strat king x2x2 just means you can build units to search the board faster....and it means you can leave your cities undefended provided you keep your enemy at bay.
thats fine......but we always hear about people and say "i would have won had that explorer not come off the boat and take four undefended cities that turn"
or some other variation of this.....
while battles are not always fought town to town, they are not always fought out in a battlefield either.
leaving cities undefended is just asking for trouble.. regardless the settings.....
and besides, civ isn't a horseman rush game.........it doesnt' take alot of skill to build 30 horsemen and rush/block your opponnent...anyone can do that
and if you have put a block out, i would hope you would work on your infastructure...i mean what else are you going to build, its certainly not anymore units......they are all at the front.
x2x2king just means you can send more units into combat, which is why games end quicker...there are that many more mobile units trekking across the board.
you find people quicker and games end quicker.....
besides, no one said deity games can't end quickly....we just use slightly better units to do it...
instead of horsies, we use pike/cat combos or pike/crusader/elephant , or legion/phalanx etc.....
if i have a couple of hours or less, king x2x2 is fine, but if i want to play for more than 4 hours....i will take x1 movement plus anything else everytime ......
also king level removes one huge element out of your games..... HAPPINESS...... so right there you have lost one major decision that affects all your cities and has a trickle down effect on the whole game
thats fine......but we always hear about people and say "i would have won had that explorer not come off the boat and take four undefended cities that turn"
or some other variation of this.....
while battles are not always fought town to town, they are not always fought out in a battlefield either.
leaving cities undefended is just asking for trouble.. regardless the settings.....
and besides, civ isn't a horseman rush game.........it doesnt' take alot of skill to build 30 horsemen and rush/block your opponnent...anyone can do that
and if you have put a block out, i would hope you would work on your infastructure...i mean what else are you going to build, its certainly not anymore units......they are all at the front.
x2x2king just means you can send more units into combat, which is why games end quicker...there are that many more mobile units trekking across the board.
you find people quicker and games end quicker.....
besides, no one said deity games can't end quickly....we just use slightly better units to do it...
instead of horsies, we use pike/cat combos or pike/crusader/elephant , or legion/phalanx etc.....
if i have a couple of hours or less, king x2x2 is fine, but if i want to play for more than 4 hours....i will take x1 movement plus anything else everytime ......
also king level removes one huge element out of your games..... HAPPINESS...... so right there you have lost one major decision that affects all your cities and has a trickle down effect on the whole game
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