I'd like to propose a new group effort.
For several reasons, I want to get a lot sharper at CivIII. First, I just enjoy it. Second, I've really liked some of the tourney / tournament discussions, have learned a bunch, and have been waaay impressed by some of the strategies and tactics employed. Third, MP is coming, and while I never partipated in CivII that way, I intend to this time around.
Also, although I still enjoy playing the stock game, it could definitely be more of a challenge.
So what I want is a combination boot camp and War College, leveraging a varied group of players and a variety of techniques, to polish collective skills.
Some thoughts:
* I don't know much about mods, but I'd suggest starting with one that's already been done, or quickly developing a new bic as Vel just proposed. What's important is that the group agree on a standard mod to use. I do think the tweaks should be minimized, so as not to throw off technique for unmodded games.
* Hi .... I'm intrigued by what Panag has been talking about, setting the AI to Deity in the editor rather than on world settings. Maybe start with Emperor AI on a Monarch game. Have a nice day ....
* I'd like to focus on my methodology for creating "killer AI civs." I know it works, and can give a work-out that most closely matches a human opponent.
I'd suggest informal tourneys similar to what we've had for the last couple months.
We should do extreme experiments, like Aeson's iceberg, Arrian's UP (tm), Sir Ralph's effort to create WWIII, etc. Maybe we can also approximate some of the PTW games, like Regicide and King of the Mountain.
I also think it will be useful to start developing a more advanced lexicon for strategies, tactics, and exploits. We've been doing that informally, but it will make life a lot easier for new players.
There's too many great players and thinkers to name that should partake... one thought does occur to me though, I'd love to get Barry Caudill from Firaxis involved, who is supposedly their best player. Also, some of the flamers should be welcomed, if they can participate positively... maybe we can get the game to where the flames are put out.
MarkG, if you read this, and there's enough interest, a separate forum would be a great meeting place for a cross-section of the strategy and mod members.
Maybe not a great name for the effort, as it sounds elitist and it shouldn't be. But I'm sure you all get the intent.
The best gameplay, the best AI civs... and then, hopefully, the best players.
For several reasons, I want to get a lot sharper at CivIII. First, I just enjoy it. Second, I've really liked some of the tourney / tournament discussions, have learned a bunch, and have been waaay impressed by some of the strategies and tactics employed. Third, MP is coming, and while I never partipated in CivII that way, I intend to this time around.
Also, although I still enjoy playing the stock game, it could definitely be more of a challenge.
So what I want is a combination boot camp and War College, leveraging a varied group of players and a variety of techniques, to polish collective skills.
Some thoughts:
* I don't know much about mods, but I'd suggest starting with one that's already been done, or quickly developing a new bic as Vel just proposed. What's important is that the group agree on a standard mod to use. I do think the tweaks should be minimized, so as not to throw off technique for unmodded games.
* Hi .... I'm intrigued by what Panag has been talking about, setting the AI to Deity in the editor rather than on world settings. Maybe start with Emperor AI on a Monarch game. Have a nice day ....
* I'd like to focus on my methodology for creating "killer AI civs." I know it works, and can give a work-out that most closely matches a human opponent.
I'd suggest informal tourneys similar to what we've had for the last couple months.
We should do extreme experiments, like Aeson's iceberg, Arrian's UP (tm), Sir Ralph's effort to create WWIII, etc. Maybe we can also approximate some of the PTW games, like Regicide and King of the Mountain.
I also think it will be useful to start developing a more advanced lexicon for strategies, tactics, and exploits. We've been doing that informally, but it will make life a lot easier for new players.
There's too many great players and thinkers to name that should partake... one thought does occur to me though, I'd love to get Barry Caudill from Firaxis involved, who is supposedly their best player. Also, some of the flamers should be welcomed, if they can participate positively... maybe we can get the game to where the flames are put out.
MarkG, if you read this, and there's enough interest, a separate forum would be a great meeting place for a cross-section of the strategy and mod members.
Maybe not a great name for the effort, as it sounds elitist and it shouldn't be. But I'm sure you all get the intent.
The best gameplay, the best AI civs... and then, hopefully, the best players.
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