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Going for 1000 AD without huts

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  • #16
    Elephant,

    Even though an open tech tree would be the result of wiping huts, this might be the best way to go, since there is still skill involved in deciding what is best to research next.

    I have always agreed that games using numerous starting techs or those replayed from a known start should not "count" as records. They only show what is possible when starting with such advantages. I hope no one has been misled into believing otherwise.

    A lower barb setting may be best. 150 gold for leaders is inordinately huge in the early stages of the game, and is one reason why I researched how to increase my chances for nabbing leaders in previous games.

    Your points about AI differences are well taken, as this would become more of a factor in hutless games.


    SG(1),

    50g from every hut is a not a bad idea and would be one way to help equalize results. You could take this a step further, by letting all players reload until they get the result they desire the most. No two players would agree what is best! This would require judgment, rather than luck, and would eliminate any doubt about how huts were used.

    I very much agree that detailed logs are the way to go in formal comparison games, such as the OCC fortnightly contests organized by Paul.

    Perhaps we might get something like this going again, if enough players are interested in participating on a regular basis. If so, we can start off by drafting a set of rules the majority of us agree upon. Afterwards, I would be willing to write up an Early Landing Guide we could use for comparison games, similar to what Paul did with OCC.


    Ottok,

    Exactly! We see eye to eye on everything!

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    • #17
      solo - The Early Landing Guide would be appreciated by both rookie and vet players. Instead of the Paulicy perhaps Solo Success (so low - as in date) ... OK that's awful

      Please start a comparison game along the lines of the OCC challenges. I think the One City competitions hosted by Paul always had the Barb level at Raging Hordes and I don't see a convincing argument for changing this factor. Yes, 150 gold is big money during the early years but so is the impact if the bad guys destroy your capital. In the middle stages of play the sudden barb attacks from a frigate stuffed with dragoons is the best confrontation the AI can offer and it would be ironic to stifle this aspect in a workshop designed to learn the finer points of strategy!

      Your idea about any desired result from a hut is intriguing. It could turn out to be a triumph of patience over play. (the civ community up all night ripping apart a hut ... Republic must be in there somewhere ) However, I agree it would eliminate any suggestion of convenient luck.

      ------------------------

      SG(2)
      "Our words are backed by empty wine bottles! - SG(2)
      "One of our Scouse Gits is missing." - -Jrabbit

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      • #18
        Yeah, it can be a pain to get Republic from a hut. It always seems like I'll get Literacy, and immediately afterwards, Invention.

        As a n00b, I'll second SG [1]'s suggestion. I do appreciate your turnlogs and find them very informative.

        I think the hut results should be taken out or left alone. If we let people deconstruct huts, this will remove the possibility of barbarians. Huts were never meant to be completely benign.
        Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
        "Remember the night we broke the windows in this old house? This is what I wished for..."
        2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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        • #19
          I prefer the sound of the 50 gold plan to the desired outcome plan.

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          • #20
            Originally posted by Scouse Gits
            I endorse the Doc's optimism - go for it solo

            SG[1]
            i think that you know that but anyway:

            in played 50. game in tha Finland national team
            men make goal at 50 min!?

            Who?

            Australia Beaten English

            This will a same that Janne Holmen wins Munchen maraton ?

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            • #21
              The Finns have a National Civ Team?

              SG[1]
              "Our words are backed by empty wine bottles! - SG(2)
              "One of our Scouse Gits is missing." - -Jrabbit

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              • #22
                Regretably I think he was talking about football.

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                • #23
                  Drat - an interesting concept however...

                  SG[1]
                  "Our words are backed by empty wine bottles! - SG(2)
                  "One of our Scouse Gits is missing." - -Jrabbit

                  Comment


                  • #24
                    What else is there to do up there during those long winter nights?

                    I'd go for Barbs at Restless, Hut reloads for 50g only. I'd also go for a wiped-huts scenario. Maybe start as the Romans, with minimal starting techs?

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                    • #25
                      I think that huts can be wiped via cheat mode without converting to a scenario. If you don't mind being branded with the scarlet letter(s), that seems a lot easier than reloading huts.

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                      • #26
                        I have been quite busy the last few days, so apologize for taking time to respond.

                        Please correct me if I am wrong, and all others are welcome to add your name to the list of those who might be interested in participating in Early Landing comparison games. So far, I’ve seen posts from SG(1), obiwan, Dr. Spike, ottok, Elephant, and DaveV, and count them as possible participants.

                        I’m encouraged enough to start work on writing a guide, but as for a brief set of rules, I’ll summarize what we have so far:

                        1. Each player will keep a detailed chronological log, listing significant events for each turn where something happened. Feel free to add more details or comments about your game, as this adds interest.

                        2. So far the best compromise for huts is probably SG(1)’s 50g idea. When I thought it might be a good idea to let players choose their results, I am afraid I did not consider the lengths to which this could be taken … “drat, only 50g again, maybe I’ll get that 100g on try #969”. Huts can be wiped in cheat mode, as noted by DaveV, but this Pandora’s box is probably better left unlocked.

                        3. Not many thought much of removing barbarian risks and/or rewards, so raging hordes is probably best, since this is consistent with how OCC was played. Also AI tribute and gifts will be allowed.

                        4. Since the game attempts to prohibit the caravan rehoming exploit, it will not be allowed. Any other ploy or exploit, within the rules, will be allowed.

                        5. I like the idea of using favorable starts, since this is also consistent with the way OCC games were set up. Paul almost always provided an excellent SSC site for each game, and if it was not visible at the start, provided directions to it. After all, we ARE trying to see how early we can launch and land, so why not give ourselves the best odds of doing well when starting the games. Maybe later on, we may want to challenge ourselves further with no free techs and polar starts.

                        6. The time limit for each game will be two weeks, as it was for OCC. This is a long enough period to accommodate players with busy lives, yet not too long to discourage those who want quick results.


                        Meanwhile, while the ELG is being written, it might be best to just start a game. If you all agree to this, I can set one up in a new thread. Please let me know.

                        Finally, in my third nohut attempt, I did a little better …
                        Attached Files

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                        • #27
                          Just trying to get through a careful GOTM over at CFC takes me more than two weeks, but I'll see if I can keep up (or bump the next one). Rules sound fine (no Airbase rule?). No large map please...

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                          • #28
                            Go for it solo! I would like to improve in this area of play. 956 and no huts. Congratulations

                            BTW: SG[1] and SG{3} are father and daughter. I am SG(2) who lives down the road. (Not SG(1) ... sorry this really confuses posters)

                            ------------------------------

                            SG(2)
                            "Our words are backed by empty wine bottles! - SG(2)
                            "One of our Scouse Gits is missing." - -Jrabbit

                            Comment


                            • #29
                              Originally posted by Elephant
                              No large map please...
                              Large Maps are fun

                              -------------------

                              SG(2)
                              "Our words are backed by empty wine bottles! - SG(2)
                              "One of our Scouse Gits is missing." - -Jrabbit

                              Comment


                              • #30
                                Solo, I don't know how valuable my contributions would be, I've just managed to beat OCC on a large, medium and small map on MGE.

                                I've not landed a spaceship even close to the dates that you have.

                                I don't mind participating, it's just, as I said, I'm a n00b at this stuff and I have much to learn.
                                Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                                "Remember the night we broke the windows in this old house? This is what I wished for..."
                                2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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