gonna have to ignore one of those votes. If I give the Goths 20 points on your behalf, you gave exactly 160 points, so I'll just do that (I think you intended it like this anyway).
Originally posted by Locutus
S. Kroeze,
Unfortunately there is no generally-accepted exact definition of the word 'civilization', so who can be regarded a civ and who can't will probably always remain a matter of debate (even by your definition I personally wouldn't view the Incas and the Mayas as seperate civs, while you and Adm.Naismith do). In any case, I couldn't agree more, this thread is a complete waste of time! However, people obviously care about the subject anyway or it would never have have gotten as big as it has.
Of course this thread isn't a waste of time
I understand that, because of Firaxis decision to mix two different concept of nations and civilizations the list must be as you are developing.
Is a good task and I think can help Firaxis Team (if they care ). Good work.
Of course we should consider as Civ III added features require to complete the proposed Nations with Unique Units and Specials (militaristic, expansionist, ecc.), and to consider how balanced can work considering the Golden Age any Nation can get from its unique unit.
To keep the effort manageable we should limit this to the first 16 or 32 of the whole list, I suggest.
"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing." - Admiral Naismith
Wernazuma III, civilizations of the Americas prior to the arrival of the Europeans are easily as qualified as many of those suggested. The Celts, Phoenicians, Vikings, and many others practiced human sacrifice in the Old World. None of the "real Americans" ran as cruel a practice as the Inquisition. So lay off.
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
Originally posted by Adm. Naismith
Is a good task and I think can help Firaxis Team (if they care). Good work.
I second that. Looking at the overall ranking, both the 'top 8' and the 'top 16' civs would result in coherent expansion packs.
BTW, it´s interesting that the Celts, although included in Civ2, are only number 10.
Of course we should consider as Civ III added features require to complete the proposed Nations with Unique Units and Specials (militaristic, expansionist, ecc.), and to consider how balanced can work considering the Golden Age any Nation can get from its unique unit.
To keep the effort manageable we should limit this to the first 16 or 32 of the whole list, I suggest.
I don´t think that Firaxis will provide more than 16 civs in an expansion pack. Given the current system of civ-specific abilities (15 possible combinations to choose 2 out of 6), even a total of 32 civs would mean that each combination is used more than twice on the average. I wouldn´t call that 'unique civs' anymore.
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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