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  • #31
    Posted that while the others were going up...

    Woohoo!!! AI offense on the way!!

    Back to uprisings, my guess:

    Worldwide pop reaches a certain level.
    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

    Duas uncias in puncta mortalis est.

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    • #32
      Back OT:

      1. Mod guys: Remember, the goal is to develop a "standard" mod for the group to use. Don;t go crazy. Also, given Soren's input above, I would say don;t worry about AI offense for now. I do still think we want to check out AI level and / or aggression settings.

      2. Trials and Challenges: I've been dreaming up some stuff that I'll post later today. I specifically ask Sir Ralph, Aeson, and nbarclay to put on their thinking hats... I'd suggest focusing on the early to mid game until the patch comes out.

      My first contribution: Capitol Hunt. The challenge is to capture all AI capitols as quickly as possible. Just an idea...
      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

      Duas uncias in puncta mortalis est.

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      • #33
        Re Soren's Barbarian Uprising Challenge

        Barbarian Uprisings occur at times of opportunity, similar to real life. Times of turmoil such as Warfare or Anarchy are prime candidates.

        Additionally, it always seems to be that it can only occur if an encampment has been undisturbed for awhile.

        Do I win the prize, Soren?

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        • #34
          Re barb uprisings: maybe when a certian percentage of the world is "colonized", uprisings occur similar to the "tribes movement" or whatever that´s called in English when loads of germanic tribes invaded Rome etc?

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          • #35
            Originally posted by Soren Johnson Firaxis


            I'm afraid you are on the wrong track about Barbarian Uprisings. Try to think of it in "Global Historical Terms." Tell you what, if no one figures it out in a week, I'll come back and post the answer.
            Soren, then announce it in a week, and don't tell even if someone guesses, I'll try to make this a public one .

            I must admit, though, I've only been uprised twice, and once I saw it when playing with a friend. Otherwise, no uprisings, so I can't really remember the details, but I'll try to grab the prize, as long as you promise to give me access to the PtW beta .


            hey, I'd probably get fired if I started posting in the CtP forums. Well, maybe not, but I would certainly get some funny looks around here.


            Is that not what we all want?
            Solver, WePlayCiv Co-Administrator
            Contact: solver-at-weplayciv-dot-com
            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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            • #36
              Uprisings

              A wild guess: when destroyed barbarian tribes are unable to respawn?
              Last edited by GeneralTacticus; July 5, 2002, 22:11.

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              • #37
                General, clearly no, since they come from tribe huts. Hm, Soren says historical context.

                Maybe it's if a Civ has a Barbarian tribe nearby that has really attacked that Civ in history?
                Solver, WePlayCiv Co-Administrator
                Contact: solver-at-weplayciv-dot-com
                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                • #38
                  Originally posted by cyberhunne
                  Re barb uprisings: maybe when a certian percentage of the world is "colonized", uprisings occur similar to the "tribes movement" or whatever that´s called in English when loads of germanic tribes invaded Rome etc?
                  Sacking, perhaps.

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                  • #39
                    Hmmm. Well, both Egypt and Greece had 'barbarian' problems long before Rome rose to prominence.

                    I see them in most every game. I'd say it's just timed somewhat randomly to occur at a certain point in the game that roughly corresponds with the Hyksos or Celtic incursions.

                    /Edited to remove offending musing.
                    Last edited by notyoueither; July 6, 2002, 15:17.
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                    (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                    • #40
                      It's not random, nye, there's a defined trigger, Soren says.

                      Maybe it happens roughly at the time when the civ you are playing really had barbarian invasions - so Rome was overrun by barbarians in 5th century, so if you play Rome, you will get an uprising in 5th Century?
                      Solver, WePlayCiv Co-Administrator
                      Contact: solver-at-weplayciv-dot-com
                      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                      • #41
                        Re: Re: The Best of the Best

                        Originally posted by Soren Johnson Firaxis


                        I'm afraid this terminology is somewhat confusing. If you want to make the game easier for the AI (and thus harder for you), change the editor setting to Chieftain, not Deity. Think of it as what difficulty level the AI picks to play at. It only affects things like combat barbarian bonuses, goody hut probabilities, and free content citizens. It does NOT affect the AI production bonuses in any way.

