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  • Originally posted by Zylka


    If you were even a half wit paying attention - you'd note that I'm not wanting either, settling for one if need be by everyone elses demands. Have any more baseless roll eyes in there, champ?
    Now if you would spend more time trying to understand posts then insult other members you would also see that you didnt complain at all about the 10 shield horses but started when I started the subject of 20 shield archers.

    Hence the

    Comment


    • If we play with no techtrading (witch I dont prefer) we should ban GL all together.

      I vote allow tech from conquest. After all, this is never the reason to attack a city, just a nice bonus.
      If I want the tech that hard I'll just send in a couple of dips and steal it.

      Comment


      • Originally posted by Zylka


        Tell me again why we should be playing with Nazi stormtroopers when at that same point people are actively running around with cannons, galleons, and crusaders?
        I agree with Zylka on this. (It happens )

        Also the dreadnought unit that is in play is WAY too powerfull in the time it comes into play.

        (You are all lucky in HOTW4 that Deity is shooting for SS or he could have taken out half the world with about 10 of these monsters.)

        Comment


        • Well I havent had stormtroops come up before riflemen, which seems to be the natural extention. Ozzy and Ljube had amph warfare about the same time, and that gives a more powerful infantry unit.

          Dreadnoughts? Well, they are historicly correct. I'm a little worried about the weakness of the steel tech, but got a suggestion? Cruisers are only 2 attack/def less than dreadnoughts and are faster in typical civ rules, and cost less. I've gone to visit one of the few remaining dreadnought class battleships, the USS Texas. Its an impressive warship, but there are important distinctions between it and later era warships. The Texas orginally ran on coal and had to be switched to oil burning. It has batteries of 14" guns I beleive, 10 total. But by the time WW2 was around all it was good for was bombardment duty.

          Submarines can own these things anyway, think creatively people. I haven't made anything that can't be smashed. Also, there's the modern infantry unit included in the mod, which counters howitizers with using the pikeman flag it gets +50% defense against them, the rest of the time they defend like mech inf.

          BTW theres no way deity could have gotten this tech when he did, if 3 of us didnt end up getting it at the same time.

          Comment


          • here's the modpack, basicly unit graphics, and names for some eastern wonders. I could change the icons, but usually the best way for people to "know what that does" is just to leave the original icon.....
            Attached Files

            Comment


            • Originally posted by Frank Johnson
              Well I havent had stormtroops come up before riflemen, which seems to be the natural extention. Ozzy and Ljube had amph warfare about the same time, and that gives a more powerful infantry unit.
              The biggest problem I have with this unit is that the moment you get the tech most other landunits become obsolete. I would prefer it being placed later in the game, say around the same time as arty or a bit later .

              Btw, I'm not at home so cant check but do they have any other benifits like ignore ZOC/Walls?

              Dreadnoughts? Well, they are historicly correct. I'm a little worried about the weakness of the steel tech, but got a suggestion? Cruisers are only 2 attack/def less than dreadnoughts and are faster in typical civ rules, and cost less. I've gone to visit one of the few remaining dreadnought class battleships, the USS Texas. Its an impressive warship, but there are important distinctions between it and later era warships. The Texas orginally ran on coal and had to be switched to oil burning. It has batteries of 14" guns I beleive, 10 total. But by the time WW2 was around all it was good for was bombardment duty.

              Submarines can own these things anyway, think creatively people. I haven't made anything that can't be smashed.
              I dont know who owns SunTsu in HOTW4 but combined they become ridiculous for the time they come into play, able to whipe out anything they want. I'm not worried about its defence being to high but about the damage they inflict.

              BTW theres no way deity could have gotten this tech when he did, if 3 of us didnt end up getting it at the same time.
              But he has Magalans.......

              Comment


              • Sorry, folks, that I am so late in replying to this thread.

                I realize that I am about 200 posts too late, but I am hoping that there is still a civ open in this game. If there is, I am definitely interested.

                DB

                Comment


                • How about :

                  Romans - Legion for 30 shields.
                  Carts - Elephants for 30 shields.
                  Egyptians - Chariots for 20 shields.
                  Greeks - Phalanx for 10 sheilds.
                  Spanish - Horse for 10 shields.
                  French - Archers for 20 shields.
                  Babylonians - Tririeme for 30 shields.
                  Gee thanks, triremes will do wonders for me with 1 port city and faster road routes to neighbors. Btw, we Babs invented chariots, not the Egyptians. That was how we conquered those lowly Africans

                  Just leave the game units alone... As for tech trading and caravans, I don't think it wise to have tech trading only with allies and 2 alliances, that will only create blocks and set up a tribe game within the game. I wouldn't object to 20/10 tech rate, I really don't like zooming thru tech trees with units becoming obsolete in ~10-20 turns. Cutting off at some point short of the most advanced techs is fine with me, maybe we should cut it off at pikes and crusaders or guns and dragoons

                  Comment


                  • Btw, Fridays are out for me as I posted earlier. And we have Hotw4 still on saturdays to contend with...

                    Comment


                    • With so much interest in the game we have Winzity, Prometheus, Dylan Baker and Ljube over and above the 7 assigned players!

                      I suggest that some civs have a team of two where there is a likelihood that one of the assigned seven may not make it each week.
                      "Old age and skill will overcome youth and treachery. "
                      *deity of THE DEITIANS*
                      icq: 8388924

                      Comment


                      • I know it doesn't suit Berzerker but the most logical time slot for this game is USA Friday nights. atawa and Makeo are only available for this time; and same for me, ozzy and Dang (also Winzity and Ljube) who are in HOTW4 on USA Sat nights (although HOTW4 doesn't start until 11pm Eastern)
                        "Old age and skill will overcome youth and treachery. "
                        *deity of THE DEITIANS*
                        icq: 8388924

                        Comment


                        • I just d/l Dang's units and rules... it all looks great, nice graphics - except the dumbo looks a bit gay

                          I'll put it all together with the scn in a folder called classic_eurodip which is a suggested folder name for the scn folder to go in the civ2 Scenario folder.

                          Actually the Modern Infantry helps reduce the potency of Howies so that's good thinking Frank. I'd forgotten that.
                          "Old age and skill will overcome youth and treachery. "
                          *deity of THE DEITIANS*
                          icq: 8388924

                          Comment


                          • BTW To d/l Frank's zip file you need to turn add blockers off... I had that problem last time.
                            "Old age and skill will overcome youth and treachery. "
                            *deity of THE DEITIANS*
                            icq: 8388924

                            Comment


                            • atawa, don't forget you have to actually be in Fundy Govt to be able to build Storm Troopers. I like them where they are in the game. It's a choice that one has to make to build them.
                              "Old age and skill will overcome youth and treachery. "
                              *deity of THE DEITIANS*
                              icq: 8388924

                              Comment


                              • classic_eurodip

                                Here is the latest scn file, which has the Spanish start fixed with Forest/Pheasant etc, along with Dang's rules.txt and units.bmp

                                Can Zylka and ozzy check it out please...
                                Attached Files
                                "Old age and skill will overcome youth and treachery. "
                                *deity of THE DEITIANS*
                                icq: 8388924

                                Comment

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