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World War One PBEM Playtest
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Ok, I made some changes to the game but I´m afraid you need to download the latest version in the Scenario Creation Section .....
* I eliminated the Swiss Army and included an Egineer unit.
* I pepped the US Economy a bit up ......
* I made the units cheaper.
* And gave the scenario additional graphical power ..... or at least I hope so.
* Sorry guys, no embassies. In case of war the ambassadors left the foreign capitals so I don´t know and understand why this should be different here?!
* Sorry guys, Part 2: No additional unit slot for a trade unit but I think the engineer will do it too.
=> Update your versions please and get this thing started again.
@ academia: I hopo these changes are enough to get you back on board!
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Hi guys, I´m back!
Ok, I read and understood your demands. It seems that it takes a little longer to make these changes ..... Let me see: I try to get these things done as fast as possible but I want to make clear that it may take until Fridya or even Saturday. If you guys are willing to wait ..... Regards
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Oh yeah, I had to say that before but I forgot.
Embasies would be very nice
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Oh and place some embasies.Its frustrating not being able to see your allies' looses.
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Btw Stephan i think that a suitanle graphic for the new trade unit under discussion would be the freight of the WW1 microprose scenario in conflicts in civilization.
Its perfect!
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Originally posted by Stalin II
Good deal, shall we just wait?
We haven't even one round through so it's no big deal to start new. And further more it's a playtest where you discover some weaknesses in a scen, replace them and then start new. I know some PBEM's where people had to restart 3to4 times Was a very funny thing for the 1st to start all the time the same scen
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But if existing infastructure is improved, units get a NONE home city, swiss army becomes a trade unit then these changes wil NOT be included in our current saved game.
Apart from the Swiss borders being guarded by elite merchant units that is.
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We dont have to start a new game if he updates it... We'll just go on with it.
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Thing is Galvy that if the changes happen, we must start a new game.
As for who is who there are not any changes.
Apart form Academia leaving the USA, that is.
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Originally posted by Stalin II
Well the changes can only be made next week
Oh and I declare that I'm completely confused now Who is who? after so much changes and proposals to changes Perhaps someone could post a new and updated playerlist. Or it is just me that can't follow this one, me and my addled brain
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I looked at the US-side of the world and I've agree with academia on some points. The 60 cost for Inf is a little bit too high and look at US-city Wilmington:
All ships are homed to the port and the city only has one shield left. It's common practise for scenarios to give the start-units a "NONE" so the player has full control over what to build.
I agree with Palaiologos that Engineers aren't really necessary it's a war game and Engineers would take up one unit slot but in my opinion the cities would need more irrigation as above all the Austrian cities are close to starvation (only one or even none food left) and perhaps some mines to boost industry.
It's a good scen and with these changes it would be even better
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