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Succession Game - The Sticky Mouse Academy Strikes Back
The drunken gits managed three bottles in four hours and have completed a grand total of seven turns! We are now in celebrating Commie and in the process of removing the Germans - SG(2) will now do another 6 or so turns and pass onto SG[1] to finish off our 20 turns - probably post on Monday...
The Friday Night Stragegic Drinking Society (Liverpool Section)
1650 = Crawl on hands and knees to Celts and get Chivalry and maps; Crawling to the Germans gave peace, Magnetism. Atomic Theory and Theory of Gravity, oh yes and maps; not particularly surprisingly, the Egyptians are delighted to share maps with crawling Mongols; the Chinese won't talk to us - sad!; thanks Stray - we just spent 1000g on one or two white goods...; Attempts at suicide by leaving our capital totally unprotected have been thwarted by alert Gits!
1660 = hut yields VotesForWomen!; The noble Chinese are pleased to gift us with Warrior Code and Feudalism to overcome our appalling lack of scientific knowledge - they are now our staunch allies! Now 7,000,000 loyal Mongols
1670 = more white goods and a caravan! - our navy has been somewhat depleted by massive disbanding!
1680 = even more white goods; population 8,000,000; Chinese dissolve alliance - so sad!
1690 = the hard decision as to whether to go Commie or Demo in 1700 was solved - the Germans sneak attacked - read many, many dead Germans converted to the glories of Communism!
1700 = Communism established; Frankfurt realises the error of its ways
1710 = No Lady founded;
1720 = 9,000,000 population;Sans Eiffel founded; Gems to One Wonders 41g;
1730 = RatsJust as the Presidium was about to issue the orders for an attack on Konigsberg it goes and builds Leo's! Silk to Konigsberg 99g; Gold to Not the Gardens 38g; Gems to Not the Gardens 48g (Caravans being sent here instead of One Wonders to release supply commodities in NtG ... it now supplies Oil)
1740 = Espionage Explosives next (Corporation our next target is the joker) Leipzig captured 208g plundered; Wine to NtG 35g
1750 = Germans use Great Wall to enforce a Cease Fire! Caravans 38/23g for internal railroaded routes.
1752 = Leipzig builds City Walls; More small caravan returns for large railway routes. Hides to Konigsberg 99g. Not the Gardens has 3 x 12 routes with One Wonders.
1752 = Change one Ironclad to Spy
1754 = Germans declare war rather than give tribute; Heidelburg joins the Praesidium;
1756 = Egyptians land two caravans and declare war!; Population 10,000,000; Egyptian caravans blown away; Germans declare war again; Hambourg captured;
1758 = Egyptians land elephant and kill two settlers - I have nver seen the AI choose to attack units rather than a city before ... ; Rape of Konigsberg commences - two spies lost; Egyptian Elephant seeks happy hunting ground;
1760 = Rape of Konigsburg continues without loss; trade continues; Manhatten Fail founded;
1762 = Konigsburg now down to 6, two spies lost; German cities buy white goods; several caravans ready to go into Berlin; Explosives next turn; Another Egyptian caravan destroyed.
The game is looking good, for my money we eliminate Konigsburg, buy the other two non-Berlin German cities and switch back to Demo for a few growth cycles -- but it is your call - go for it...
Originally posted by Scouse Gits The Friday Night Stragegic Drinking Society (Liverpool Section)
SG[1]
... a little "Stragegic", a lot "drinking"!
googol... this is a number!
"Silence Ming. I will let you know when I feel you are needed." - HappySunShine
"Classic Eyes...But in reality, it works the other way around." - Ming
FINALLY!
Spurious lagomorphic comments and questions follow...
Originally posted by Scouse Gits The Friday Night Stragegic Drinking Society (Liverpool Section)
The Gits honor the Friday night tradition. Duly noted. Please note that, for security reasons, our official name is the Strategic Gaming Society, as our ultimate goal is to legitimize this life-affirming activity to the point where it becomes a viable resume item.
1650 = Celts..Chivalry and maps; Germans gave peace, Magnetism. Atomic Theory and Theory of Gravity, oh yes and maps; ...Egyptians... share maps with Mongols
We must have a pretty complete worldview by now.
Question -- Is it true that map trades require a "worshipful" relationship? Always seems to for me...
...we just spent 1000g on one or two white goods...
Question -- What are "white goods? (Guess I'll learn when I get the d/l home)
1720 = Gems to One Wonders 41g;
1730 = Silk to Konigsberg 99g; Gold to Not the Gardens 38g; Gems to Not the Gardens 48g
1740 = Wine to NtG 35g
1750 = Caravans 38/23g for internal railroaded routes.
1752 = More small caravan returns for large railway routes. Hides to Konigsberg 99g. Not the Gardens has 3 x 12 routes with One Wonders.
Question -- What happened to the payoff scale on our routes? Overseas deliveries roughly half of before. I'm here to learn, so -- pourquoi, s'il vous plait?
Question -- Internal vs. external trade routes. How does one decide what makes sense?
Question -- On internal routes, is there any benefit to the recipient city?
1758 = Egyptians land elephant and kill two settlers - I have nver seen the AI choose to attack units rather than a city before
This just happened to me in my current SP game. I hit revert a couple times and it seems to be true only when the units are settlers or vans. When I took down City Walls, the city was attacked. The civ involved was the Russians (aggressive militaristic treaty-breakers, they are). (Insufficient research, I know. But at least I can confirm your experience and provide a data point.)
Great job, boys! Looks like much fun was had and considerable grape consumed.
Responses from any local denizens re my newb questions appreciated.
...and it looks like VLAD ANTLERKOV is next.
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
White goods are city improvements - they show white in the F1 window and are (by us) generically entitled laundrettes - our philosophy is that the production of a city is too valuable to be tied up for 40 turns building a bank for example and that as soon as any shields show in the box they should be bought - obviously an overgeneralisation, but none the less a reasonable policy.
Yes we now have a very reasonable world map.
At Worshipful you will get maps, but you can get them at lower rating, particularly before 1750 when the ceiling falls in.
We are in the 'Trade Doldrums' we have all the trade killers and none of the enhancements - we need Freights badly
Experience and luck - now that our home continent is fairly thoroughly railroaded the internal routes give the railroad bonus and hence have very good ongoing trade value - 12 arrows between our two major cities - our overseas routes are depressed for several reasons - not least because we now own many of the former German trading partners - but also because of the trade doldrums mentioned above
Yes - both cities get the augmented ongoing trade benefit (if both optimal routes exist) - we tend to ensure this by RRing the entire continent.
Aside: We find that on entering the Society the sign clearly reads 'Gaming'. but mysteriously it changes its syntactic content sometime during the evening
Still have some questions, but I suspect I'd be best served by a trip to the GL first. Well, maybe a quick one would be OK -- What are the "trade killers:?
Thanx, [1].
* -Jrabbit makes note to attend a meeting of the Liverpool local in the fullness of time. *
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
-Jrabbit ... in Scouse speak "Der trade killer is yer Railroad which makes dem camel bonuses less...like, now yous gotta wait until Corporation to cop dem freights which make bonuses smart again"
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