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We love the 'X' day - a crutch for the weaker player?

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  • #31
    quote:

    Originally posted by Sieve Too on 05-08-2000 10:30 AM
    I think Venger is missing the main point behind WLT_D. In order to do it successfully, you must be willing to give up a lot (expansion, war, good defense) while concentrating on infrastructure.


    Oh I understand that, but I think the good player can pull that off all too easily.

    quote:

    I also think you overestimate its effects. By the time I'm ready to do WLT_D for the first time, my cities are probably around size 6 or 7 anyway. And after bankrupting my treasury for Aqueducts, the best I can do is get to size 12, assuming I've roaded and irrigated everything. While I'm doing this, I'm losing out on science.



    Sure, you lose 12 turns of research. But with 50/50 tax and luxury you can buy your improvements on the go. Heck, even 60/40. You can bite the bullet for 12 turns and emerge with double or triple the production, research, and revenue. Just seems all too easy.

    Now mind you, I don't do it. I just read alot of posts where WLTXD is just a de facto part of the game, and is how cities are grown. I just find that a little bogus myself.

    quote:

    Note that other gov'ts can attain similar explosive growth via food caravans.


    But nothing like you can do in Republic/Democracy. Unless you use the infinite food caravan cheat.

    Venger

    Comment


    • #32
      quote:

      Originally posted by vik on 05-08-2000 11:15 AM
      Bravo, Venger.

      While I thoroughly disagree with your hypothesis, I applaud the way you have responded to the answers. It seems many (or at least several) here would hold you in a dim light for proposing WLTxD is a crutch. However, you have responded to the reasoning quite well, considering your statement seems to be a touchy subject with some.


      I knew people would get bugged by it. I actually tried to take Crustacean's head off, but Ming nuked that post...

      I try to be reasonable. It's not that I want to kick WLTXD top the curb, just that it seems to easy to abuse, if that's the word...

      quote:

      If you would agree that there is a trade-off incurred when using WLTxD, I think we could make some ground. The amount of resources a player chooses to allocate to luxuries directly affects the amount of resources taken away in science and taxes. Depending on the resource squares utilized, it can also affect food and shield production. For most players who plan on using WLTxD, it usually affects the starting city location as well.


      Well sure, the question is whether the short term pain is worth the long term gain, and I think that's absolutely the case in WLTXD. Take 10 turns to double or triple production and research? Pays off in the next 10 turns...

      quote:

      If we can't agree there is a trade-off, perhaps we can agree that if WLTxD is available to all players (not just "weak" ones) then it is truly not a crutch.


      Well good God man, I can't argue with that...

      Venger

      Comment


      • #33
        quote:

        Originally posted by Steve Clark on 05-08-2000 01:09 PM
        Getting on this fairly late. WLT_D or Republic, heck, even trades or wonders are not requirements for winning. To win, you either conquer all of the remaining civs or get that spaceships to some stupid far off place. As evident from all of our experiences, there are countless ways of doing that. To say that Republic is a requirement is simply wrong (never done that govt myself).


        Again, rhetorical statement, either one of the two (Dem/Rep) I believe is required if you expect to win on the hardest maps (Deity, large, 7, etc.). Requirement is rhetorical not literal.

        quote:

        To say that WL is a crutch - well, I only occassionally do it in my Science City and only by setting luxuries to 20-40% at most. It takes skills to grow your cities that way, thus a very valid strategy. And growing cities by 1 over a 50/20/10 year span is realistic.


        I also settle at about that rate. As to growing your city over 10 years, sure. But again, my general complaint is with pegging Luxuries at a rate designed SOLELY to WLTXD all cities for a dozen turns to grow them to then revert back to 30% but with double or triple the production.

        quote:

        And luxuries at 80% is whoring?!


        Absolutely!!

        quote:

        Think of a small college town on the day of a big football game. I have witness towns of 10,000 swell to 125,000 (temporarily though). I have lived in cities in So.Cal that grew from 40,000 to 140,000 in only 10 years!


        Well, first, those people come from somewhere else, so it's not like they come to town and STAY there. Same for cities, I lived in Las Vegas during a huge growth spurt. And I'll be damned if it wasn't also due to a pegged luxuries rate...

        quote:

        Geez, next thing someone will say is that Pyramids are required. Sorry, just rambling...


