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Civ3: Who's resolve is first to falter?

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  • One good thing about despotism is the ability to eliminate the foreign population through rushbuilding. The hard part is getting out of disorder to be able to do it.

    I'm not sure this game is long for my hard drive. Last night I played the Babylonians (scientific and religious) with the hope of finally getting some techs to trade. Starting location was at the end of the continent, so I could only expand one way. Unlike other games, however, the ai seemed far away and I was able to expand pretty well without interference from anything other than barbs. I got 6 cities down and still had a swath of "unclaimed" land varying between 3 and 4 tiles wide between me and the nearest ai's. So far, so good, I thought.

    I get contact with most of the civs on my own and trade anything I can, which isn't much. Constantly 4 to 6 techs behind. Anytime they ask for something, I give it. I buy contact with the two civs I haven't met, and give them anything I can. I manage to stay out of wars until I can get decently mobilized, with vet longbowmen and horses patrolling the unclaimed land and gunpowder on the way. I'm in the middle of the pack scorewise, but I can tell from the map that I have more land than anyone but the Russians, who have about the same amount of territory and don't border me anyway. Still in pretty good shape, I think.

    The Germans plop a city down in the unclaimed territory near one of my cities. I was willing to let it stay if they gave into a demand for techs (it would have been assimilated eventually), but they didn't, so I took it. The Germans weren't neighbors anyway, so their response wasn't threatening. I keep giving into the other ai demands in an effort to maintain peace, b/c no one was allied with the Germans.

    Just about the time I settle another city, the Aztecs start sending masses of whatever their two move unit is into the unclaimed land. They line up on my border and declare war. No demands, which is fine. I win enough early skirmishes to keep them at bay, but now my entire civ has to be producing horses and longbowmen at the expense of everything else. Next thing I know, the Persians and Aztecs ally and the Persians declare war also. By now, even the Germans have had enough time to get a few units into the area. Persian horses start approaching my most recently settled city, which has nothing but a spearman for defense, so I empty out another city that is inland about 6 squares away, but connected with roads, and send a longbowman and another spearman for support. Naturally, as soon as I do that, the Persian horses divert course and make a beeline for the empty city. Both of those cities had crappy production b/c of corruption (one or two shields each), so there was very little hope for them to withstand the wave of attackers approaching, and I couldn't send reinforcements from elsewhere b/c they had their hands full at home.

    I decide that the only way out of this is to go on the offensive with the nearest Aztec city, take it and maybe get peace with them after taking the city. I send a stack consisting of two elite longbowmen and two veteran horses, followed by a stack of one elite and one veteran longbowman and one vet horseman against the city, which is size 2. Can I take the city? Hell no, and it wasn't defended with musketeers either.

    Now, out of the blue, the Iroquois and Americans announce an alliance against me and declare war.

    I had managed to rush a spearman in the empty city that the Persians diverted to, but he didn't last long and the Persians took the city. The second wave was now approaching the last city I had settled, and the Persians also had a unit left over to approach from the rear. I had three units in that city, though, and was hopeful I could hold them off until I had enough money to rush a musketeer there.

    Now comes the confluence of three things that really pissed me off. First, I had been building a wonder since God knows when in one of the cities. Of course, every time I got close to something, the ai built it first. I switched production to different wonders 3 times, and finally got stuck trying to build the Lighthouse for lack of anything else to do. When I switched to that, I had 6 turns to go. One turn before finishing it, the ai builds it, and I get another 300-something shield cathedral. I mean for chrissake, can't these idiots at least convert the shields to cash or disperse the unused ones to your other cities? Second, I fortify a vet musketeer and vet longbowman on my saltpeter source. Two horses show up and kill the musketeer, followed by a stack of units who finish off the longbowman on the next turn. This is ridiculous, I can't take a city with the crap I threw at them and they kill a fortified vet musketeer with two horses? Finally, I lose the city with 3 defenders to two horses and a longbowman. See previous comment.

