rjmatsleepers,
Yes, that's okay. Just make sure to save the game before tipping a hut, so that you can reload if the hut does not produce a unit that can be disbanded.
SG(1) & Dr. Spike,
The time limit is still negotiable, and so far I have not heard from anyone wanting to keep it short. If most players would prefer an extra week, we can postpone the deadline until March, 16.
Records are numerous, and most are qualified in one way or another. Offhand,
Best (and only game) with rehoming - 776 AD
Best with many starting techs and with huts - 336 AD small map, 241 AD - medium map, 295 - large map
Best with many starting techs and without huts - 956 AD
Most of these games benefited from some knowledge about the map.
As of yet, there is no record I know of for a random start, no free techs, and no hut tipping. It will belong to whoever does best in this game.
SG(1) & SCG,
I agree, it is hard! Just trying to make up for not having free techs should extend the game 40 turns or more. It took me a long time to learn my first 8 in this game. You also have less bargaining power to work with when dealing with the AI early in the game. Although difficult, my game so far has been fun.
Yes, that's okay. Just make sure to save the game before tipping a hut, so that you can reload if the hut does not produce a unit that can be disbanded.
SG(1) & Dr. Spike,
The time limit is still negotiable, and so far I have not heard from anyone wanting to keep it short. If most players would prefer an extra week, we can postpone the deadline until March, 16.
Records are numerous, and most are qualified in one way or another. Offhand,
Best (and only game) with rehoming - 776 AD
Best with many starting techs and with huts - 336 AD small map, 241 AD - medium map, 295 - large map
Best with many starting techs and without huts - 956 AD
Most of these games benefited from some knowledge about the map.
As of yet, there is no record I know of for a random start, no free techs, and no hut tipping. It will belong to whoever does best in this game.
SG(1) & SCG,
I agree, it is hard! Just trying to make up for not having free techs should extend the game 40 turns or more. It took me a long time to learn my first 8 in this game. You also have less bargaining power to work with when dealing with the AI early in the game. Although difficult, my game so far has been fun.
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