Re: More Notes from the BeanCounter
As ever, all the above in a spirit of sharing and construction - no flames intended
SG[1] [/QUOTE]
I didn't have any chance to take a look to the save, I add some comments...
Right. But, if I may add, some spare coins are always useful: bribing barbs, bribing barb cities...
Of course a treasury of 5,000 should be used asap...
Agreed
I know that we aren't in the strategy forum but, just for clarity, what if I can deliver a 300g camel?
I should:
i) cover the cost of camel (100g)
ii) cover the Wonder Cost (200g)
iii) add beakers...
Am I missing anything?
As ever, all the above in a spirit of sharing and construction - no flames intended
SG[1] [/QUOTE]
I didn't have any chance to take a look to the save, I add some comments...
Originally posted by Scouse Gits
Cash and Wonders: why have we got all this cash? I found that over half my income was spent each turn tickling the caravans - and I used the rest to selectively rush the infrastructure we so desperately need. You are building Wonders!
Cash and Wonders: why have we got all this cash? I found that over half my income was spent each turn tickling the caravans - and I used the rest to selectively rush the infrastructure we so desperately need. You are building Wonders!
Of course a treasury of 5,000 should be used asap...
Originally posted by Scouse Gits
Happiness: you may have noticed that when a city threatens to go pear shaped (two reds against a single Cambridge man) making an Elvis will oftimes make both reds disapear - but have you tried now making the Elvis anto an Ein? More often than not the result is One Cantabrian, one red & one Ein - for a considerable boost to the cities productivity.
Happiness: you may have noticed that when a city threatens to go pear shaped (two reds against a single Cambridge man) making an Elvis will oftimes make both reds disapear - but have you tried now making the Elvis anto an Ein? More often than not the result is One Cantabrian, one red & one Ein - for a considerable boost to the cities productivity.
Originally posted by Scouse Gits
Once Trade has been discovered this is never cost effective a Wonder costs 4g per shield a Camel ~2g per shield so by accelerating the production of (food) Camels you accelerate the production of your desired Wonders. This remains true until such time as it is no longer cost effective to produce Freights ie cities with production >30 - we are not there yet.
Once Trade has been discovered this is never cost effective a Wonder costs 4g per shield a Camel ~2g per shield so by accelerating the production of (food) Camels you accelerate the production of your desired Wonders. This remains true until such time as it is no longer cost effective to produce Freights ie cities with production >30 - we are not there yet.
I should:
i) cover the cost of camel (100g)
ii) cover the Wonder Cost (200g)
iii) add beakers...
Am I missing anything?
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