    End of game 5.

    I do not like:

    1. The way the ai knows what's going on in your cities that are not in view of units. Obviously the ai knows where they are when you exchange maps, as I had done, but it has no reason to know the city is empty or underdefended if you change the defense structure after exchanging the maps. That's completely bogus. The ai should take its chances just like we do when we attack a city.

    2. The effect of corruption on shields is ridiculous. My 6th and 7th cities were essentially worthless, producing 1 or 2 shields even at sizes 3 and 5. What's the point of even having cities like that. They can't produce enough shields to build anything to reduce corruption and they can't even produce enough shields to build units to help defense or the war effort. It's impossible to keep up with the ai when it throws swarms of units, even if they are inferior units, at your cities when your entire military must come from 4 cities. There is no way the ai suffers corruption like the human player. It's not like I had 30 cities on different continents. I had 7 cities on one continent, all connected by roads.

    3. The wonders crap is, well, crap. In 5 games, the only wonder I've ever been able to build was Oracle and I'm sick of seeing shields wasted time and time again. Maybe part of my frustration has to do with the fact that I have NEVER gotten a great leader, despite winning at least 20 or 25 battles with elite units. Granted, I haven't played militaristic civs, but that shouldn't be the ONLY way to win.

    Finally, although it doesn't yet constitute a "dislike", I question the level of unjustified ai aggression I've seen in the few games I've played. Unpredictable, irrational and aggressive behavior is fine to a degree, but if the game won't allow you to produce enough shields to defend yourself, what's the point? And does every civ have to think of itself as the Mongols?

    This is at monarchy level. I guess what this boils down to is that if the only way to win this game is essentially to conquer the world by 1000 BC, I'm not interested.
    "I think the advantages by the proposal which I have made are obvious and many, as well as of the highest importance."
    Jonathan Swift

    Comment


    • Don't get too frustrated.

      1. 20 or 25 combats with elite units. You need more than that.
      Militaristic civs have given me better luck on leaders. And the advancements of more units in combat make more elite units.

      2. Sucker the ai. When you're about to lose a city, especially a new one. Offer it to another AI. Good profits and sometimes mutual protection pacts, Prior make sure you empty out the units, (for consolidation to another defensive line or for taking it back) and sell off improvements. This will buy you some time. And sometimes the city will turn back to your side. I've sold one worthless city near my capital to the same civ 3 times.

      3. Attack in mass, not just 4 units. Those early warriors that you build and replace with spearman for defense, move them up to the front to use as fodder. An extra attacker sometimes makes the difference. Your elite archers have problems with those spearmen and then the warrior marches up and destroys them.
      If you attack enough that stretch of decent odds does hit.

      4. I've stopped building more than a few settlers at the start of the game. Rush build a barracks in your cap and spew out a handfull of archers. They can't be stopped early. Take the cities at the beginning to start your empire.

      5. Keep trying on the wonders, eventually it'll click. But I don't even start on one till I think the timing is right. Hoping they'll be enough avail to switch too. (I don't get that many either) but all it takes is a few leaders. And I never trade poly anymore, and as a result end up with HG more. The AI seems to generally ignore that path early. (unless you give them poly)

      I could have written your post two weeks ago. I had the same frustrations, it will get better. But you have to be more aggressive early. Perfectionism can come later. Read the B*tch slap stratagies, they've been the most helpful. Even though it doesn't build the most trusting neighbors.

      RAH
      It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
      RIP Tony Bogey & Baron O

      Comment


      • Originally posted by Bird


        I do not like:

        1. The way the ai knows what's going on in your cities that are not in view of units. Obviously the ai knows where they are when you exchange maps, as I had done, but it has no reason to know the city is empty or underdefended if you change the defense structure after exchanging the maps. That's completely bogus. The ai should take its chances just like we do when we attack a city.

        i guess thats what scouts are for in a war..... think of enemy troops as armies and not one unit and then "knowing" makes sense, even if there are no real scout units with the troops!

        there are still flaws the the ai movement...... i have set up killing fields and the ai is more than happy to keep hammering his head at my distractions

        Generally i am not "taking chances" when i am attacking a city , but from the looks of things your invasion force was strong enough. Sometimes superior troops lose in war, although i feel at times this happens too often.

