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The Difference Between Good and Great Players

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  • #91
    I don't see an important difference between 1x1 deity and 2x2 king. The strategy is the same! Only the tactical possibilities have changed. On the strategical point of view it is no difference if a cat can go 1, 2, 3 or 4 fields. On the tactictal point of view the differences are huge, I agree. But it's still the same game! The long term strategic aims are the same:
    AC or World conquest. So the short term startegic aims:
    extinguishing your neighbor.
    There are no silly questions - only silly answers
    <a href="http://www.sethos.gmxhome.de">Strategy Guide</a>

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    • #92
      Originally posted by ramses II.
      I don't see an important difference between 1x1 deity and 2x2 king. The strategy is the same! Only the tactical possibilities have changed. On the strategical point of view it is no difference if a cat can go 1, 2, 3 or 4 fields. On the tactictal point of view the differences are huge, I agree. But it's still the same game! The long term strategic aims are the same:
      AC or World conquest. So the short term startegic aims:
      extinguishing your neighbor.


      Main goals in 2x2x king island games:

      Rep in 2850
      Trade in 2650
      LH in 2450

      After that a tech a turn till Magalans is build in +/- 1800
      Citycount by 2000bc: 25-30

      Now please explain why the strategy's are the same in 1x1x deity

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      • #93
        I think he means the long term aims are the same, even if the details change. The separation of strategy/tactics is used a lot in chess to try and split the skills required to play the game well up into long term strategic issues and short term tactical issues. Of course viewed completely literally the seperation here is naive and simplistic, as it is in other games such as chess. However it does provide a working framework; 1x1x deity highlights strategy over tactics, and in 2x2x king the tactical possibilities are greater, at the expense of strategy. To complete the analysis which game you play depends on your relative tastes for strategy and tactics.

        A way of expressing the settings debate that both sides will agree with? Nah, doubt it.

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        • #94
          So following this line of thought civ and risk are basicly the same game

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          • #95
            Bye the bye, Deity Dude did not kick my ass Spike. In fact I had 6 units, he had 5. We both had 5 citys. I closed him off to most of the board, got most of the huts, destroyed his citys, had a vet archer rampaging down on top of him.
            The only thing he did well was not get the 4 empty huts I got, the 4 techs that I got and the 4 barbs from huts that I got.
            The barbs killed 3 times as many of my units as he did.
            He never even got close to one of my citys, nor did he get many huts due to me cutting him off from them.
            I quit because it was just really boring. 1 hour into play and only 10 citys on the board?????
            Played a 2 x 2 king game the other night and 1 hour into the game I had republic and trade. There were 35 citys on the board and mine were already celebrating . I was trading vans and getting a tech a turn not to mention 300 gold a turn. My opponenet built hanging gardens and got philosphy already.
            The choice of which to play is obvious to me. I respect my valueable time too much to play 1 x 1 deity.....
            Make it a matter of money, then Ill play and win most games verse anybody in the world....It is, afterall much, much easier to play.....
            OH ITS TRUE, ITS DAMN TRUE......
            8 Time Game League Champion!
            Oh, Its True, Its Dang True!

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            • #96
              Landed a settler on other players coastline. Built a city. Moved the caravel into city with 2 other settlers. Built 2 legs of roads conectinting his roads to my city. Then moved another caravel into that city, moved catapults 3 squares and destroyed an enemy city with 5 catapults.
              Then, moved a ship with another settler, dropped it off on top of 5 cats and built another city. Loaded up the catapults and evacuated them from vulnerability!
              In the end, he lost a 4 person city, I lost 4 settlers. He lost 4 pikes, 4 crusaders (poised to invade me next turn) and 2 caravels!!!!!!!! A truely devestaing blow......
              This is pretty creative on my part but something you CAN NOT do on 1 x 1 deity simply because the movement is not there and you can not produce that kind of force as easily not to mention the unhappiness factor.
              The point of this is simply that at 1 x 1 deity, you are playing against the computer, not a thinking, adaptable humanbeing.
              8 Time Game League Champion!
              Oh, Its True, Its Dang True!

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              • #97
                Originally posted by StrategicKingMi

                I quit because it was just really boring.
                Oh I see now, quitting through boredom constitutes a draw or a win. Hey War, the second game we are playing is a little boring, so I'm claiming the draw now while I still can. The other one isn't boring.......so we'll play that out.

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                • #98


                  Yeah... a typical SK line... I was only behind because of luck... I was bored... given a choice of playing a game I was winning vs one I was losing, I played the game I was winning... So because of this, I didn't lose the other game...

                  Keep on Civin'
                  RIP rah, Tony Bogey & Baron O

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                  • #99
                    Are you just trying to be dumb or annoy me? I lost, so what. But I lost due to absoloutely nothing that deity dude did..... end of story....
                    8 Time Game League Champion!
                    Oh, Its True, Its Dang True!

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                    • Originally posted by StrategicKingMi
                      Are you just trying to be dumb or annoy me? I lost, so what. But I lost due to absoloutely nothing that deity dude did..... end of story....
                      I understand...

                      When you win... it's skill...
                      When you lose or quit... it's because of bad luck...

                      Oh Yes, I understand perfectly...


                      Keep on Civin'
                      RIP rah, Tony Bogey & Baron O

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                      • Keep quitting games that are "boring", and I would think that you would have a hard time finding future games.

                        If you are good, fine. But when you put that argument out there, the pot-shots you receive should be expected.
                        Some days are diamonds, some days are rocks...

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                        • I see feeding the troll is still very popular game around here.
                          My life, my rules

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                          • Virtually every game ends before the planet is conquered or a space coloney is established. Care to play a game fox? Dont listen to others, find out yourself... I dont usually quit games, it is the other way around.... You are listening to players who dont play me and emphasizing one particular game. Goto the zone now, I am there.
                            8 Time Game League Champion!
                            Oh, Its True, Its Dang True!

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                            • Originally posted by StrategicKingMi
                              Virtually every game ends before the planet is conquered or a space coloney is established.
                              Not so - I have a game going with finbar and Hydey which is almost certainly going to the space race.

                              Its common for us. As long as Hydey doesn't get nuclear weapons
                              Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

                              Look, I just don't anymore, okay?

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                              • Don't play 1x deity, play 1x king. Normal 1x king duels for me by the hour or two mark I have 30 cities or so, a couple wonders, republic, trade, monotheism, invention, etc on an island map. Diety just slows it all down (not so bad on 2x production though). Quitting 1x games from bordom is BS, the potential is there for a good game most of the time. Deity sucks though because you're limited in city count. I mean, what's the point of all that? Sure, I bet you all enjoy having 3/4 of the map empty for 90% of the game.

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