I have seen alot of bad civ being played lately. I have narrowed down the difference betwween bad, good and great players to the following:
1) what is your science rate after you get trade?
If the answer is more then 20% you are not playing the game right and efficently and thus you are a bad player or maybe just a mediocre player.
Why?
Because after trade, 80-90% of your beakers should be produced via trade routes. If you produce 300 trade and science rate is at 70% then if you increased tax rate to 70% you take in 210 gold and the other way take in 0.
Spend this gold on caravans. You can finish 2 vans with this gold. Deliver them correctly they will yield about 250 gold and 250 beakers (assuming mediocore trade routes) Thus you produce 40 more beakers and 40 more gold not to mention 4 extra trade bonus's.
Now you might go a few turns with no tech and might lose a wonder but a great player knows the counters to wonders.
2) do you build Sun Tzus?
If the answer is yes, you are a bad player.
Economically Sun Tzus is a dissaster. The cost is 3 techs (warrior code, monarchy and feud.) and 6 caravans which can produce 900 gold and 900 beakers.
What do you get? Vet units...maybe some vet ships...
BIG DEAL.....
With all that gold I can build 10 barracks which is more then enough to counter the first part and since by doing thoose three techs you will most likely lose mageleons , that can counter sun tzus sea power advantage.
3) do you build markets and temples?
Market places are amoung the best investments in civ and combined with temples will counter happy wonders and allow your citys to celebrate on an individual basis.
And so many players I see do NOT build city improvements.
4) when you get statue, do you go fundy or communism?
If you go communism, you are a bad player.
Communism gives you nothing other then not having your science rate cut in half.
Fundy allows you to celebrate your citys easily with markets due to 0 unhappiness. Furthermore, you can support 10 units instead of 3 for free and you dont need to keep units inside citys far from the front doing nothing. And as far as tech goes, use vans to get beakers as I laid out in #1 and you will see how much communism sucks (celebrating citys will help for higher pay)
Are you a goodd player? Did you pass the quiz?
probably not....
1) what is your science rate after you get trade?
If the answer is more then 20% you are not playing the game right and efficently and thus you are a bad player or maybe just a mediocre player.
Why?
Because after trade, 80-90% of your beakers should be produced via trade routes. If you produce 300 trade and science rate is at 70% then if you increased tax rate to 70% you take in 210 gold and the other way take in 0.
Spend this gold on caravans. You can finish 2 vans with this gold. Deliver them correctly they will yield about 250 gold and 250 beakers (assuming mediocore trade routes) Thus you produce 40 more beakers and 40 more gold not to mention 4 extra trade bonus's.
Now you might go a few turns with no tech and might lose a wonder but a great player knows the counters to wonders.
2) do you build Sun Tzus?
If the answer is yes, you are a bad player.
Economically Sun Tzus is a dissaster. The cost is 3 techs (warrior code, monarchy and feud.) and 6 caravans which can produce 900 gold and 900 beakers.
What do you get? Vet units...maybe some vet ships...
BIG DEAL.....
With all that gold I can build 10 barracks which is more then enough to counter the first part and since by doing thoose three techs you will most likely lose mageleons , that can counter sun tzus sea power advantage.
3) do you build markets and temples?
Market places are amoung the best investments in civ and combined with temples will counter happy wonders and allow your citys to celebrate on an individual basis.
And so many players I see do NOT build city improvements.
4) when you get statue, do you go fundy or communism?
If you go communism, you are a bad player.
Communism gives you nothing other then not having your science rate cut in half.
Fundy allows you to celebrate your citys easily with markets due to 0 unhappiness. Furthermore, you can support 10 units instead of 3 for free and you dont need to keep units inside citys far from the front doing nothing. And as far as tech goes, use vans to get beakers as I laid out in #1 and you will see how much communism sucks (celebrating citys will help for higher pay)
Are you a goodd player? Did you pass the quiz?
probably not....
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