The analysis, however, assumes a certain percentage value for the virtual city improvement. We should be able to modify it to suit our needs.
Instead of limiting our expiration based on assuming free Labs or Universities or even Libraries, why not find the best position in the tree for expiration and then tailor the improvement so that getting there provides the approximate benefit we're shooting for? Can we not, for example, have our virtual labs proved a 10% science increase or 15% instead of being locked with 50%? Doing so allows us more flexibility to make it interesting and strategic instead of trying to shoehorn it into the existing structure. If it's not possible to tailor the new city improvement this way, then, well, bugger.
Instead of limiting our expiration based on assuming free Labs or Universities or even Libraries, why not find the best position in the tree for expiration and then tailor the improvement so that getting there provides the approximate benefit we're shooting for? Can we not, for example, have our virtual labs proved a 10% science increase or 15% instead of being locked with 50%? Doing so allows us more flexibility to make it interesting and strategic instead of trying to shoehorn it into the existing structure. If it's not possible to tailor the new city improvement this way, then, well, bugger.
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