Because of the limitations of 1 x 1 deity, there is less exploration, less expansion thus less huts. less units to take free citys from other civs.
So bad huts and good huts for other player, most games are lost this way, despite people playing on endlessly, its decided before any wonders or government change is made.
In 2 x 2 king, you have more units to get at thoose free citys, more exploration which is more huts and this means a better chance of hut luck falling even.
Furthermore, each hut is less then half the value of what it is in 1 prod.
Also, on 2 x 2 , if your orginal starting position sucks, you can move to a better location almost 3 times faster then under 1 move (considering the fact if you have one horse early from a hut, it can move its last movement onto a forest or hill 50% of the time)
So land and huts decide by far greater number of games then any government change or wonders.
Give me good huts and good land and you build whatever wonder ypu want and ill win on 1 x 1 deity most of the time.
(not to mention if you start on a river and other guy does not, this is a HUGE game ending advantage since it takes two turns to road and you can build a city on that river and get an extra trade for that spot thus doubling your trade production for that square)
So bad huts and good huts for other player, most games are lost this way, despite people playing on endlessly, its decided before any wonders or government change is made.
In 2 x 2 king, you have more units to get at thoose free citys, more exploration which is more huts and this means a better chance of hut luck falling even.
Furthermore, each hut is less then half the value of what it is in 1 prod.
Also, on 2 x 2 , if your orginal starting position sucks, you can move to a better location almost 3 times faster then under 1 move (considering the fact if you have one horse early from a hut, it can move its last movement onto a forest or hill 50% of the time)
So land and huts decide by far greater number of games then any government change or wonders.
Give me good huts and good land and you build whatever wonder ypu want and ill win on 1 x 1 deity most of the time.
(not to mention if you start on a river and other guy does not, this is a HUGE game ending advantage since it takes two turns to road and you can build a city on that river and get an extra trade for that spot thus doubling your trade production for that square)
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