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AUSG101 - Opportunist team DAR 1

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  • #31
    Dominae what can I say, that was excellent!

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    • #32
      Originally posted by plattfuss
      Since I had no clue how to get those nice pictures in here I will give you a brief description, hoping someone can give me a hint so I will post the screenshots afterwards.

      Plattfuss
      I see you did not read the DAR from Spaceship crew. That is cool, but I gave the instructions there so here it is, have fun.



      You can get a free product that can capture screens from CivIII. You should use the resize option to set it to 800. Then you can do your regular post reply. It has a button for Browse. Select it to point to where you have the screen shot as a jpg and submit.

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      • #33
        I suppose I'd better write something. OK, turn 1, the scout goes North (lucky ******* Dominae, ****** East, why East?). Mecca is founded on the spot. I started researching Bronze Working at 0% in the hope of getting warrior code or mysticism early. Warrior code would enable an opportunistic early archer rush which I think should be kept as an option for every expansionistic civ and Mysticism would allow an early beeline for Monarchy. It really isn't worth it researching either on these settings even if you don't get warrior code in 3750BC and mysticism in 3500BC like I did.

        I met America in 3700BC and did the usual trade. They were too far away to think about rushing so, after Mecca built 2 scouts, it starting a granary in 3650BC. It should probably have built a worker first. In 3500BC, in addition to getting Mysticism from a hut, I got a settler from a hut near Mecca. With the possibility of 2 cities on rivers going for Granaries, I hoped to have enough commerce to gain by actually researching so started polytheism at 100%. I don't know if others who've researched polytheism at 10% really intend to swordsman rush soon but I wouldn't so what use is 200-300 gold?

        I Met Japan in 3350BC and Carthage in 3000BC. I was lucky enough to get a couple more techs from huts (Horseback riding and Mathematics.)
        Originally posted by Dominae I suppose I could gift them the techs in order to increase the research rate, but that's a bit advanced and against the spirit of this game, IMO.
        Why? Oh well. In 3950BC, I gifted warrior code, mysticism and mathematics to Carthage. I think they don't have contact with America and Japan and hope that I might be able to block the isthmus and stop them. I wanted to ensure that the AI would actually research Iron Working and Writing while we're messing about with Monarchy. It seemed a sensible plan to aim to trade with the Carthaginians into the next era where their UU is not so intimidating while keeping Japan and America behind so they can be finished off quickly.

        Mecca built a granary in 3050BC, allowing it to build settlers in 2750BC, 2590BC, 2350BC and next turn. Medina happened to be at 999 so I aimed for a 3,3.5 ring. It does seem a bit close and I'd imagine that a palace jump would be a good idea eventually. That would likely leave just a 1 tile hole. But it did allow me to spend hours micromanaging . Medina built a granary too and a couple of workers.

        Annoyingly, the final screenshot is on page 1 so why not have it again. This'll have a 50-50 chance of actually working, if it doesn't try page 1:


        I'm doing very well on tech, having all second tier techs apart from Writing and being only 25 turns from Monarchy. No other civ has polytheism and the Americans and Japanese are reasonably behind. I've 5 cities with a settler coming this turn. The only improvements I've built are 2 garanries with a third and at least one barracks on the way. My army of 3 warriors, 2 regular and 1 conscript would probably need augmenting fast.

        But it's a reasonable position.
        Attached Files

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        • #34
          Dominae: great post, although I knew some of the tricks I would have never applied them in such a consequence (as you can see from the results

          vmxa1: I do have a screen capture program I just didnt know how to include the save (and the picture) in my text. Thank you anyhow.

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          • #35
            Originally posted by Nor Me
            OK, turn 1, the scout goes North (lucky ******* Dominae, ****** East, why East?).
            Check out Aeson's scouting thread. Plus, I could see Grassland to the East, but only Plains to the North. I just like Grassland better.

            Yes, I admit, this was lucky.

