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AU501: The Power of Seafaring

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  • AU501: The Power of Seafaring

    Welcome all to the first Conquets Apolyton University course!

    A teaser thread was opened earlier this week, but this is the real thing!

    New to the Apolyton University?

    Apolyton University is a school of strategy, where students sharpen their Civ3 skills and share their experiences in a series of thematic games. When playing an Apolyton University game, learning and teaching Civ3 strategy is more important than getting a high score, a fast finish, or even winning the game. Participants are encouraged to share their strategy during and after each AU game, and even to try several attempts.

    All you need to do to get involved is to download one of the files provided below, play one of the savegames contained therein, and return here to write a brief report (and read everyone else's report too!).

    Play with the Apolyton University mod!

    In order to enrich the AU experience, the AU community has created the AU mod, whose main purpose is to challenge the player with a need for deeper strategy. In order to accomplish that goal, the mod tries to improve the AI and present the player with more strategic decisions, while changing as little as possible from the stock game.

    The mod can be used to play this course, and in case you really like it (we think you will!), it's also available to download for other epic games you might wish to play. More about the Conquests AU mod, including a list of changes and reasoning behind them, can be found here.

    For those of you who dislike mods, fret not: AU501 is also available in a stock rules version.

    AU501: The Power of Seafaring.

    The theme for the first Conquests AU course is the Seafaring trait. Your goal therefore is to determine the ins and outs of this wonderful new trait. Here are some game variables that might want to know before you begin:

    Civ: Byzantines
    Rules: Default
    Victory Conditions: All
    Rivals: ?
    Difficulty: Any

    World Size: Large
    Land Form: ?
    Climate and Temperature: Standard
    Age: 3 billion
    Barbarians: ?

    The amount of map "tweaking" by the scenario creator is ~5-10%. This means that you can expect a pretty standard game of Civ3, but if you're very familiar with the map generator some things may strike you as fishy. Hopefully this will not detract from your enjoyment.

    Let's Play!

    Here is what you need to do to play this scenario:

    Make sure you own and have installed Civ3: Conquests. You must also download the Conquests official beta patch v1.15 available here. We're sorry to require this from all of you, but it's much simpler to organize this way. The patch is very good, as it fixes many problems with the retail version of the game. You can always uninstall it after you finish playing this scenario.

    Next, download one of the zip archives provided below. The first one is for the Stock version of the scenario, the second the Mod version. Inside the archives you'll find a 4000BC savegame file for each difficulty from Regent to Deity. Simply extract the desired one to your Conquests "Saves" folder, run Conquests and fire up the game using the Load Game option. Simple!

    Actually, if you're planning on playing the AU mod version, it's a bit more complicated (just a bit). In the post after the Mod archive (third one down), you'll find another zip file called "AU mod graphics". If you want the Industrial era tech tree to display correctly, you'll need to extract the file it contains (along with the path - just use "Extract to...") to your Conquests "Scenarios" folder. Doing so will create an "AU Mod" folder where the game will look for any special graphics the mod may need. We're sorry if this is an inconvenience.

    Finally, as you play the game, remember to report back here periodically in the various DAR ("During Action Report") threads. This is where you'll post your exploits and strategy comments for all to see, and read those of others. However, keep in mind that these are spoiler threads, so try to finish playing each block before reading the corresponding thread.

    DAR1: 4000BC-2150BC (the first 40 turns)
    DAR2: First Dromon
    DAR3: Contact with all other civs

    Please wait until you've contacted all civs in-game before reading everyone's comments in DARs 1,2 and 3. Curragh results may vary, which can result in spoilers!

    DAR4: Steam Power
    DAR5: Flight
    DAR6: Endgame
    Post-game comments

    Enjoy, and may your Byzantine civilization stand the test of time!
    Attached Files
    40
    Yes!
    55.00%
    22
    No...
    35.00%
    14
    I'm not playing AU501.
    10.00%
    4
    Last edited by Dominae; January 28, 2004, 01:12.
    And her eyes have all the seeming of a demon's that is dreaming...

  • #2
    Stock:
    Attached Files
    And her eyes have all the seeming of a demon's that is dreaming...

