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  • Well I was looking forward to this game and unlike Hotw4 I had a civ I wanted to play, but if I agree to play Rah will be short one more person for his Friday night games and we were already down to 3 regulars with Zylka filling in for Barono or as a 4th. So if I play I'm afraid Rah's game will fall apart and since y'all have a 7th I'll just keep playing in Rah's games although I'm getting really frustrated with the consistently bad starts.

    Btw, I really liked the Babs potential in this one, monarchy by 2250 BC, nice river system, and plenty of land up north for expansion... But given how Atawa whooped us in that previous game, I'd say he is the favorite. The civs in the middle have more dis-advantages than advantages, so depending how good Dylan is, he might give Atawa a run for his money... Makeo is in the running for 2nd or 3rd since he's far enough off the beaten path to have time to build and if he can suppress the Babs he will be in the running.

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    • Alright, Frank... I'm not quite done, would like to do a Versailles hinting classical for the Medieval - but in any case I tried putting this in the scenario folder and it mentioned a stack error of some sort before crashing civ2. I did these mods by PSD and then resaved it as a gif. Tell me if you know what's wrong so I might finish, thanks
      Attached Files

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      • I dl'ed Deity's latest scenario and it crashes

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        • Originally posted by Frank Johnson
          If you want to make a change to legions, I'd suggest pikeman flagging them.
          I think this is a good idea.

          Do we all agree on this?

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          • What about barbarians and huts?

            I suggest barbarian wrath and I would like to see huts.

            An interesting idea would be to add many barbarian cities, like in HOTW4, except more cities this time.

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            • Please comment my suggestion to slow down science. In HOTW4, we have automobile and it's around 1300 AD. Do you really consider this realistic?

              On the other hand, if we slow down science, there will be fewer discoveries at the beginning. One civ might decide to go for some advanced military tech, while the other would beeline for monarchy. The second builder civ may not be so comfortable with this choice if they knew that military discoveries may take a long while to research later.

              In fact, by slowing down the rate of scientific discoveries we can effectively provide a choice in the initial strategy. With regular science rate there is absolutely no choice, no alternative path of development if a civ doesn't want to fall behind desperately.
              Last edited by Ljube; December 25, 2003, 06:13.

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              • Originally posted by Zylka
                We're not doing Gauls, bro - that was decided against a while ago.


                Whats wrong with giving civ's their historical names?

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                • Originally posted by ljcvetko
                  What about barbarians and huts?

                  I suggest barbarian wrath and I would like to see huts.

                  An interesting idea would be to add many barbarian cities, like in HOTW4, except more cities this time.
                  Huts will be too unbalancing in this game.

                  I dont realy care about barbs.

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                  • Originally posted by Berzerker
                    Btw, I really liked the Babs potential in this one, monarchy by 2250 BC, nice river system, and plenty of land up north for expansion... But given how Atawa whooped us in that previous game, I'd say he is the favorite. The civs in the middle have more dis-advantages than advantages, so depending how good Dylan is, he might give Atawa a run for his money... Makeo is in the running for 2nd or 3rd since he's far enough off the beaten path to have time to build and if he can suppress the Babs he will be in the running.
                    Babs have by far the best land in the game, just expand northwest from start and fill in the north and east later.

                    And I can certainly understand Zylka's motives for making me start on the pole, if he takes that area north of the Pyrenees and the Cote d'azur witch is now likely to happen the Gauls will be locked up in their little corner of the world.

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                    • Just thought of something, can I have a flag with a Menhir on it?

                      Playing Gauls it would be nice to have a flag customized for them and not just the normal French flag.

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                      • Originally posted by atawa

                        And I can certainly understand Zylka's motives for making me start on the pole, if he takes that area north of the Pyrenees and the Cote d'azur witch is now likely to happen the Gauls will be locked up in their little corner of the world.
                        Like Asterix and Obelix

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                        • Originally posted by atawa

                          And I can certainly understand Zylka's motives for making me start on the pole, if he takes that area north of the Pyrenees and the Cote d'azur witch is now likely to happen the Gauls will be locked up in their little corner of the world.
                          Asking for quite a bit for a lippy little newcomer with what's already regarded as the best starting position. I can understand your motivations for asking otherwise, as well - and it's definitely not "historical". Get in line and have fun, Frenchy.

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                          • Know what - it's Christmas! We'll play you as the Gauls, starting at 41, 9. I'll work on the flag and a classical/pyrene variety today

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                            • Ok.. city graphics finished in a couple of hours. Deity, please change the Spanish (as light blue Persians) to (light blue) Chinese, and set your city txt according. We'll have the package wrapped up and ready to play tommorrow

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                              • Originally posted by ljcvetko


                                Like Asterix and Obelix
                                Yes, but they had a potion thast made them invinceble

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