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AUSG101 - Opportunist team DAR 1

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  • #76
    2630: got warrior from hut next to Boston. Boston is not guarded 'move warrior towards Boston, declare war on America to Weaken them by taking Boston
    2590: destroyed Boston, build Damascus
    Plattfuss,
    I have an unwritten rule also to always attack undefended AI cities and settlers in the early game. When you think about the exponential growth potential of a single city, you can really hamper an AI by killing one early on. And usually, by the time the AI gets any troops over to my homeland, I can get a peace treaty.
    "It takes you years to learn how to play like yourself." Miles Davis

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    • #77
      In defense of my no-granary decision: with a +4 food/turn city (my scout went north instead of east, so I didn't see the game), I figured the inefficiency, coupled with the 60 shield investment, wasn't worth it. I've fallen in love with the power of an early granary in the capitol too, but 60 shields to cut the growth time from 5 to 3? I dunno about that.

      Dominae's game is different, of course, because of the game tile.

      The build in Medina (barracks, 1 turn) could easily be switched to a granary. It's a +2 food city (could be brought up as high as +4), so it's not a pump, but combined with Mecca it could do good things.

      Nor Me,

      I did take you seriously. I know you're not a voting judge, but that doesn't make your analysis more or less valid.

      I've explained my granary decision already, and I accept the possibility that I'm wrong.

      My city spacing also deserves some mention. I initially intended to use 4-tile spacing, not 5. But then I got the settler from a hut, and saw an opportunity to put a city on the coast, on a river, with tons of bonus grass (medina), I took it. Later, I calculated the corruption and realized it was 5-tile... and so pushed my next cities out a bit to keep to a ring pattern.

      Since we're not playing specifically for Domination, I figured "fine, I'll have a wide-spaced core of super-cities for the mid-game." Medina could be a wonder-building monster.

      -Arrian

      edit: having said all of that, I do realize now that the city I would eventually build SW of Mecca on the coast would be 4 tiles out, not 5. So the 5-tile Ring would all have #2 city corruption.
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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      • #78
        Originally posted by Theseus
        alex, what do you mean about Dominae's initial scout move?
        He found the game on the first turn, leading to a 4-turn factory. His move makes sense for early contacts, but if you're searching for a food bonus, it would make more sense to put the scout on the hill, which uncovers more tiles near the starting location.

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        • #79
          Originally posted by alexman
          His move makes sense for early contacts, but if you're searching for a food bonus, it would make more sense to put the scout on the hill, which uncovers more tiles near the starting location.
          Lucky (for me) that I did not consider that!

          I agree with alexman's assessment of my game: I got lucky by spotting the Game tile on the first turn, then I got lucky again by getting a Settler from my second Hut. (I also agree that I played very well, but it's not very humble to say so ).

          So, anyone who votes for me has to weigh the luck factor of my game versus the merits of my play choices. I agree that it is bad to load the dice, but you cannot fault someone for being lucky (just me!). On the other hand, my start is only superior to others' not with respect to my decisions, but to what the game served up (which is quite out of my control).


          Dominae
          And her eyes have all the seeming of a demon's that is dreaming...

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          • #80
            Well luck is what happens to those who make good preparations. Is it luck if you get more huts, because you made more scouts? Is it luck to get a settler close by if you made sure you did not have a settler queued before popping that hut? Or if you held off a hut until the AI had a chance to get some rexing done? I would submit that you gave yourself a chance, it may or may not work, that is the luck part.

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            • #81
              I would agree to that. Luck is often just that...luck. But if you prepare for it then you have a chance to influence the "luck" a bit. I'm reminded of a line from one of the few decent Steven Seagal movies..."chance favors the prepared mind".

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              • #82
                That actually cleared things up for me... regardless, I believe that Dominae's 2150 BC save provides the best and most opportunistic starting block for this team.

                BUILD, PEOPLE, BUILD!!

                (and, btw, I'd just like to say that this was a tough tough choice... kudos to all!)
                The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                Duas uncias in puncta mortalis est.

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                • #83
                  I'll post this here in case I won't get the chance to do it tonight...

                  I want to cast my vote for Dominae... I'll explain my choice later this evening when I'll have some free time. I think you should build like mad and lurk in the shadows and kill the AIs when you get the chance.

                  Though choice, I'll explain more tonight!

                  --Kon--
                  Get your science News at Konquest Online!

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                  • #84
                    Master Zen puts on his Ebert mask on and begins tearing each game to pieces

                    @Arrian:

                    Good city placement. All your city will without a doubt be powerhouses later on in the game and Medina will be good at cranking out 30 shield units in 4 turns once it reaches size 4. I don't like the fact you're planning a temple in Medina instead of an ultra early granary which in the long run might be more helpful, of course unless you decide for culture power but knowing you you're probably just waiting for a chance to kill kill kill! You also did a fine job of scouting. What I would do: probably fit in a camp city or two taking advantage of the three or four tiles between the cities. You also have a settler on route which means you'll have 5 cities pretty soon although I do cringe at the lack of granaries.

