Hi all.
I'm an infrequent Civ2 player, and I'll be away from the game for awhile as I study for difficult exams. In order to get it out of my system, I played a full game on Prince level tonight. Unless I'm mistaken, Prince is the difficulty level in which the AI is uncrippled but doesn't cheat, while it receives material bonuses at King, Emperor, and Deity.
Markusf's "super growth strategy" posted at Civ2 Fanatics was the best approach I've yet discovered. I won the space race in A.D. 1915 against 3 other civs and max barbarian level with a score of 1306, "Conqueror". This was significant for me, since I've never won above Chieftain without enabling the cheat menu.
A few observations:
- During midgame, all AI opponents formed alliances to contain my expansion and traded all their tech. Unexpectedly, the world united against me as if the three AI players were one.
- After offering peace treaties, AIs would immediately send diplomats to steal tech from my nearest border city. Deploying a solid wall of units in a skirmish line out the city stopped the thieves cold. On the downside, I had to create three entertainers to reduce unrest (units outside city / interior fortress).
- Auto-settler (you say K-ing, I say King-ing) works really well in the midgame once you've hand-held the settlers through initial irrigation and road building.
- Auto-Build is smart about building units but makes some puzzling decisions about city improvements...do I really need SDI in every city when my enemies are still using muskets?
I'll keep checking the forums in the meantime. Thanks for reading, and remember...
My words are backed with BIRD SHOT!
I'm an infrequent Civ2 player, and I'll be away from the game for awhile as I study for difficult exams. In order to get it out of my system, I played a full game on Prince level tonight. Unless I'm mistaken, Prince is the difficulty level in which the AI is uncrippled but doesn't cheat, while it receives material bonuses at King, Emperor, and Deity.
Markusf's "super growth strategy" posted at Civ2 Fanatics was the best approach I've yet discovered. I won the space race in A.D. 1915 against 3 other civs and max barbarian level with a score of 1306, "Conqueror". This was significant for me, since I've never won above Chieftain without enabling the cheat menu.
A few observations:
- During midgame, all AI opponents formed alliances to contain my expansion and traded all their tech. Unexpectedly, the world united against me as if the three AI players were one.
- After offering peace treaties, AIs would immediately send diplomats to steal tech from my nearest border city. Deploying a solid wall of units in a skirmish line out the city stopped the thieves cold. On the downside, I had to create three entertainers to reduce unrest (units outside city / interior fortress).
- Auto-settler (you say K-ing, I say King-ing) works really well in the midgame once you've hand-held the settlers through initial irrigation and road building.
- Auto-Build is smart about building units but makes some puzzling decisions about city improvements...do I really need SDI in every city when my enemies are still using muskets?
I'll keep checking the forums in the meantime. Thanks for reading, and remember...
My words are backed with BIRD SHOT!
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