    Comment


    • #3
      Mod:
      Attached Files
      Last edited by Dominae; February 13, 2004, 10:42.
      And her eyes have all the seeming of a demon's that is dreaming...

      Comment


      • #4
        Here's the optional graphics file mentioned above:
        Attached Files
        And her eyes have all the seeming of a demon's that is dreaming...

        Comment


        • #5
          Dominae's standard pre-game disclaimer:

          This scenario is not especially hard, although it may seem that way at times. If the going gets tough, my recommendation is to try and think outside the box (i.e. your standard Civ3 experiences); I think you'll find the difficulty only lies in your preconceptions about how things should play out. I could be wrong, though, in which case I'll gladly accept partial responsibility.

          Also, do not forget to play to your civ's strengths.

          And, please, have fun, no matter what!


          Dominae
          Last edited by Dominae; January 23, 2004, 22:46.
          And her eyes have all the seeming of a demon's that is dreaming...

          Comment


          • #6
            Thanks!!!

            Question: What version of the mod are the AU mod files?

            Comment


            • #7
              Originally posted by alexman
              Question: What version of the mod are the AU mod files?
              Version 1.01b, which contains: 1) all the changes we've discussed and voted on, PLUS 2) alexman's AI flavors, which make the AI's research choices smarter. I hope this is acceptable to all you mod-folk.


              Dominae
              And her eyes have all the seeming of a demon's that is dreaming...

              Comment


              • #8
                Dominae, are you sure this is a large map? The tech costs are coming out a lot lower than expected.

                Comment


                • #9
                  I'm a newb, so forgive the question if the answer is available elsewhere, but how did I get Warrior Code from a hut when Pottery was available?
                  (\__/)
                  (='.'=)
                  (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                  Comment


                  • #10
                    Nathan - It runs like Large on my system - first AI settles took a much longer time than my usual standard and it's about the same as my Large test game(singular).
                    I am, however, MMing. Are you using the fish tile a lot more than you normally would?
                    "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

                    Comment


                    • #11
                      Originally posted by nbarclay
                      Dominae, are you sure this is a large map? The tech costs are coming out a lot lower than expected.
                      I'm sure it's a Large map. I have no idea why tech costs would be different from what you're expecting. Are you using the AU mod version?

                      Originally posted by notyoueither
                      I'm a newb, so forgive the question if the answer is available elsewhere, but how did I get Warrior Code from a hut when Pottery was available?
                      IIRC, the cheaper techs are more likely to be chosen but the more expensive ones are still possibilities. Were you researching Pottery? You never get the tech you're currently researching.


                      Dominae
                      And her eyes have all the seeming of a demon's that is dreaming...

                      Comment


                      • #12
                        I'd like to give a BIG round of applause to alexman and Dominae for getting us here.

                        There are a lot of people involved in all that we are trying to achieve, but CHEERS to the two of them! I feel that a single post just ain't enough... we need an appreciation thread, nay, a forum, nay, a WEBSITE for these two!

                        (pending the evilness of Dominae's map )

                        Mucho thanks, and on with the game!

                        (And D, your avatar still freaks me out)
                        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                        Duas uncias in puncta mortalis est.

                        Comment


                        • #13
                          Originally posted by Dominae
                          IIRC, the cheaper techs are more likely to be chosen but the more expensive ones are still possibilities. Were you researching Pottery? You never get the tech you're currently researching.
                          I set research to CB at 0 beakers and went after the hut with the worker. Should have got pottery, instead I got WC. The next hut I got CB, after starting pottery.

                          I have never received a tech other than the cheapest not being researched.
                          (\__/)
                          (='.'=)
                          (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                          Comment


                          • #14
                            Also, the AI civs are researching in a very strange fashion. None of them went for Iron Working before I had it after doing Map Making.
                            (\__/)
                            (='.'=)
                            (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                            Comment


                            • #15
                              I notice only 1 person so far has downloaded the stock game. Everyone else has gone for the AU mod. I have a couple of questions :

                              1. Has the C3C AU mod been widely tested by many players on many maps for those esoteric balance issues which can significantly affect the game?

                              2. If I opt for the stock rules, but everyone else plays the AU mod, my game is worth little if there is no-one to compare it with.

                              I'm thinking that if I do play the AU mod, I'll be learning more about that than the Seafaring trait.

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