        The fact that the ai sends hordes of troops against your superior forces is admirable..... the ai is cheeky enough to take his chances and you must be prepared. I do find that weapons from a different era have a better chance of surviving the crazy ai onslaught, especially when i hit riflemen or infantry.



        2. The effect of corruption on shields is ridiculous. My 6th and 7th cities were essentially worthless, producing 1 or 2 shields even at sizes 3 and 5. What's the point of even having cities like that. They can't produce enough shields to build anything to reduce corruption and they can't even produce enough shields to build units to help defense or the war effort. It's impossible to keep up with the ai when it throws swarms of units, even if they are inferior units, at your cities when your entire military must come from 4 cities. There is no way the ai suffers corruption like the human player. It's not like I had 30 cities on different continents. I had 7 cities on one continent, all connected by roads.


        i agree on the corruption as most will. Its annoying to do but IFE does work and will help your cause greatly. The one time your screwed is when you have alot of jungle.....otherwise the forest is your friend!

        A representative govt like Democracy is great and deals with corruption..... remember that culture and economics will win the game for you without having to conquer the world every game.

        I beeline to monarchy/ republic personally....right after i pitstop iron working so that i may take down an ai or greatly hamper two of them

        and build your cities closer together.... if you notice the ai likes his 5 point ring as his base..... virtually every pangea map has ai who build like this.... i prefer my cities on the second square diagonally in each direction two squares away from my captial as my ring of five..... the next four finish the ring inbetween the diagonal ones.
        Its nice to jumpstart your civ , corruption isn't bad because all the cities are real close to the capital. I build on hills wherever possible and obviously make terrain adjustments to each city (3 tiles) during this time i am warring or building for war and building culture..its almost essential to have a kicking food tile.... and that city capital or not must pump settlers and warriors....

        3. The wonders crap is, well, crap. In 5 games, the only wonder I've ever been able to build was Oracle and I'm sick of seeing shields wasted time and time again. Maybe part of my frustration has to do with the fact that I have NEVER gotten a great leader, despite winning at least 20 or 25 battles with elite units. Granted, I haven't played militaristic civs, but that shouldn't be the ONLY way to win.

        While i curse like trailer trash when the ai beats me to EVERY #@$#@$# wonder , it makes sense that the shields can't be carried over to building something that isn't available to be built anymore. I hurts to build a 509 shield cathedral so i feel your pain. A patch allowing shields to be converted to cash or half the value could be implemented for realisms sake and to give us a break.

        Its easier to receive a leader with militaristic civs i will grant you that.... but you shouldn't rely on one thing to guarrantee wonders. I finally built Sistine Chapel the other day with a leader.... anyways what was i saying..... i don't build alot of early wonders......

        oh and bombard the city down a few siizes and then attack with your best troops..... they lose the bonus when its below certain sizes.... although i don't recall the exact number but i think its below 12 and 6

        i tend to give the ai money 12- 18 every once in awhile during the middle ages to pacify them...only when they ask of course. Its not worth going to war over pride. any time the ai is at war with another one make an alliance or MPP against the other civ.
        This is essential planning for your war machine. If your the one they declare war on your in for a fight so make your adjustments accordingly. The three unit rule is no longer in effect and your military advisor lets you know just how many troops you can support for free and/or what its costing to support the war machine.


        Finally, although it doesn't yet constitute a "dislike", I question the level of unjustified ai aggression I've seen in the few games I've played. Unpredictable, irrational and aggressive behavior is fine to a degree, but if the game won't allow you to produce enough shields to defend yourself, what's the point? And does every civ have to think of itself as the Mongols?

