Welcome all to the first Conquets Apolyton University course!
A teaser thread was opened earlier this week, but this is the real thing!
New to the Apolyton University?
Apolyton University is a school of strategy, where students sharpen their Civ3 skills and share their experiences in a series of thematic games. When playing an Apolyton University game, learning and teaching Civ3 strategy is more important than getting a high score, a fast finish, or even winning the game. Participants are encouraged to share their strategy during and after each AU game, and even to try several attempts.
All you need to do to get involved is to download one of the files provided below, play one of the savegames contained therein, and return here to write a brief report (and read everyone else's report too!).
Play with the Apolyton University mod!
In order to enrich the AU experience, the AU community has created the AU mod, whose main purpose is to challenge the player with a need for deeper strategy. In order to accomplish that goal, the mod tries to improve the AI and present the player with more strategic decisions, while changing as little as possible from the stock game.
The mod can be used to play this course, and in case you really like it (we think you will!), it's also available to download for other epic games you might wish to play. More about the Conquests AU mod, including a list of changes and reasoning behind them, can be found here.
For those of you who dislike mods, fret not: AU501 is also available in a stock rules version.
AU501: The Power of Seafaring.
The theme for the first Conquests AU course is the Seafaring trait. Your goal therefore is to determine the ins and outs of this wonderful new trait. Here are some game variables that might want to know before you begin:
Civ: Byzantines
Rules: Default
Victory Conditions: All
Rivals: ?
Difficulty: Any
World Size: Large
Land Form: ?
Climate and Temperature: Standard
Age: 3 billion
Barbarians: ?
The amount of map "tweaking" by the scenario creator is ~5-10%. This means that you can expect a pretty standard game of Civ3, but if you're very familiar with the map generator some things may strike you as fishy. Hopefully this will not detract from your enjoyment.
Let's Play!
Here is what you need to do to play this scenario:
Make sure you own and have installed Civ3: Conquests. You must also download the Conquests official beta patch v1.15 available here. We're sorry to require this from all of you, but it's much simpler to organize this way. The patch is very good, as it fixes many problems with the retail version of the game. You can always uninstall it after you finish playing this scenario.
Next, download one of the zip archives provided below. The first one is for the Stock version of the scenario, the second the Mod version. Inside the archives you'll find a 4000BC savegame file for each difficulty from Regent to Deity. Simply extract the desired one to your Conquests "Saves" folder, run Conquests and fire up the game using the Load Game option. Simple!
Actually, if you're planning on playing the AU mod version, it's a bit more complicated (just a bit). In the post after the Mod archive (third one down), you'll find another zip file called "AU mod graphics". If you want the Industrial era tech tree to display correctly, you'll need to extract the file it contains (along with the path - just use "Extract to...") to your Conquests "Scenarios" folder. Doing so will create an "AU Mod" folder where the game will look for any special graphics the mod may need. We're sorry if this is an inconvenience.
Finally, as you play the game, remember to report back here periodically in the various DAR ("During Action Report") threads. This is where you'll post your exploits and strategy comments for all to see, and read those of others. However, keep in mind that these are spoiler threads, so try to finish playing each block before reading the corresponding thread.
DAR1: 4000BC-2150BC (the first 40 turns)
DAR2: First Dromon
DAR3: Contact with all other civs
Please wait until you've contacted all civs in-game before reading everyone's comments in DARs 1,2 and 3. Curragh results may vary, which can result in spoilers!
DAR4: Steam Power
DAR5: Flight
DAR6: Endgame
Post-game comments
Enjoy, and may your Byzantine civilization stand the test of time!
A teaser thread was opened earlier this week, but this is the real thing!
New to the Apolyton University?
Apolyton University is a school of strategy, where students sharpen their Civ3 skills and share their experiences in a series of thematic games. When playing an Apolyton University game, learning and teaching Civ3 strategy is more important than getting a high score, a fast finish, or even winning the game. Participants are encouraged to share their strategy during and after each AU game, and even to try several attempts.
All you need to do to get involved is to download one of the files provided below, play one of the savegames contained therein, and return here to write a brief report (and read everyone else's report too!).
Play with the Apolyton University mod!
In order to enrich the AU experience, the AU community has created the AU mod, whose main purpose is to challenge the player with a need for deeper strategy. In order to accomplish that goal, the mod tries to improve the AI and present the player with more strategic decisions, while changing as little as possible from the stock game.
The mod can be used to play this course, and in case you really like it (we think you will!), it's also available to download for other epic games you might wish to play. More about the Conquests AU mod, including a list of changes and reasoning behind them, can be found here.
For those of you who dislike mods, fret not: AU501 is also available in a stock rules version.
AU501: The Power of Seafaring.
The theme for the first Conquests AU course is the Seafaring trait. Your goal therefore is to determine the ins and outs of this wonderful new trait. Here are some game variables that might want to know before you begin:
Civ: Byzantines
Rules: Default
Victory Conditions: All
Rivals: ?
Difficulty: Any
World Size: Large
Land Form: ?
Climate and Temperature: Standard
Age: 3 billion
Barbarians: ?
The amount of map "tweaking" by the scenario creator is ~5-10%. This means that you can expect a pretty standard game of Civ3, but if you're very familiar with the map generator some things may strike you as fishy. Hopefully this will not detract from your enjoyment.
Let's Play!
Here is what you need to do to play this scenario:
Make sure you own and have installed Civ3: Conquests. You must also download the Conquests official beta patch v1.15 available here. We're sorry to require this from all of you, but it's much simpler to organize this way. The patch is very good, as it fixes many problems with the retail version of the game. You can always uninstall it after you finish playing this scenario.
Next, download one of the zip archives provided below. The first one is for the Stock version of the scenario, the second the Mod version. Inside the archives you'll find a 4000BC savegame file for each difficulty from Regent to Deity. Simply extract the desired one to your Conquests "Saves" folder, run Conquests and fire up the game using the Load Game option. Simple!
Actually, if you're planning on playing the AU mod version, it's a bit more complicated (just a bit). In the post after the Mod archive (third one down), you'll find another zip file called "AU mod graphics". If you want the Industrial era tech tree to display correctly, you'll need to extract the file it contains (along with the path - just use "Extract to...") to your Conquests "Scenarios" folder. Doing so will create an "AU Mod" folder where the game will look for any special graphics the mod may need. We're sorry if this is an inconvenience.
Finally, as you play the game, remember to report back here periodically in the various DAR ("During Action Report") threads. This is where you'll post your exploits and strategy comments for all to see, and read those of others. However, keep in mind that these are spoiler threads, so try to finish playing each block before reading the corresponding thread.
DAR1: 4000BC-2150BC (the first 40 turns)
DAR2: First Dromon
DAR3: Contact with all other civs
Please wait until you've contacted all civs in-game before reading everyone's comments in DARs 1,2 and 3. Curragh results may vary, which can result in spoilers!
DAR4: Steam Power
DAR5: Flight
DAR6: Endgame
Post-game comments
Enjoy, and may your Byzantine civilization stand the test of time!
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