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  • #16
    BUT REMEMBER , DOUBLE MOVEMENT REQUIRES MORE SKILL
    Boston Red Sox are 2004 World Series Champions!

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    • #17
      Yes, and 2x1x is the most balanced way to play

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      • #18
        .............wait, .................. he's right.
        It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
        RIP Tony Bogey & Baron O

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        • #19
          the way to play is x1x1........ but i suppose if your going to play x2x2 it should be done on larger worlds...

          small worlds suck for x2 move
          Boston Red Sox are 2004 World Series Champions!

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          • #20
            True, but either 2x2x or 1x1x for me usualy, 2x1x is too much trench warfare with way too many units.

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            • #21
              true, but x2x1 just speeds up the techs....for one night games its perfect....

              but i am a true x1x1 player.....again, better on a larger world where the terrain is less hostile
              Boston Red Sox are 2004 World Series Champions!

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              • #22
                Originally posted by Cobra
                Additional I like sim-starts. Simultan playing until first contact with the opponent spends lots of time.
                That's not a bad suggestion. In fact you could extend it by making it simult until war breaks out somewhere on the map.

                Usual settings for the games I host - deity, 1x1x archipelago, slightly larger than small map, no city or unit bribe except against the ai though ai usually not included. Barbs at villages. No alliances but tech trading and other cooperation allowed. Simult preferred but by agreement.
                Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

                Look, I just don't anymore, okay?

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                • #23
                  Hey, I just voted and all my prefs are in the majority categories:
                  deity/1x1x/villages/med map/islands/no AI/no city bribe/no alliances...
                  I can now host with broadband so I'll propose to use these popular settings, eg the new Aussie Sat night game
                  "Old age and skill will overcome youth and treachery. "
                  *deity of THE DEITIANS*
                  icq: 8388924

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                  • #24
                    Originally posted by Alexander's Horse


                    That's not a bad suggestion. In fact you could extend it by making it simult until war breaks out somewhere on the map.
                    We already played games up to the end simultaneously. With war however confidence and discipline are necessary. There´s a sequence which shows the units may be moved, (normal color sequence). If a player moved all his units, he gives the ok for the next. Discipline is necessary, because also wounded units may not move up to the ok.
                    Nothing is more painful than regret.
                    Don't contradict a woman - wait until she does herself

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                    • #25
                      On the small rocks we play on, playing simul till contact wouldn't be that many turns in simul
                      It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                      RIP Tony Bogey & Baron O

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                      • #26
                        the colour order thing was suggested but we lack the German discipline.
                        Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

                        Look, I just don't anymore, okay?

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                        • #27
                          Yeah, we did too. But then I'm only 1/4 German.
                          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                          RIP Tony Bogey & Baron O

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                          • #28
                            For MP games it might be ok, but it seriously screwes up teamgames

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                            • #29
                              lack of discipline...haha..... i remember all hell breaking loose playing with markus and simul moves....bloody free for all......

                              stiill it was amazing how quickly those games progressed......
                              Boston Red Sox are 2004 World Series Champions!

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                              • #30
                                Originally posted by Alexander's Horse
                                the colour order thing was suggested but we lack the German discipline.
                                I don't know about discipline, I think it was more that we couldn't be stuffed
                                The difference between genius and stupidity is that genius has its limits

                                Hydey the no-limits man.

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