        Whats wrong with the mongols i should be the one who is most upset about them being left out of the game in ancient times groups fought over resources all the time....
        actually feels realistic....
        This is at monarchy level. I guess what this boils down to is that if the only way to win this game is essentially to conquer the world by 1000 BC, I'm not interested.

        i used to feel the same way... give it a few more games....... if your going to build your land early you can't affoard big wars..... so pick and choose your friends wisely and keep your nose clean as much as possible.

        I hate to admit this, but this game has a one more turn feel for me....which is kewl because like you i feared i would play it for another month or so and then dismiss it.

        The game has flaws but there are ways around it and a parch or mod will make it a great game. There were a ton of flaws in civ2 as well and look how well that one did.

        Admittedly understanding all the differences from the tech tree and what buildings/wonders do is a learning curve. Other than that i find the game plays qute similar to civ2 but with more options, similar war craziness ala civ1 and harder to distinguish graphics....

        Keep the faith Bird and read some of the posts in the civ3 section...not all the posts are from newbies to the civ scene
        Oh and anywhere where i might sound like i am being harsh towards your game, take with a coke and a smile
        Boston Red Sox are 2004 World Series Champions!

        Comment


        • well most of that was my responses...sorry i don't know what i did there....i thought i was writing between the questions

          Nice points rah...... as per usual
          Boston Red Sox are 2004 World Series Champions!

          Comment


          • One last point.

            If we could dominate this game easily after just a few weeks of playing, I would have been deeply upset and it would have killed replayability. As it is, I'm still having a real challange and I'm still at the level below deity. The game looks like each game (while similar) will be different. And when we get real good we can try the civs with bad characteristics and bad UU. AND THEN WE CAN ELIMINATE ALL THE CHARACTERISTICS AND UUs for MP. (Or at least let us all choose which we want in any combination)



            RAH
            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
            RIP Tony Bogey & Baron O

            Comment


            • As others have posted already , this game will be good for diplo gaming with some tweaks......

              The replay factor is in the dispersement of the resources....

              Bird the rush will come back to bite you if the enemy is too far away..i have had games where my rush just didn't work

              ...
              Boston Red Sox are 2004 World Series Champions!

              Comment


              • ok I've been at it a week or so now.Played 3 games.All wins ..regent,regent,monarch.Have a deity game on the go...not so good.

                My opinion is the game is ok.Its no civ2.There are some ai improvements but that ain't enough to make a great game.Its too simple for my tastes.Not easy...just too simple.Alot of the stuff I liked from civ2 is gone.I get the feeling that Firaxis listened more to SMACers and CtPers than civers

                I will keep it installed and will play.We'll see what patches and expansions will bring us.
                I give it a 7.5 of 10.

                The spaceship is really easy to build.No configurations or timing with Fusion.Notta.Just build it and game over.There isn't even any flight time.

                Ship chaining is still possible...sorta.Only 1 transfer per turn.But since there is no camels,that is enough for troops.The maps are kinda small anyways.
                The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                Comment


                • Yeah, if it's too far away, you can't support it.

                  I play on medium size worlds so they're on top of you in 1000 years. Just what you want, early domina...I mean contact.

                  RAH

                  War4............DIPLO GAMES.........arrrrggggggg, I don't think you or I would last an hour in a diplo game, without getting P*ssed and just creaming someone.
                  It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                  RIP Tony Bogey & Baron O

                  Comment


                  • Hehe, just venting a bit, I guess. I think in the next game that I'm able to carve out a decent chunk of territory early on I'm going to focus on building roads to the nearby ai civs and see if the ensuing trade helps their demeanor towards me.

                    I can't uninstall this game b/c then I won't have anything to do, what with MP not working (anyone know what a "SMEDSNET.DLL" file is?).
                    "I think the advantages by the proposal which I have made are obvious and many, as well as of the highest importance."
                    Jonathan Swift

                    Comment


                    • Smash: I concur that they were probably listening to the SMAC and CtP folks too much (I hate those games). Why did they feel the need to cater to those knockoffs instead of the only real game, Civ2?