            I don't know if others who've researched polytheism at 10% really intend to swordsman rush soon but I wouldn't so what use is 200-300 gold?
            Just keeping my options open, really. I'm also used to Emperor, where reseraching techs at 10% is far more common. I've played two Monarch-level games in the past two weeks, and I made the same mistake in both.


            Dominae
            And her eyes have all the seeming of a demon's that is dreaming...

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            • #36
              Originally posted by plattfuss

              vmxa1: I do have a screen capture program I just didnt know how to include the save (and the picture) in my text. Thank you anyhow.
              Did you read the last line? If you have captured a screen shot and saved it to some folder or desktop, you can simply attach it via the browse button. Same as you would for a save file. Just be sure it is one of the proper filetypes and is not too large. That is why I like the resize to 800. It makes them so they ar enot so large.
              Good luck.

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              • #37
                So, when do we (or the other teams, depending on how this is gonna work) pick a save and journey onward?

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                • #38
                  OK. Guess I must be the last one. I will do the game tonight. Sorry for the delay.
                  If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

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                  • #39
                    Originally posted by GodKing
                    OK. Guess I must be the last one. I will do the game tonight. Sorry for the delay.
                    It's okay, you have until midnight EST on Tuesday.

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                    • #40
                      OK, I hope this finally works. Screenshot from 2150 BC:
                      Attached Files

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                      • #41
                        well, not quite. But at least now I know how to attach the save.
                        Attached Files

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                        • #42
                          It works, but next time, try to save your file as a .jpg, it's much lighter than a .bmp... And the image will appear automatically...

                          --Kon--
                          Get your science News at Konquest Online!