        They help! But there is no single wonder that one cannot win without. But lose Pyramids, Mike's, Hoover, and Magellan, and expect to get pounded...

        Venger

        Comment


        • #34
          Venger and co........ wltkd is no more unrealistic than adding caravans to the wonder production or to be more precise , starting a wonder , losing out on it and transfering the shields to another wonder.

          the hoover dam is in no way similar in pieces to the cure for cancer.....

          the game tries to be realistic, but alas it can only go so far we already beat the realism topic of civ to death last millenium, so if its realism your looking for, maybe a computer flight sim is more your spead.

          However, i like your stance and there is nothing wrong with your opinion, keep up the good work and watch the debate continue , after all, thats what these forums are for

          Comment


          • #35
            Neither of the two representative governments are required for a win. But they help sometimes. Like WLT*D, in the hands of the mediocre player, rep. and demo can dramatically worsen the state of your nation. After revolution is over, you may end up with cities that are starving (settler support), non-producing (unit support), poor and stupid (all trade must go to luxuries to meet increasing demands).
            The correct timing of revolution is one of the marks of the Perfect Player. Like correct timing of WLT*D is.

            Governments, wonders, luxury settings. All are parts of the Civ2 players' advanced tool box. All can be used correcly with excellent results, all can be used by the weaker player to chop off his leg. The crutches he'll need then is found in the difficulty settings and the cheat menu.

            C.

            Comment


            • #36
              Venger...
              "I knew people would get bugged by it. I actually tried to take Crustacean's head off,
              but Ming nuked that post..."

              "Well, looks like Ming nuked my response. After all that hard work to clean it up, his post is an HTML mess..."

              HUH???????

              I have not done anything in this thread except to post, you must be mistaken.

              ------------------
              Ming
              CivII & Off-Topic Forum Moderator
              Ming@Apolyton.net
              Keep on Civin'
              RIP rah, Tony Bogey & Baron O

              Comment


              • #37
                quote:

                Me: In order to do it successfully, you must be willing to give up a lot (expansion, war, good defense) while concentrating on infrastructure.

                Venger: Oh I understand that, but I think the good player can pull that off all too easily


                But shouldn't a good player be able to win the game using the correct strategies? WLT_D is but one of many strategies. Like any strategy, you give up X now in the hopes of gaining Y later. Given the severe restrictions placed on Rep/Dem gov't, there needs to be some incentive to switching to these gov'ts. Why is growing your civ via WLT_D less valid than plunking down a large number of small cities?

                If you want to play a perfectionist style game, WLT_D is the only way to do it. How else can your 10 cities win against the Mongols' 40+ cities unless yours are larger?

                Also remember that unchecked population growth brings on pollution. Mass Transit and Hydro Plants are a long way off from Rep and Dem. So while you might get into the low teens with WLT_D, you are basically stuck there throughout the rest of the mid-game.

                In the area of realism, the "standard" method of population growth is exactly the opposite of what you expect in a real population, i.e. It takes more and more time for a city to grow each time a new citizen is added.

                quote:

                You can bite the bullet for 12 turns and emerge with double or triple the production, research, and revenue.


                You can accomplish the same thing with ICS. Or capturing your neighbors cities. Or using Spies. Or demanding tribute. Or sharing techs in an alliance. Or sending caravans across the seas.

                Also you are not correct in claiming that you are merely "taking 12 turns" to come out ahead. In truth, you must have already spent many dozens of turns setting up for WLT_D: a) building infrastructure, b) improving land, c) pursuing "peaceful" science goals. All the while you are making your civ more and more vulnerable because the above also implies: a) not building a good military, b) not settling and claiming new land, c) having obsolete units.

                quote:

                either one of the two (Dem/Rep) I believe is required if you expect to win on the hardest maps (Deity, large, 7, etc.). Requirement is rhetorical not literal.


                My experience in exactly the opposite. I find it much easier to win via conqest than via the space ship. In conquest games, I never bother with Rep or Dem. YMMV of course.

                Comment


                • #38
                  quote:

                  Originally posted by Venger on 05-08-2000 06:20 PM
                  They help! But there is no single wonder that one cannot win without. But lose Pyramids, Mike's, Hoover, and Magellan, and expect to get pounded...

