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  • Call Magellan something else.

    And I agree with earlier suggestion about increased sea movement although not critical in this game.
    "Old age and skill will overcome youth and treachery. "
    *deity of THE DEITIANS*
    icq: 8388924

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    • AND, set the flag forbidding tech from conquest.
      "Old age and skill will overcome youth and treachery. "
      *deity of THE DEITIANS*
      icq: 8388924

      Comment


      • Maybe, limit each player to allying with maximum two other players at a time; and that you can only trade techs with allies... interesting eh?
        "Old age and skill will overcome youth and treachery. "
        *deity of THE DEITIANS*
        icq: 8388924

        Comment


        • Originally posted by Zylka


          I ABSOLUTELY won't have that. This is getting ridiculous, let's not get carried away, people. Ozz, scrap the starting techs or the abilities. We're not playing a fricking full out modpack here.
          Just as ridiculous as you starting with horseback and 10 shield horses

          4 defence legions would make them too powerfull imo.

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          • Originally posted by deity
            And in the test game we all agreed that atawa had too good a start in France so we are filling it up with swamp
            Thanks mate, I would prefer all the peat and spice to the grasslands that are there now

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            • And with Spain and Romans close by its not even likely I get to use all of what is modern day France with the passage to the east likely blocked by Romans and Spain crossing the Pyrenees.

              Btw, apart for the rivers you 1x1x players seem to worship the lands in France aren't better then say Spain.
              (Spain with 5 whales, gold and 2 birds, France 2 silk and 1 whale)

              But as I said before, if you guys think the combination of atawa and Gauls is too powerfull I'll happily switch to any other civ.

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              • How about I play Romans?

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                • I deffinately think we need to do something about caravans and tech trading. Sorry Deity.

                  Eliminating tech from conquest is a start. Maybe imposing a limit on number of external routes would be good. How about 70 sheild caravans, and no more than 5 routes per foreign civ. Unlimited domestic routes.

                  I've got no opinion on topping out the tech tree. Maybe stop it before gunpowder! hehe, that won't fly, I know. But I don't care.

                  As for tech trading between allies, if hotw4 is any guide everyone allied with everyone they met. So that's no barrier. Even enemies allied with each other!
                  Captain of Team Apolyton - ISDG 2012

                  When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                  • You cant increase the primary stat of any unit. Period. That totally unbalances the game. Now you can make a unit multipurpose, and that's just fine, but theres no 3 defense units before gunpowder for a reason.

                    Anyway I'd rather leave the units out, then put them in and have people ***** about them later like HOTW3. I'm going to make a few cosmetic changes, maybe rename some wonders, and adapt from HOTW4s tech tree, with its few units changes / government mods.

                    Comment


                    • Originally posted by atawa


                      Just as ridiculous as you starting with horseback and 10 shield horses
                      If you were even a half wit paying attention - you'd note that I'm not wanting either, settling for one if need be by everyone elses demands. Have any more baseless roll eyes in there, champ?

                      Comment


                      • Originally posted by OzzyKP
                        I deffinately think we need to do something about caravans and tech trading. Sorry Deity.

                        Eliminating tech from conquest is a start. Maybe imposing a limit on number of external routes would be good. How about 70 sheild caravans, and no more than 5 routes per foreign civ. Unlimited domestic routes.
                        Conquest is already difficult as is on 1x, leave the tech acquisition as bonus or we'll stay a stagnate ballerina party. 70 shield caras sound good. 1.5 tech cost is MAXIMUM I'm willing to increase to. No tech trading always works in rah rules; especially in extended games. It sorts out the weiner civs from spoiling things - ie. Raz from spreading tech against agreement, and myself whipping the TarTars into modernized shape via 5+ aquisitions with a near 0% tech rate.

                        As Frank mentioned.. it's simply idiocy to adjust unit strengths. Unit costs at maximum, or a starting tech if that's deemed too much.

                        Let's tech-out around the Mobile Warfare, Labour Union, Fundy, Miniaturisation level?

                        No howies, no cruises, no SETI, etc....
                        No. Willing to cut out Howies entirely because they're unrealistic as hell, but that's about it.

                        Comment


                        • Originally posted by Frank Johnson
                          Anyway I'd rather leave the units out, then put them in and have people ***** about them later like HOTW3. I'm going to make a few cosmetic changes, maybe rename some wonders, and adapt from HOTW4s tech tree, with its few units changes / government mods.
                          Tell me again why we should be playing with Nazi stormtroopers when at that same point people are actively running around with cannons, galleons, and crusaders?

                          Comment


                          • Originally posted by OzzyKP
                            I deffinately think we need to do something about caravans and tech trading. Sorry Deity.

                            Eliminating tech from conquest is a start. Maybe imposing a limit on number of external routes would be good. How about 70 sheild caravans, and no more than 5 routes per foreign civ. Unlimited domestic routes.

                            I've got no opinion on topping out the tech tree. Maybe stop it before gunpowder! hehe, that won't fly, I know. But I don't care.

                            As for tech trading between allies, if hotw4 is any guide everyone allied with everyone they met. So that's no barrier. Even enemies allied with each other!
                            What I'm saying is that you are only allowed a maximum of two allies and you can only trade techs with those allies. We must keep some sort of tech trading in the game or it's not a proper diplo game.

                            I'm happy with Frank's plan on techs/units;
                            plus get rid of howies OR limit their city walls power and movement down to 1;
                            caravans stay at 50 shields but limit external routes to 5;
                            tech paradigm at 15;
                            eliminate tech from conquest;
                            increase all sea movement...

                            atawa can have France, no biggie.


                            Once Frank has made the changes I'd like to be responsbile for putting together the final modpak if that's OK. Frank does all the creative stuff and I do all the double-checking/quality control of rules.txt etc, before creating a zip of the final modpak for everyone to d/l. Thereafter we should not make any changes. I'll send it to Zylka and ozzy for final approval before posting it. Is that cool?
                            "Old age and skill will overcome youth and treachery. "
                            *deity of THE DEITIANS*
                            icq: 8388924

                            Comment


                            • I was just thinking (and it hurt a bit) that the GL should be curbed a bit. Maybe expires earlier at Gunpowder, say. It would be way too powerfull otherwise in a tech paradigm 15 game.

                              I think we should keep all Wonders in to maintain cultural interst but re-name a few and tweak their effects.
                              "Old age and skill will overcome youth and treachery. "
                              *deity of THE DEITIANS*
                              icq: 8388924

                              Comment


                              • Maybe expire GW at Gunpowder too?
                                "Old age and skill will overcome youth and treachery. "
                                *deity of THE DEITIANS*
                                icq: 8388924

                                Comment

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