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                          • #43
                            4000: After using scout, find Game. Move settler #9 (shielded grassland, on river). Moved worker to nearby cow.
                            3950: Started to irrigate cow. First goodie hut, Bronze Working. Researching Alpha. Producing a second scout. Maximizing gold til I get enough pop and then will switch to do my own research.
                            3900: Moved scout E.
                            3850: Moved scout E.
                            3800: Moved scout N.
                            3750: Moved scout N. Scout #2 done. Moved N. Started scout #3. Started Road on cow.
                            3700: Moved #2 N. #1 N
                            3650: #1 N. #2 NW
                            3600: #1 N. Second Hut in view. #2 NW
                            3550: #1 popped hut, warrior. #2 spotted hut #3. Scout #3 done, started on temple for culture and the fact that there are no lux and enemies nearby that I can see yet.
                            3500: Scout #1 sees outline of Lt. Blue border (Americans?), Scout #2 gets us Warrior Code from hut, and also finds Furs near us. The Americans? Are still far enough away that I am keeping the build as a temple. Scout 3 going S.
                            3450: Scout #3 finds and pops hut #4, giving us Masonry. Contacted the Americans, only 10 gold, no techs. Left the scout in their territory hoping they will send their worker into Washington next turn (tech for worker trade – excellent for us). Our warrior, Unga, spots a hut and starts going towards it.
                            3400: Trick didn’t work with the Americans. Moved the scout next to their worker this turn (hoping, I do this trick often early in the game, and the more aggressive the AI is set to the more likely it will work.) Scout #2 sees Green border, Japan? Scout #3 generally going south.
                            3300: Met japan. Will try the same trick. Americans sent an undefended settler going north. I may try and play games with it if Unga can get there in time. Unga popped his hut, and got 25 gold. Traded masonry and pottery to Japan for the Wheel and 10 (all) their gold.
                            3250: Trick didn’t work again. Darn. A warrior from Carthage appeared to my south. The Temple is done next turn, so I still have time to build a defender prior to him getting close. Better send #3 through that jungle. Traded the Wheel and Warrior Code for Alphabet and 35 gold (he must have found a goodie hut). America still only has their lousy 10 gold. Japan nothing at all. Researching towards ligature for the GL.
                            3200: Not much. Minor scouting. Dropped research down to 10% (didn’t change time) and added 10% lux to keep our new 3rd pop happy. Will now pop out a spear in 3 turns. Gotta love the micro-management when you are this small. Moving worker to road-to the game. (both cows roaded and irrigated). Will probably chop down the forest, max out the growth, and turn this city into a worker/settler factory. Granary? Will have to think on. May try for the pyramids.
                            3150: Nothing much
                            3100: After looking at my options, it appears that I will grow to size4 in 2 turns. I can build another defender, granary, barracks, or a settler. I think that there is enough unexplored land, particularly with the Americans also having scouts, to spend the 2 turns and get another scout, especially with my one scout stuck in the jungle looking for where that dam warrior from carthage came from. No huts for a while also. Started chopping the game tree. Done in 10 turns. Better time it well so it is useful.
                            3050: Not much, but it looks like that dam jungle is turning into forest.
                            3000: nada. Scout #4 looking at the little areas I skipped earlier near HQ.
                            2950: nil.
                            2900: Scout #4 sees a horse near us by the flood plains. Good. Might need them soon, particularly with japan near us. Can see the carthage cultural border. Good. Bout time.
                            2850: scouting
                            2800: Scouting
                            2750: HQ builds first settler. Move 8,8,8 to place him on the river, between the hills. Might move him around later. I make a conscious decision to generally ignore rings figuring that most people will not. I will just place my setters where I want them. Drop Lux slider (forgot to check on how things were doing at size 4 with a spear… oops. Guess Micro Management is only useful if you actually remember to use it).
                            2710: not much
                            2670:just hitting click
                            2630: Twohills founded. Start on barracks.
                            2590: Forest cut, and helps with a granary (nothing better IMHO). Mining
                            2550: Boring.
                            2510: Click
                            2470: click
                            2430: Scout #4 ends turn next to a new barb encampment with 2 warriors – oops. Probably gonna loose him next turn.
                            2390: Yep. Lost him.
                            2350: Darn, barb next to Twohills. Gonna loose all my work on the barracks, don’t so how I can do anything else. I was hoping they would wait another couple of turns before they show up near me. Guess I cannot play this one that sloppy. Bad luck with the goodie huts also. Haven’t found any for quite a while. Probably all gone I am afraid.
                            2310: Nope – they took 128 gold instead. Nothing to trade for. Might just do science. Crap, forgot to change to add the Lux back. HQ into disorder trying to build a worker. Gotta pay attention. However, I doubt that this will be our game as others have done quite a bit better IMHO.
                            2270: not much 2nd worker.
                            2230: Still, not much.
                            2190: click
                            2150: click

                            All around – 2 cities, including a super giant potential for a capitol. Settler on his way. Military is very weak. Lost 2 scouts to barbs. Accidentally played to 1990 as I was just clicking…. And didn’t get a proper save. Scouted Quite a bit more than other players – but only uncovered a couple of horses. All around, I played this round very poorly (by not paying attention and ignoring our military) considering our good start.
                            Attached Files
                            If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

                            Comment


                            • #44
                              Time to start the decision process

                              Well it is almost midnight EST so I'm going to go ahead and officially declare the first turn block over. Now we can start the process of deciding which saves will begin the next turn block. As seen from the poll in the other thread it has been decided to have one other team decide on each team's turn block. Therefore the opportunist team would choose for the spaceship team and in turn the domination team will choose for the opportunist team

                              In the spaceship DAR thread please post your preference for the next turn save for the team you have been assigned. It is also encouraged, though not mandatory, to discuss and critique the individual saves while posting your preference. The time period for discussing and posting your preference will last until 23:59 EST Thursday, and the next turn block will begin on Friday.

                              Please note that in the event of a tie by the end of the decision process either myself or Nuclear Master will break the tie if I am not around on Thursday (unlikely).

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                              • #45
                                Dominae, some questions:

                                1) 9999 is equal to 411 and 633?

                                2) Your two western cities are at 2-tile spacing?

                                3) If you had an MP in Mecca would you need the luxury setting?

                                4) You currently have no barracks?

                                Superb DAR.
                                The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                                Duas uncias in puncta mortalis est.

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