                      Bird: Please don't give up. What Rah said is right on. I would rather be gripping about how challenging it is instead of how easy it is. Civ3 is not Civ2 and it would require a different mindset and new strategies. Perhaps the best advice I can give is to start over at the easier levels with various civs and maps, to learn the strengths and weaknesses and then build up to the harder (more cheating) levels. That's the approach I am taking.

                      Comment


                      • Its 1957 now and I'm still puttering around. Hmm, getting bored with development now - I think I'll spend the rest of the game conquering everything in sight

                        BOOM!

                        Yes, that works - communism in 4 turns - I think I'll start by attacking my closest allies
                        Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

                        Look, I just don't anymore, okay?

                        Comment


                        • Originally posted by rah
                          Yeah, if it's too far away, you can't support it.

                          I play on medium size worlds so they're on top of you in 1000 years. Just what you want, early domina...I mean contact.

                          RAH

                          War4............DIPLO GAMES.........arrrrggggggg, I don't think you or I would last an hour in a diplo game, without getting P*ssed and just creaming someone.
                          Rah you know you can't teach an old dog new tricks....... but if the old tricks work then hey...... its all out the window.

                          i admit that diplo games are alot of fun if you have the right crowd. Its hard to consistently make the time in our busy lives and then of course there is all the connection problems that can occur.

                          However with the right written support diplo is a blast.

                          its just hard to curb your normal tendacy

                          i play normal maps too..anything bigger is too slow for my machine in the later years.....

                          Steve i too agree that the game seems more ctp and smac ish than civ2 and i find the only thing different in every game is where the resources are allocated and what i have to do to get them...

                          in time the archer/swordsman rush will fall to the wayside like the knight/crusader in civ2

                          this game is three weeks old and i am sure many of us will be spouting something different in the weeks to come.

                          Smash do you like the graphics.... i dislike the resolution and i find the graphics to be hard to make out.. i am sure mods will fix this
                          the maps seem way to unequal for MP...

                          i agree on the simplicity and wish they had used public instead of the smac terraformers er workers....

                          Trade can be awkward to set up and it takes away from the naval aspect of the game.

                          I hope firaxis supports the game and their fans with a patch or two and of course i hope that the genuises who make mods come up with a few gems
                          Boston Red Sox are 2004 World Series Champions!

                          Comment


                          • The animated units are pretty good.I spose some talented sort could improve them abit.
                            But..the terrain...well..its not awful.It looks a little rushed.Kind of like the art department was lolly gagging around when someone noticed their deadline was tomorrow type thing.
                            The mine icon definitely needs to go.All these little boxes on the map.....I don't know if you can make it look "good"

                            Some of the resource icons are...um.....whats the word I seek?

                            The cities look kinda blurry to me.

                            It still has the same awful look when it is covered in RRs.Only difference is now my civ is also covered with rrs for the extra food.

                            The wonder movie art thingies are not good.Thankfully they get bypassed after the first looksy.

                            The intro is good.I could see there was going to be a jet flyby about 2/3 of the way up.
                            The view city is much better but equally unimportant to game play as in civ2.

                            I like the sounds
                            The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                            Comment


                            • Originally posted by Smash

                              The wonder movie art thingies are not good.Thankfully they get bypassed after the first looksy.
                              What wonder art movies? I haven't seen any
                              Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

                              Look, I just don't anymore, okay?

                              Comment


                              • Judas Kiss~~~~

                                Aggggghhhhh !!! I have been backstabbed and sold out by the one closest to me!! My wife has gone out and bought Civ 3 for me for our anniversary !!!!


                                Damn now what do I do, Take it back and hurt her feelings or just leave it collecting dust on the Shelf ????


                                Hmmmm Tempting !!!!!!
                                GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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