| quote: Originally posted by Sieve Too on 05-08-2000 10:30 AM I think Venger is missing the main point behind WLT_D. In order to do it successfully, you must be willing to give up a lot (expansion, war, good defense) while concentrating on infrastructure. |
Oh I understand that, but I think the good player can pull that off all too easily.
| quote: I also think you overestimate its effects. By the time I'm ready to do WLT_D for the first time, my cities are probably around size 6 or 7 anyway. And after bankrupting my treasury for Aqueducts, the best I can do is get to size 12, assuming I've roaded and irrigated everything. While I'm doing this, I'm losing out on science. |
Sure, you lose 12 turns of research. But with 50/50 tax and luxury you can buy your improvements on the go. Heck, even 60/40. You can bite the bullet for 12 turns and emerge with double or triple the production, research, and revenue. Just seems all too easy.
Now mind you, I don't do it. I just read alot of posts where WLTXD is just a de facto part of the game, and is how cities are grown. I just find that a little bogus myself.
| quote: Note that other gov'ts can attain similar explosive growth via food caravans. |
But nothing like you can do in Republic/Democracy. Unless you use the infinite food caravan cheat.
Venger
Sorry, just rambling...
we already beat the realism topic of civ to death last millenium, so if its realism your looking for, maybe a computer flight sim is more your spead.
, after all, thats what these forums are for
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