Announcement

Collapse
No announcement yet.

AUSG101 - Opportunist team DAR 1

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • AUSG101 - Opportunist team DAR 1

    This is the DAR (“during action report”) thread for the first turn block of 40 turns (4000bc – 2150bc) for the opportunist team. Please post your DAR of the first 40 turns, including thoughts of why you did what you did in the game, along with a screenshot at 2150bc and a savegame at 2150bc. Please name your save with your nickname, team name, and the time (i.e. rhoth-opportunist-2150bc).

    Current Voting:

    Dominae: 3
    Arrian: 2
    BRC: 1
    Nor Me: 1

    Total votes cast so far: 7 of 7

  • #2
    Arrian's 1st 40 turns

    Wow, I'm first I guess.

    I build Mecca on the start spot (after moving the worker "7" onto the cow and the scout 8, 8).

    I ordered up a new scout and set research to Mysticism at 20%.

    My worker irrigated and roaded the cow. Meanwhile, my scouts explored.

    In 3650bc, we met Japan:
    Attached Files
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

    Comment


    • #3
      I pressed end of turn, and watched the Japanese worker move into Kyoto.

      The gods smiled upon me! Time to turn good luck into profit:
      Attached Files
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

      Comment


      • #4
        Sweet, now I had 1 and a half workers. My slave joined my worker and helped with the second cow.

        Mecca pumped out a total of 3 new scouts. The gods continued to smile up Arabia and in 3550bc, we were blessed with a settler.
        Attached Files
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

        Comment


        • #5
          Heathenly good luck. ( )

          ...signed Beta of the Domination team.
          Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

          Comment


          • #6
            Our new settler was sent to the forest tile to the east, and founded Medina. Given it's location, I wanted a border expansion (there is a game tile to the SE), so I set it to build a temple right off the bat.

            Mecca built a total of 3 warriors. 1 was sent to Medina. 1 was to garrison Mecca, and 1 was set to team up with our first (built) settler.

            Our scouts kept on exploring and popping huts. All in all, we got 2 conscript warriors, 2 25 golds, 1 empty, the settler, and The Wheel.

            In 3150bc, we met Carthage down south, and purchased Masonry for Cem Burial, Pottery and 14 gold. This was then sold to Japan for Warrior Code and 20 gold.

            I met America in 3100bc, and got Bronze working for Cem Burial + 7gold.

            Here is a shot from 3000BC:
            Attached Files
            grog want tank...Grog Want Tank... GROG WANT TANK!

            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

            Comment


            • #7
              We got The Wheel from a hut in 2800bc, and sweetened the pot with 8 gold to get Carthage to fork over Alphabet.

              We built two more cities, both of which are the same distance from Mecca as Medina was in the counting used by the corruption system. I see 3 more good city sites to add to that ring. I wanna see how this "RCP" works out...

              In 2150bc, we discovered Mysticism, and traded it to Japan for Iron Working and 22 gold. No one else has any tech to trade. Some gold, but not much.

              The Barbs have made their appearance, and my newest conscript warrior is all that stands between my northernmost scout and death next turn.

              Here is a shot from 2150BC:
              Attached Files
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

              Comment


              • #8
                Here is the save.

                The settler team you can see in the above screenshot was going to be sent northwest to settle on the river by the unclaimed furs near Japan... cut them off a bit, grab a lux...

                Then I was probably going to found a city or two southwest and south of Mecca, grabbing spices and cutting off Carthage.

                Our two workers and slave are all chopping the forest game tile they're on.

                Research, obviously, can be anything. I set it to Polytheism, but I'm not sure that's the one to go for. Mathematics is also somewhat appealing.

                All in all, I feel it was a good 40 turns. We're rich, smart, populous, and decently defended. Medina will complete a barracks next turn. We have horses already (though not hooked up to Mecca yet). I didn't look for iron, though... forgot about that. Oh, well, we just got IW. That's for next turn.

                -Arrian
                Attached Files
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                Comment


                • #9
                  Some additional thoughts:

                  I decided against a granary in Mecca. With two irrigated cattle, the city is at +4 food/turn. That's 5 turns to grow w/o a granary. Building the granary drops it to 3, but it isn't efficient the way +5 food/turn is.

                  Mecca's next build should probably be a barracks. I think some horsemen may have to pay Japan a visit sometime during this Age.

                  I am using wide spacing. I expect I may be the only one to do it. I'll be interested to see how that plays out. I just prefer it, what can I say? At least I paid attention to the RCP thing

                  Baghdad isn't on a river. I put where I put it because it conforms to the ring, can use a bunch of river tiles and the gold mountain, and allows for a coastal city to the SW, and a river city to the NE.

                  I really wanted to keep playing, by the way. Things were going so well. But I don't want to gain any info, or get more attached to the game, since it very well might not be chosen in our little game of "best ball."

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                  Comment


                  • #10
                    Nice work Arrian! I'll have mine up in a few. My only problem is I didn't keep a log of each turn...

                    Comment


                    • #11
                      Ok. No turn log this time... Sorry. I was already almost done by the time I realized I should.

                      First picture is of the homeland.
                      Attached Files

                      Comment


                      • #12
                        I have a 4/4.5 RCP thing going. I got one settler out of a hut (not too early IIRC). Mecca does have a granery. I built a few scouts b/f and quickly made contact with the civs. Did some trading, and kept Japan and America from making contact with Carthage (not too difficult). Researched Mysticism at full speed and have been 10%ing Polytheism for a while now. Would like to make a run at Monarchy since we're Religious. Here's MA screen:
                        Attached Files

                        Comment


                        • #13
                          Domestic Advisor:
                          Attached Files

                          Comment


                          • #14
                            ...and F11 screen.

                            This is pretty exciting. Not really used to using the Expansionist trait, but feel I have had good results. That extra settler is huge.
                            Attached Files

                            Comment


                            • #15
                              Here's the save file.

                              From this point, I feel that we could send our few reg. archers towards Japan, and at least take a worker or two. We are Strong compared to Japan and Carthage, but only Average towards America. The early jump onto Polytheism can let us get out of despotism quickly, with some spending money too. I have no improvements except for the granery. Thought about a temple, but with barbs around figured units would be better.
                              Attached Files

                              Comment

                              Working...
                              X