quote: Originally posted by Sieve Too on 05-08-2000 10:30 AM I think Venger is missing the main point behind WLT_D. In order to do it successfully, you must be willing to give up a lot (expansion, war, good defense) while concentrating on infrastructure. |
Oh I understand that, but I think the good player can pull that off all too easily.
quote: I also think you overestimate its effects. By the time I'm ready to do WLT_D for the first time, my cities are probably around size 6 or 7 anyway. And after bankrupting my treasury for Aqueducts, the best I can do is get to size 12, assuming I've roaded and irrigated everything. While I'm doing this, I'm losing out on science. |
Sure, you lose 12 turns of research. But with 50/50 tax and luxury you can buy your improvements on the go. Heck, even 60/40. You can bite the bullet for 12 turns and emerge with double or triple the production, research, and revenue. Just seems all too easy.
Now mind you, I don't do it. I just read alot of posts where WLTXD is just a de facto part of the game, and is how cities are grown. I just find that a little bogus myself.
quote: Note that other gov'ts can attain similar explosive growth via food caravans. |
But nothing like you can do in Republic/Democracy. Unless you use the infinite food caravan cheat.
Venger
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