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  • #16
    Well, it brings a smile to my face to see Soren here, but:

    What are you talkin' about?

    Can one of the modders fill me in?

    * Combat barbarian bonuses - This means likelihood of promotion?

    * Goody hut probabilities - No idea.

    * Free content citizens - Got it.

    Aside from that aspect, which seems to have gotten some attention, I made some notes tonight on how to organize the effort. I'll put'em up tomorrow.

    So, Soren, how 'bout getting Barry in on this?

    have a nice day ....
    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

    Duas uncias in puncta mortalis est.

    Comment


    • #17
      The idea of a 6 shield AI temple, an 8 shield library, a 7 shield knight . . how many turns for a 1-shield-producing Persian city to produce an immortal?

      Barbarian combat bonus: don't remember the exact scale, but at Chieftan the human has (IIRC) an 800% bonus and at Deity a 0% bonus. Your 1/1/1 warrior at Chieftan acts like and 8/8/1 warrior against barbarians. (I think it goes something like 8x, 4x, 2x, 1x, 0.5x 0x)

      Goody Hut Probs: more goodies at lower difficulty levels; more barbarians at higher levels.

      Catt

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      • #18
        The reverse is true for the AI. At lower levels it's bonus would be zero, while on diety level his barb bonus would be 800%.
        Don't try to confuse the issue with half-truths and gorilla dust!

        Comment


        • #19
          Originally posted by Tuberski
          The reverse is true for the AI. At lower levels it's bonus would be zero, while on diety level his barb bonus would be 800%.
          Only if you alter the default AI setting in the editor. Otherwise, the AI is always set to "Regent" levels with regards to the barb bonus (and the other things I mentioned...)
          - What's that?
          - It's a cannon fuse.
          - What's it for?
          - It's for my cannon.

          Comment


          • #20
            More tidbits!!!

            I feel like that dog in the TV commercial...

            BAAACCCOOONNN!!!!!!!!!!!!
            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

            Duas uncias in puncta mortalis est.

            Comment


            • #21
              Originally posted by Soren Johnson Firaxis


              Only if you alter the default AI setting in the editor. Otherwise, the AI is always set to "Regent" levels with regards to the barb bonus (and the other things I mentioned...)
              Well, of course, that's what I meant.


              Don't try to confuse the issue with half-truths and gorilla dust!

              Comment


              • #22
                Duplicate from Civ3-Strategy > The Quest for Deeper Strategy....
                Don't forget changing the "Attack Bonus Against Barbarians" to zero (under Difficulty Levels).

                JB,
                President of the Equal Combat Rights to Barbarians Society
                Alright, already. Maybe I WILL just put it into my signature (later).

                Comment


                • #23
                  oh, and also (OT), I am curious if anyone has figured out the trigger for Barbarian Uprisings. It is not random in any way...
                  - What's that?
                  - It's a cannon fuse.
                  - What's it for?
                  - It's for my cannon.

                  Comment


                  • #24
                    AFAIK nobody has methodically looked into this, but it seems to depend on the number of turns a barbarian camp remains in existence. First it generates warriors, then horsemen, then uprisings.

                    Soren, since we have your attention in this thread, do you see anything wrong with the way the AI uses offensive units? It seems like now that he can use defensive units for offense, he doesn't produce nearly enough fast units (horsemen, tanks, et cetera). Is this by design?

                    Also, what about using more than 2-3 units for defense when he has zillions of riflemen wandering around outside his cities?

                    Comment


                    • #25
                      Soren, that's just MEAN to dangle a carrot out there like that! LOL! Tell! Tell!

                      -=Vel=-
                      The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                      Comment


                      • #26


                        Have you guys finished PTW already, or? Soren, I see you posting so much now? What is it?

                        And, you asking a trigger for uprising? Who programmed Civ 3, you or us?

                        Well, being serious, I've only encountered those when I had Barbarian Villages near one of my cities, just outside the border, that I didn't clean out. Happened a few times, and then I got uprisings.
                        Solver, WePlayCiv Co-Administrator
                        Contact: solver-at-weplayciv-dot-com
                        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                        Comment


                        • #27
                          Nah, Soren, please tell, otherwise I will send some 1337 guys your way .

                          OK, so my guess is: a Barbarian Settlement outside of your cultural borders, but close to a city, that stays untouched for x turns. :hmm:

                          Do I get to beta test PtW if I'm right?

                          Soren, I'm also waiting to see you discussing some stuff in the CtP forums, you know, if you post so much .
                          Solver, WePlayCiv Co-Administrator
                          Contact: solver-at-weplayciv-dot-com
                          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                          Comment


                          • #28
                            Originally posted by alexman
                            AFAIK nobody has methodically looked into this, but it seems to depend on the number of turns a barbarian camp remains in existence. First it generates warriors, then horsemen, then uprisings.

                            Soren, since we have your attention in this thread, do you see anything wrong with the way the AI uses offensive units? It seems like now that he can use defensive units for offense, he doesn't produce nearly enough fast units (horsemen, tanks, et cetera). Is this by design?

                            Also, what about using more than 2-3 units for defense when he has zillions of riflemen wandering around outside his cities?
                            yeah, well there was a problem with the AI upgrading defenders and then using them as offensive units. I have fixed this for the next patch...
                            - What's that?
                            - It's a cannon fuse.
                            - What's it for?
                            - It's for my cannon.

                            Comment


                            • #29
                              Originally posted by Solver
                              Nah, Soren, please tell, otherwise I will send some 1337 guys your way .

                              OK, so my guess is: a Barbarian Settlement outside of your cultural borders, but close to a city, that stays untouched for x turns. :hmm:

                              Do I get to beta test PtW if I'm right?

                              Soren, I'm also waiting to see you discussing some stuff in the CtP forums, you know, if you post so much .
                              I'm afraid you are on the wrong track about Barbarian Uprisings. Try to think of it in "Global Historical Terms." Tell you what, if no one figures it out in a week, I'll come back and post the answer.

                              hey, I'd probably get fired if I started posting in the CtP forums. Well, maybe not, but I would certainly get some funny looks around here.
                              - What's that?
                              - It's a cannon fuse.
                              - What's it for?
                              - It's for my cannon.

                              Comment


                              • #30
                                Hmmm...

                                As far as I can remember:

                                1. No uprising ever before 1000BC. Most in a band betweeen then and, oh, 850BC.

                                2. I believe uprisings are a worldwide event. I know I've seen stacks also attacking AI civs concurrent with my own (I've actually used this tactically, btw).

                                3. Uprisings can be avoided, if you scour the land and keep the fog pushed back.

                                # of cities?
                                A tech?
                                War?

                                C'mon, give a hint at least!!
                                The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                                Duas uncias in puncta mortalis est.

                                Comment

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