                    @BRC

                    Nice and tight, taking advantage of RCP in all your cities. I would feel very confortable playing your save since I enjoy close placement also. Good chunk of the map also uncovered. What worries me is that you seem to be planning for an archer attack when no cities have barracks yet. Reg archers, unless you promote them against barbs, have less than a 50% chance against reg fortified spearmen. However, this is not so much of a problem as they can simply be switched at no cost. Mecca also has a granary which is good since it is a great spot for a settler pump.

                    @Dominae

                    What can I say... a free settler makes everything so much easier. Five cities, on great spots means that this game will have a huge degree of flexibility which is the key to being an "opportunist". I would've probably built a few more units but then again, you are safe from your rivals and all you really need to worry about are barbs. There's not really much else I can say that hasn't been said already about this game, all in all very well played. Luck, in your case, doesn't make the game what it is, rather, it complements extroardinary skill.

                    @GodKing

                    I see you built your temple pretty quickly in Mecca since it's already producing 4 culture per turn. I would suggest you make Mecca a super culture city to take advantage of this, the downside is that this sacrifices a naturally amazing settler pump. Your settler production, however, has been rather low with only once city built and a settler apparently on the spot for another one. What strikes me as odd is that you did a fantastic job of exploring (you're the only one I've seen that uncovered ALL of the Americans' land). With that you should have realized the huge amount of expansion potential so growth should have been a priority. I would suggest you built two quick granaries and catch up in this regard. And watch out for those barbs, you'll need to move your spear from Mecca but that'll cause unhappyness.

                    @Nor Me

                    Talk about packed! A bit too packed if you ask me but then again if it's your style you'll probably make the best of it. However, five cities and a settler next turn, amazing! You also have two granaries already and building a third. I have a feeling you'd probably fill up the continent with cities faster than anyone around. Two barracks in the closest cities means that you'll also have a good stream of units being churned out to defend that hectic expansion.

                    @Platfuss

                    Interesting that you went for the furs pretty quick. On emperor on deity that would have been a really smart move since you start getting unhappines on size 2 but on monarch perhaps you could have gone for a different spot. Mecca has a granary which is good, but if I were you I'd switch Medina to a granary instead. Great job destroying an American city! That will undoubtedly set them back a bit and give you more room for expansion. You're at peace with them which also means you don't have to worry about any lone warrior or archer jumping up on you.


                    Damn, this is a tough one. I am split between Arrian, BRC, Dom and Nor Me. There's something about Arrian's looking at the big picture that lacks in every other game so far played and is a sign of a superb grand strategist. BRC's game, by switching the archer builds also has huge potential. Finally Dominae and Nor Me have huge building potential with their five cities (especially Nor Me with his soon-to-be three granaries). In the end it comes down to see who has less things I would criticize about their game. The final decision is between Dominae and Nor Me. And it goes to...

                    Nor Me. But just barely! Huge continent, lots of room, two granaries and a third on the way, and two cities with barracks soon. I would have tried a looser placement style but I am really anxious to see what can be accomplished with this game.
                    A true ally stabs you in the front.

                    Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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                    • #85
                      Rhothaerill where is the running score located?

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                      • #86
                        Originally posted by vmxa1
                        Rhothaerill where is the running score located?
                        First post of each of the DAR threads.

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                        • #87
                          Thanks, um this one is close.

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                          • #88
                            They're all close so far. Unless someone breaks away with the last few votes I might have to exercise my tie-breaking skills.

                            It's good though, because that means people are playing games the games differently, even within the teams, so we'll get a wide array of things happening.

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                            • #89
                              Thanks for discussing the hows and whys Dominae and Nor Me. No doubt I have gained alot of insight from your discussions and argument.

                              Dominae you're right, I play too much emperor and diety games heh.

                              When all the dust settles, tho, my interpretation of "opportunist" is planning and reacting to opportunities. (why do I feel like a supreme court judge here? lol)

                              and in my opinion Arrian has done that the best. Maybe I'm looking at it from a purist point of view, (I didn't ask for this job ya know )

                              Excellent debate tho, and my Diety games are definately improving.

                              My decision still stands tho, Arrian

                              Comment


                              • #90
                                Arrian:

                                Solid block of turns. From one of your posts, I'm assuming you're thinking of switching the build in Mecca to a barracks..I like that thought. I wasn't sure what the benefit of the temple in Mecca at this point would be. Same thing with Damascus. While the border expansion would help and the culture would be nice, it doesn't really net you anymore useful tiles for that city. A barracks might be more beneficial up there to help in the archer rush.
                                I like the idea of cutting off the Japs and grabbing that furs tile..go for it However, from what I see of your save, the Japs only have two cities at this point. That means they likely have another settler wandering towards a third city site and I'm willing to put some good money down that it's either by the iron south of Kyoto or to the furs. I think it might be a gamble to go for the furs, but it's a good one to make. One of the indications that this might be the case is that the Americans are sitting on 3 cities, as are the Carthaginians. At this point in the game, the AI civs tend to keep fairly close in city numbers.
                                Overall, you're in a pretty sweet position though. Leader on your continent in cities and have the potential to get 3 barracks up and running shortly.