                  Venger


                  Not even close my friend. Mike is a very good wonder no doubt, but I have never had any use for the others and I constantly win at emperor/deity. With Fundy, SunTzu and Leo (plus a SSC), all of the enemy civs get clobbered!

                  Comment


                  • #39
                    Maybe we should start threads like:

                    Wonders - crutches for the weaker player?

                    Caravans - crutches for the weaker player?

                    More than 1 city - a crutch for the weaker player?

                    Democracy/Fundy/Commie - a crutch for the weaker player?

                    Not playing Multiplayer - a crutch for the weaker player?


                    My point is, agains't the AI, even at Deity, there is nothing that is essential to winning. Skipping any particular wonder or government type will not make you loose.

                    The bottom line for me is having fun, and if that means seeing my population soar from size 8 cities to size 20 cities in a dozen turns, then that's what I'll do.

                    Comment


                    • #40
                      LoL - How about:

                      Defensive terrain - Crutch for bad tacticians
                      Instruction manuals - Crutch for bad improvisors
                      Tranmissions - Crutch for bad drivers
                      Money - Crutch for bad thieves

                      I can't believe this thread exists...
                      Be the bid!

                      Comment


                      • #41
                        Oh come on... give him a break. Everybody is welcome to their opinion. While I will disagree with him on whether the designers intended us to use WLYD's to crank up population, I have no problem with him stating that it could be considered a crutch.
                        I will disagree with him on that too, but he is just stating an opinion. And what fun would be these forums be with out a difference of opinion
                        Keep on Civin'
                        RIP rah, Tony Bogey & Baron O

                        Comment


                        • #42
                          Sten- LOL

                          How about "Transmissions - a clutch for bad drivers!"

                          Venger
                          If you don't like WLT*D, don't use it. Next thing, you'll be complaining about building cities in mountains.

                          I usually don't use it myself. But the idea of recruiting people to your cities by with "social spending" or whatever is not unrealistic. The overall effects can be too extreme, but as everyone is saying this is a game, not reality.

                          Chess is a war simulation. It not very realistic. A few people like it anyway, and its hung around for a while.

                          Civ2 is extremely realistic compared to any game of similar scope and intent. It is also a fun game.


                          Best MMORPG on the net: www.cyberdunk.com?ref=310845

                          An eye for an eye leaves the whole world blind. -Gandhi

                          Comment


                          • #43
                            On the realism issue:

                            Is 76 million population growth in 19 years (turns) realistic?

                            See USA, 1946-1964 (a.k.a "The Baby Boom"). I challenge any CivII player to match this type of growth.

                            It is a valid strategy.

                            Comment


                            • #44
                              quote:

                              Originally posted by Ming on 05-09-2000 08:09 AM
                              Venger...
                              "I knew people would get bugged by it. I actually tried to take Crustacean's head off,
                              but Ming nuked that post..."

                              "Well, looks like Ming nuked my response. After all that hard work to clean it up, his post is an HTML mess..."

                              HUH???????

                              I have not done anything in this thread except to post, you must be mistaken.




                              I *****slapped him in a post, and I DID read it in the thread. But now it's gone. Figured you nuked it...

                              Venger

                              Comment


                              • #45
                                quote:

                                <font size=1>Originally posted by Canadian War Beaver on 05-08-2000 09:54 PM</font>
                                Venger and co........ wltkd is no more unrealistic than adding caravans to the wonder production or to be more precise , starting a wonder , losing out on it and transfering the shields to another wonder.



                                Redeploying production is not nearly as disconcerting as what can be done with WLTXD.

                                quote:

                                the hoover dam is in no way similar in pieces to the cure for cancer.....

                                the game tries to be realistic, but alas it can only go so far we already beat the realism topic of civ to death last millenium, so if its realism your looking for, maybe a computer flight sim is more your spead.


                                The most realistic part of Civ2 is that when playing last stages it seems to take one year to play one year...

                                quote:

                                However, i like your stance and there is nothing wrong with your opinion, keep up the good work and watch the debate continue , after all, thats what these forums are for


                                Thanks, just wanted to bounce the topic around a little. Again, it seems too powerful to me...

                                Venger
                                [This message has been edited by Venger (edited May 09, 2000).]

                                Comment

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