                        btw, if you want a killer AI, have you considered lowering the production bonus below 6 (the Deity level)? Has anyone tried it at 1?
                        hi ,

                        Theseus , its not nice to quote things that are never been said >"maybe start with emperor AI on a monarch game" , .....

                        Soren ; what is been said , is the following ;
                        when playing on "deity" put the level of the AI in the editor also on "deity" , ...
                        why , well because the AI gets all kind of extra cheap stuff , so far so good .

                        and yes its nice to lower the cost factor

                        now the default level is regent , when you put this to deity there are some important changes , and Soren can second this (!) ;

                        the number of citizens born content - 1
                        attack bonus against barbarians - 0
                        percentage of optimal cities - 70

                        with so few happy people the AI seems to gout more , so he can get resources that makes his people happy .
                        and the AI builds more buildings that make his people happy

                        the attack bonus is hard , but it leads to more elite units . a nice thing to do is also to make the basic barbarian a rifleman , the advanced one infantry and their sea unit a destroyer , .....

                        the percentage of optimal cities leads to higher corruption and waste when above it , so the AI starts to build more courthouses , more policestations , ...

                        this is only a personal preference and all the info should be read , these are just some things to make it harder in the game , ....

                        and yes while we are at it , for the people who dont believe it , you can let a civ start with up-to 25 units of a type , ...again Soren can second this .

                        what is also important is to give some , or even all the AI civ's ALL (!) the civ specific abilities , to make it easier for the AI .

                        Soren when you are in europe , free beer and food

                        Soren any other tips and tricks as to how increase the "level" , .....

                        have a nice day
                        Last edited by Panag; July 6, 2002, 15:16.
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                        • #42
                          The better bet would be that they occur once a certain percentage of the map is settled. Population pressures are usually what caused the migrations that are viewed as barbarian invasions.
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                          • #43
                            Methinks it may be a certain tech, but that's just a wild guess.

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                            • #44
                              Anyone ever seen hordes of horsemen, before horseback riding? Or barbarian sea vessels pre-maps?

                              Also, I don't think it'd make much sense to have barbarian uprisings at "times the civs really had them." I can't think of a barbarian uprising that the Germans had (heck, if you want to go back far enough, they WERE the barbarians ), and I'm sure people who've played as America have seen plenty before the 1600s, before anything resembling 'America' had even been settled.

                              I'm guessing it's either population, tech, war/anarchy, or timed.

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                              • #45
                                I have never posted before in this forum, although I have been a regular reader, but I could not resist the temptation of trying to answer Soren's challenge... ;-)

                                I was just playing a game as the Chinese and 25 horsemen showed up at my doorstep soon after I had switched to Republic.
                                My personal guess is that government changes are the trigger for the barbarian uprisings.
                                Philosophically it would make sense (at least in my own little world... ;-) ) since barbarians would be (have been in history) drawn to attack higher forms of civilization. And the word "barbarian" was coined in the written records of the civilizations which survived these uprisings, right?

                                Additionally, I think it would coincide nicely with the timeline of Theseus and the observation that these uprisings seemed to occur concurrently for other civs as well (exchange of techs/simultaneous government switches).
                                My 0.02 euro... ;-)

                                Soren: I LOVE YOUR GAME, please don't be affected by the Coracles of the world.
                                Theseus: "winning through research, trade, and diplomacy is (I think) actually more sophisticated than through war" 03/12/2002

                                " Oui, c’est l’Europe, depuis l’Atlantique jusqu'à l’Oural, c’est l’Europe, c’est toute l’Europe, qui décidera du destin du monde ! "
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