                                BRC:

                                I couldn't get your savefile and I'm having a bit of a tough time making out your screenshot, but here goes

                                Nicely done to get 5 cities up and running so far. You guys on the Opportunistic must have paid off the RNG to get those free settlers Your cities are a little closely spaced for my taste, but I do see the benefit of the layout. I don't think you built a barracks, which is a bit of a knock, but looks like you're set up the best of anyone for an archer rush on Japan. You have 3 trained and 3 more coming out within 5 turns. Bonus! Japan could find themselves in a world of hurt.
                                Judging from your current build orders, however, it appears your expansion has stalled. This early in the game, you should probably still have one city going settler-happy and continuing to colonize (most notably, the isthmus south and the land to your north) to grab more land.
                                You and Arrian are both raking in the coin. Without being able to check out your save, I can't confirm, but I would guess that by increasing your tax rate you could research Polytheism quicker (I know Arrian could...just checked ). Since the archers don't upgrade to Swordsmen (correct me if I'm wrong, but I don't think they do..) that extra gold you have at the moment really isn't doing much. I'd suggest bumping up the tax rate to rip through Polytheism quicker. But since you just started researching it, no biggie. All in all, a very good run.

                                Dominae:

                                Interesting gambit to start off with. Happened to work out. Often the difference between a good start and a great start is defined by a little gamble. Hmm...so out of you first 3, all 3 of you got a free settler..dumb, dumb RNG You definitely have a nice start tech and economy-wise, but those barbs could prove rather pesky, given the relatively small military you have. City spacing is good, but it doesn't look like Najran will be that productive since I'm guessing that Medina is working that bonus grassland and the two cows are being worked by Mecca (your save doesn't seem to be in the zip file..). Your workers are in the area though, so some irrigation to help out can't be far away.
                                From your log, I see the 3 temples are in Mecca, Medina and Damascus. I guessing you built them mainly to control happiness since you don't have any MP around. However, given the production spent on getting the temples, you could have produced enough MP to equal the effect of the temple, plus had 10 to spare.. As with Arrian, those temples, outside of helping happiness aren't really grabbing you any tiles to use that are more useful than the ones currently around your cities.
                                Overall, a very good block. You guys are making it tough to choose between you...

                                Nor Me:

                                Same as the first 3...a very good opening. As you say yourself though, your army will need augmenting fast. You're quite susceptible at the moment if any barbs happen to pop up. I like your aggressive research campaign though..nicely done to get so close to monarchy this soon. You went the granary route, which I like since it allows very rapid expansion to grab the land in your immediate area. I'd guess that you might even be able to get another ring up and running before the other civs know what hit them. Then it's game over..
                                Really, I can't find much to fault other than the relatively small military at this point. Although, to be consistent with previous posts, I must say that those cities are a little too close for my taste I really got to start playing around with RCP..

                                plattfuss:

                                Decent start. I probably would have moved Damascus beside the river, but you still built it to take advantage of the game and since it acts as a partial block on the isthmus, it comes out about even. Nice work and amazingly lucky to be able to get rid of an American city by this point. That should trip them up quite a bit. Your builds look pretty good, but I don't think a Temple in Damascus is worth it since it won't grab you any additional land at this point. It would likely be more effective to either churn out more warriors, workers or a barracks. Techwise, you're very similar to your teammates and in terms of military stability, you're probably ahead of them. Good round of turns.

                                Godking:

                                A playable position. Interesting thought to go for the temple early instead of the Granary. I'm thinking you might have found yourself in a better position if you had gone for a warrior to control the happiness and then put the Granary in place. Settlers would have come out earlier and if necessary, you could have filled in production while waiting for growth with the temple. Seems the barbs wouldn't leave you alone either. I guess the bad RNG converged on you to make up for all those free settlers your teammates got I know exactly how much that micro-management forgetfulness sucks...I've been known to forget to check from time to time too..
                                Overall, it's not a bad start, but probably could have come out a touch better.

                                Hmm...so time to vote. I'd have to go for BRC. First cut was down to Arrian, Nor Me, Dominae and BRC. All 4 were really close even though it seems they went for different openings (builder/rusher). Nor Me and Dominae, the relatively small military was what kept me from voting for you guys. I have no doubt that both would be excellent saves to play from, but judging from the position at the moment, both in terms of potential and current stability, I'd have to say Arrian and BRC are in a slightly better position.
                                I found it really hard to pick between Arrian and BRC. Arrian is sitting in a better position to cutoff the Japanese, but BRC could conceiveably launch an archer rush on the Japanese within 5-10 turns. That's just as good as bottling them up since, with those 6 archers, you should be able to at least take down 1 of their cities.

                                Good set of starts, everyone.
                                Walk softly and carry a big stick...or better yet, a remote controlled nuclear device.

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