The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
No problem Dominae. While I may not be actively involved in setting up the mod or the games, I still drop by daily to see what you guys are up to. Besides, my lack of involvement gives me more time to make the updates.
I am highly impressed by the new system and having the AU mod panel.
Maybe Firaxis can include the AU Mod C3C addition in their Civ 3 gold edition they are no doubt wanting to put out sometime.
Better each time to put a post in the Conquests forum about the game. I bet there are many who may be interested who haven't seen this yet. When people know the drill then you can stop.
Originally posted by DrSpike
No one reads the news anyway.
I used to read the news all the time when I first started coming to Poly, especially the Civ 3 News. I wanted to know the what-not about the next patch.
I find it interesting though that Nuclear Master isn't around much anymore. Maybe he got tired of all of accusing him of wanting to be a mod.
I used to read the news all the time when I first started coming to Poly, especially the Civ 3 News. I wanted to know the what-not about the next patch.
I find it interesting though that Nuclear Master isn't around much anymore. Maybe he got tired of all of accusing him of wanting to be a mod.
He disappeared just AFTER he became a mod though. He was one of two mini-mods for the C3C IDG democracy game forum
Have to start this before it gets consigned to history.
A few questions first however: I know that AU v1.01b is included with the AU version of the save, but this has some little bug. If I download v1.03b and use that as the default rules with the AU save, will the ship movement bug be fixed, or will I need to then use the stock file with the AU rules?
Also, about the DARs: with the exception of the first one that has a definite time period, where does one stop and the next start? Or should I just write the whole damn thing and then split it all up when I'm done according to what others have posted in their threads?
The AU save includes the mod rules, so even if you have another version of the mod on your computer, it will make no difference.
Unless Dominae wants to replace the save with a 1.03b version, you have the choice of playing AU mod with Frigate/Galleon/Caravel movement bug, or stock rules.
As for the DARs they all have a requirement to avoid spoiler information. I post my updates as soon as I have reached each thread requirement, as long as I'm at a good stopping point. For example, I will post my next DAR as soon as I learn Flight, unless I'm in the middle of a war that I want to include in my DAR. The most important part is to not disclose information that you shouldn't know at that point. Don't talk about Rubber in the Steam Power thread, for example.
I've updated the attachment in the original post with the fixed mod version (acutally it's the third post down). Not sure why it did not occur to me to do this before now...
And her eyes have all the seeming of a demon's that is dreaming...
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