Thanks rich, you of all people know i take an unorthadox approach when it comes to civing.
As per usual i am up to my tricks of leaving a light defense at home while i cruise for ladies of the night in my rival empires
The trade off for going for iron working is that you will fall behind in techs..... by using a form of REX (ics) once can establish a large piece of land no matter where your placed. Yes jungle will slow you down and so will not having a kicking food tile but i just finished part of a game where i started around alot of mountains and had no decent food. I got iron quick , made peace with the indians and in three turns crippled the roman empire from 9 cities to three. Sueing for peace i received the other two cities for free along with all the techs i was behind in. Two turns later the capital fell and i basically had two empires in the form of two donuts...well actually a donut and a half. but the half i am missng borders mountains where i control the iron...... so it looks as if my neighbors and allies the indians have to go. with them out of the way i have 1/3 of the map easily making me the largest and giving me room to grow.
the romans had iron working but all of their cities were just out of range of the iron resource. You don't want those tough roman legions getting themselves organized as that is their UU and could spell a long costly war that you don't recover from.
I have been razing cities lately but didn't this game and although corruption is a pain i managed to capture the pyramids
making me virtually unstopable now ......though i have received no leaders yet this game
i explored the map and have to say that the gold is handy, so are the upgrades from barb camps and the couple of techs you get that the ai doesn't' have ..........gives you bargaining power.
the fast attack works with horses as well.:
i have also noticed that the ai seems to slow research down to a crawl when i am liberating a rival
they still can't make a proper decision to ally against me in time.
Rich your right about not wiping them out completely....they grovel quite nicely
every city had a barracks and a temple..... captured workers were used to connect the cities to form the circled wagon look, then dumped into cities for rushbuilding.
Forced labour is great and way too powerfull. culture and war are a perfect mix and i can always affoard my two city improvements.
I got three techs for offering an iron source to the chinese way on the other side of the map who were the powerhouse of the western world.
An road to a capital can help your early bargaining power.
an observation i made durin the last three games.....
My elites are having better luck fighting from high ground, and by not attacking across rivers.
elites acquired via combat against cities are far more likely to succeed against other cites.... same goes for combat wins against troops which aren't in cities.
so if you become elite via an attack on grasslands, have your elite attack other units on the ground first before using him to attack the city. I have lost way too many elite units when i switch from troops outside the city to defenders in the city.
i hope i explained what i meant.... now i am![Confused](https://apolyton.net/core/images/smilies/confused.gif)
Of course i can't guarrantee these results just passing on what i have experienced.
one more thing....... when your first unit fails odds are the war will either be very costly to you or you wont' win at all. When your first unit wins, your odds of taking the city increase dramatically..... (the ai must see my banner of a man bent over the barrels
)
As per usual i am up to my tricks of leaving a light defense at home while i cruise for ladies of the night in my rival empires
![naughty](https://apolyton.net/core/images/smilies/naughty.gif)
The trade off for going for iron working is that you will fall behind in techs..... by using a form of REX (ics) once can establish a large piece of land no matter where your placed. Yes jungle will slow you down and so will not having a kicking food tile but i just finished part of a game where i started around alot of mountains and had no decent food. I got iron quick , made peace with the indians and in three turns crippled the roman empire from 9 cities to three. Sueing for peace i received the other two cities for free along with all the techs i was behind in. Two turns later the capital fell and i basically had two empires in the form of two donuts...well actually a donut and a half. but the half i am missng borders mountains where i control the iron...... so it looks as if my neighbors and allies the indians have to go. with them out of the way i have 1/3 of the map easily making me the largest and giving me room to grow.
the romans had iron working but all of their cities were just out of range of the iron resource. You don't want those tough roman legions getting themselves organized as that is their UU and could spell a long costly war that you don't recover from.
I have been razing cities lately but didn't this game and although corruption is a pain i managed to capture the pyramids
making me virtually unstopable now ......though i have received no leaders yet this game
i explored the map and have to say that the gold is handy, so are the upgrades from barb camps and the couple of techs you get that the ai doesn't' have ..........gives you bargaining power.
the fast attack works with horses as well.:
i have also noticed that the ai seems to slow research down to a crawl when i am liberating a rival
![Confused](https://apolyton.net/core/images/smilies/confused.gif)
they still can't make a proper decision to ally against me in time.
Rich your right about not wiping them out completely....they grovel quite nicely
every city had a barracks and a temple..... captured workers were used to connect the cities to form the circled wagon look, then dumped into cities for rushbuilding.
Forced labour is great and way too powerfull. culture and war are a perfect mix and i can always affoard my two city improvements.
I got three techs for offering an iron source to the chinese way on the other side of the map who were the powerhouse of the western world.
An road to a capital can help your early bargaining power.
an observation i made durin the last three games.....
My elites are having better luck fighting from high ground, and by not attacking across rivers.
elites acquired via combat against cities are far more likely to succeed against other cites.... same goes for combat wins against troops which aren't in cities.
so if you become elite via an attack on grasslands, have your elite attack other units on the ground first before using him to attack the city. I have lost way too many elite units when i switch from troops outside the city to defenders in the city.
i hope i explained what i meant.... now i am
![Confused](https://apolyton.net/core/images/smilies/confused.gif)
Of course i can't guarrantee these results just passing on what i have experienced.
one more thing....... when your first unit fails odds are the war will either be very costly to you or you wont' win at all. When your first unit wins, your odds of taking the city increase dramatically..... (the ai must see my banner of a man bent over the barrels
![LOL](https://apolyton.net/core/images/smilies/lol.gif)
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