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A Classical Diplo?

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  • #91
    err.. on top of that increased cost, of course. Eager to put that into action

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    • #92
      Originally posted by OzzyKP
      As for special units, I agree with Frank's concerns. We should be VERY careful, or just not bother.

      How about we decrease the cost of early units for each civ, but no stats, and no later units. As Frank noted, since wars usually happen later, this may be of limited use. But it'll hopefully be less unbalancing too.

      How about:

      Romans - Legion for 30 shields.
      Carts - Elephants for 30 shields.
      Egyptians - Chariots for 20 shields.
      Greeks - Phalanx for 10 sheilds.
      Spanish - Horse for 10 shields.
      French - Archers for 20 shields.
      Babylonians - Tririeme for 30 shields.

      Romans, carts, greeks and egyptians units all make sense, as they are units each civ used in history. I just assigned stuff randomly for the other 3. What do y'all think? We can have custom names and graphics and such. Stats won't change though.
      20 shields archers sound nice but then could I start with warrior code instead of horseback?

      No huts, Emp and 2 setts sound fine.

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      • #93
        Friday night, USA is good for me.
        Hold my girlfriend while I kiss your skis.

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        • #94
          Any restrictions on caravan use is not favoured by me
          "Old age and skill will overcome youth and treachery. "
          *deity of THE DEITIANS*
          icq: 8388924

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          • #95
            Let's make Legion useful and much feared unit.
            I suggest attack of 4 and defence of 3 and reduction of cost for Romans.
            What do you say?

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            • #96
              On the second thought, maybe even 4 attack and 4 defence for legion.

              And city walls more expensive and cost maintenance. And diplomats more expensive.

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              • #97
                And I think huts are fun so they should be included.

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                • #98
                  Originally posted by atawa


                  20 shields archers sound nice but then could I start with warrior code instead of horseback?
                  I ABSOLUTELY won't have that. This is getting ridiculous, let's not get carried away, people. Ozz, scrap the starting techs or the abilities. We're not playing a fricking full out modpack here.

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                  • #99
                    Any comments on my legions Zylka?

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                    • Yea, I agree. There is a tendency to get greedy with these things. Could be trouble.

                      We should pick one or the other. Units might be more unbalancing, so my vote goes for the tech.
                      Captain of Team Apolyton - ISDG 2012

                      When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                      • My vote would actually have to be the units, to be honest. Winz, I might agree on a 4/3 legion if we were indeed doing unit mods, but otherwise will have to refrain from supporting such suggestion. And whether or not it's more realistic, a 4/4 Legion would be ridiculous. Get 6 of those approaching any city at once, and you're near surely the conquerer.

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                        • Why do we need either? In the long run it doesn't make much difference but if its the difference between who gets michs because they started with horse then I don't think we should have techs.
                          Hold my girlfriend while I kiss your skis.

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                          • Let's stick to no starting techs; no unit mods.

                            Leave caravans as is but I think the best control for slowing effectiveness of caras and making every tech stage count is to really slow down the tech paradigm. It's currently at 15 (50% harder) but let's make it 20?

                            And in the test game we all agreed that atawa had too good a start in France so we are filling it up with swamp
                            "Old age and skill will overcome youth and treachery. "
                            *deity of THE DEITIANS*
                            icq: 8388924

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                            • Another thought, considering it's the classical world around the Mediteannean, is to stop the tech tree at some point? Who ever heard of a flat Earth buiding Magellans or a SS! LOL
                              "Old age and skill will overcome youth and treachery. "
                              *deity of THE DEITIANS*
                              icq: 8388924

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                              • Let's tech-out around the Mobile Warfare, Labour Union, Fundy, Miniaturisation level?

                                No howies, no cruises, no SETI, etc....
                                "Old age and skill will overcome youth and treachery. "
                                *deity of THE DEITIANS*
                                icq: 8388924

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