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AU501: The Power of Seafaring

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  • #61
    Maybe I missed this or I am missing something, but I do not recall seeing any mention of the Gov needing to be be turned on and off.

    In the talk about getting the first growth and building a worker as an example. If you are using the fish in the lake for six turns and need to move it the bonus grassland for the seventh one. You will over ride the Gov if set to manage happiness. If don't set the gov back to manage happiness, the gov is likely to drop the new citizen on the lake. If it does then you do not get the 10 shields.

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    • #62
      Hi everyone... just to let all know, I have been playing this one, since the Saturday after it was released, but have been severely time constrained and haven't really been able to play as much as I'd like nor to get on 'poly very much.

      That said... it's AWESOME! The AU mod is just great, the gameplay is funfunfun, and Dominae is, hmmm, a right b*stard!

      I've read the DARs matching up to where I am (past Steam Power), and will try to get mine up this week. Interesting how the different games have played out... mine was prolly most similar to Nathan's early on, although we diverged when it came to warfare. And, as usual, Armies have played a somewhat larger role in my game than others thus far reported.

      Anyway, again, it's a great course, and I'm having a lot of fun with it... but more PUBLICITY is needed though! :doitnow:

      Thanks again for getting it set up.
      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

      Duas uncias in puncta mortalis est.

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      • #63
        Originally posted by Theseus
        And, as usual, Armies have played a somewhat larger role in my game than others thus far reported.
        Byzantine armies, I guess.
        "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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        • #64
          Where is the dean?

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          • #65
            He has been gone for quite a while as far as I know.

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            • #66
              I've just started playing this one. Stock on Emperor. Hope to make it through to 2150 soon. Is there a thread detailing the AU mod changes?

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              • #67
                Originally posted by SirOsis
                I've just started playing this one. Stock on Emperor. Hope to make it through to 2150 soon. Is there a thread detailing the AU mod changes?
                Right here

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                • #68
                  Thanks. The changes look highly interesting. I might have to have a go of 501 with the AU mod when I finish the stock game.

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                  • #69
                    Rhothaerill aren't you the backup?

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                    • #70
                      Originally posted by vmxa1
                      Rhothaerill aren't you the backup?
                      Not anymore. Dominae is, or so I thought.

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                      • #71
                        Which is why this course is up and running!
                        And her eyes have all the seeming of a demon's that is dreaming...

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                        • #72
                          Re: AU501: The Power of Seafaring

                          Originally posted by Dominae
                          Next, download one of the zip archives provided below. The first one is for the Stock version of the scenario, the second the Mod version. Inside the archives you'll find a 4000BC savegame file for each difficulty from Regent to Deity. Simply extract the desired one to your Conquests "Saves" folder, run Conquests and fire up the game using the Load Game option. Simple!
                          I'm a bit confused. I downloaded the Mod version file and started playing.

                          Then I later went and looked at Alexman's "AU Mod C3C Version" thread and found that there are AU Mod 1.02 and AU Mod 1.03beta files that need to be downloaded. These are different zip files to the Mod version zip you've linked to this thread.

                          So do I need to download the 1.02 or 1.03 beta files as well, and if so where do I install them?
                          So if you meet me have some courtesy, have some sympathy and some taste
                          Use all your well-learned politesse, or I'll lay your soul to waste

                          Re-Organisation of remaining C3C PBEMS

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                          • #73
                            You're all set. Version 1.03b is the same as 1.01b but with the Frigate/Caravel/Galleon movement in Ocean fixed.

                            The AU 501 game uses 1.01b, but you don't need the 1.01b version of the bix file on your computer. The mod is already part of the sav file.

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                            • #74
                              Image upload for use in the Apolyton Directory entry
                              Attached Files
                              badams

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                              • #75
                                Originally posted by alexman
                                You're all set.
                                Thanks mate.
                                So if you meet me have some courtesy, have some sympathy and some taste
                                Use all your well-learned politesse, or I'll lay your soul to waste

                                Re-Organisation of remaining C3C PBEMS

                                Comment

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