The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
If you want a game,I am willing to participate.
You play 2x2x king and I prefere 1x1x deity. So,how about 2x1x emperor? Best of three? I don't mind long turns. Small map?
Originally posted by SmartFart
If you want a game,I am willing to participate.
You play 2x2x king and I prefere 1x1x deity. So,how about 2x1x emperor? Best of three? I don't mind long turns. Small map?
Cool, always good to play new players on different settings.
Those settings are the devil's work. They designed to ensure you will never become a good player.
They do ensure that you will become a great player, (in your own mind), . There's a lot of proof for that in almost all the threads here.
RAH
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Remember, you play 1 x 1 deity. This means that your units dont move as fast and that you dont have as many units overall. On 2 x 2 king, 60 x 60 is a very small world where you WILL run into your neighbors early and have to fight.
Caravans are even more important in warfare since the profit you earn can be redirected to more citys, more units and more ships.
As far as stealing tech, that is exactly why universal trueth #1 can not be argued. If your science rate is too high, not only are you being inefficent but all that tech is stolen. With vans producing the tech, you basically get the tech for free so it is no great lose when stolen.
And as far as pikeman being the only defense...WRONG.......
A vet crusader will beat a vet pikeman 50% of the time. (a great player will come at you with catapults instead that will win all the time defeating the purpose of pikes)
However, strategically placed forts with vet phalanxs in them will stop any invasion in its tracks.
And with a quick response offensive team, you can kill the attackers on your turn.
Hell, vet wariors can stop an invasion also behind forts , since an offensive unit will usually end its turn after attacking once and the quick offensive strike team will kill the attacker, a trade of 10 resources for 40!
8 Time Game League Champion!
Oh, Its True, Its Dang True!
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