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The Sticky Mouse Senate - Succession Game

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  • Re: Re: Skulls and Global Warming

    Originally posted by Six Thousand Year Old Man


    Yes.... that's taking it a bit far - the only time I can imagine that many skulls piling up unchecked would be a nuclear war situation.
    I went a bit far, yes. I was proving your point that you don't have to handle the skulls immediately. Clearly, you were correct.



    Originally posted by Six Thousand Year Old Man
    I don't have any saves like that, unfortunately (or fortunately for me). The sun will start yellow and progress until it is bright white. Then, IIRC, there is a message warning you that GW is imminent. A turn or two later, the message window advises that waters rise, glaciers melt, etc... a lot of land squares change for the worse, but the seas don't actually rise (turning land squares to sea doesn't happen).
    Thanks for the information. Hope I never actually see that in a game.
    so long and thanks for all the fish

    Comment


    • please launch!

      OK it was really the endgame. Many engineers to move here and there trying to remove pollution, ... and a few SS parts to build. I saved just before pushing the button 'launch', so anyone may launch and look at our beautiful Republican SS flying to the stars.
      Attached Files
      Aux bords mystérieux du monde occidental

      Comment


      • Nice ship isn't it?
        I had not launched any ship with 7 motors yet
        Aux bords mystérieux du monde occidental

        Comment


        • Originally posted by La Fayette
          Nice ship isn't it?
          I had not launched any ship with 7 motors yet
          Yeah, very nice. Compliments!!

          8 motors are nice too; gets there in 5 years (33-8-8-111). Really nice would be if you had played all your turn and got us to the edge of AC. Do you get bored easily and quit early on a regular basis??

          Yeah, yeah, I know...the game is more or less finished with launch. And that's okay by me. Nice game guys.
          so long and thanks for all the fish

          Comment


          • Perhaps SG(2) can return to land the ship?
            "I'm a guy - I take everything seriously except other people's emotions"

            "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
            "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

            Comment


            • Originally posted by Bloody Monk
              Do you get bored easily and quit early on a regular basis??
              This is a very interesting question, since it relates to the fun WE have when playing this game.
              I know that many people restart or reload when they dislike the terrain or the way it goes. I NEVER do that. Bad terrain or bad luck is part of the challenge, and when playing I like to win the challenge.
              But I hate 'milking' a game for higher score. I also hate micromanaging 150 cities. And finally I hate spending 50 turns looking after the last tiny city hidden in the black.
              In short I never give up before having a clear win (or loss , but losing was a long time ago when playing civ2, ... of course apart from losing a MP game or being #2 or #3 in a comparison game: I don't feel ashamed when a strong player beats me; I just try to learn the lesson from him).
              In this game, we are so much stronger than our foes that I would certainly dislike playing until landing, but if it was specified that we had to do it, then I would do it .
              Aux bords mystérieux du monde occidental

              Comment


              • Originally posted by La Fayette

                In this game, we are so much stronger than our foes that I would certainly dislike playing until landing, but if it was specified that we had to do it, then I would do it .
                No need to continue, as I stipulated: "the game is more or less finished with launch." From here to the end IS a bit of a drudge. I just couldn't refrain from noting the pattern is all

                It was fun and I learned a lot. Thanks to all...
                so long and thanks for all the fish

                Comment


                • Another nice succession game
                  With some crazy ideas
                  But the poor 2.42 AI is definitely no match (stop me if I've said this one before)
                  The newcomers have been perfectly up to the task

                  My only regret : we should not have build so many cities, so that the virtues of micro-managing could have been better taught
                  But it's amazing the number of things you can learn, think about or remember, thanks to a game like this one
                  Oh Man, when will you understand that your greatness lies in your failure - Goethe

                  Comment


                  • Originally posted by Julius Brenzaida
                    Another nice succession game
                    With some crazy ideas
                    But the poor 2.42 AI is definitely no match (stop me if I've said this one before)
                    The newcomers have been perfectly up to the task

                    My only regret : we should not have build so many cities, so that the virtues of micro-managing could have been better taught
                    But it's amazing the number of things you can learn, think about or remember, thanks to a game like this one
                    Hey Jules...did you have a good time on your vacation???

                    I only have 2.42. How is MPG different?? I know the AI is more aggressive. Is that the only difference in gameplay?? How do you adapt for the differences??

                    So how many cities do you consider ideal and what would you do within them??

                    The Monk, still asking questions....
                    so long and thanks for all the fish

                    Comment


                    • Bloody Monk,
                      Yes, my holidays were fine
                      But now it's all for work

                      The AI is indeed more agressive in MGE and I think's it also expands more. It is a bit more challenging, but only a bit more, except for OCC, I believe where the tribute strategy fails. A 1 city/size1 victory look impossible with MGE although it has been doce with 2.42

                      I believe that 6 to 8 cities would have been the perfect number to build a small but thriving republic.
                      It could be the topic of the next succession game
                      Oh Man, when will you understand that your greatness lies in your failure - Goethe

                      Comment


                      • Originally posted by Julius Brenzaida
                        Bloody Monk,
                        Yes, my holidays were fine
                        But now it's all for work

                        The AI is indeed more agressive in MGE and I think's it also expands more. It is a bit more challenging, but only a bit more, except for OCC, I believe where the tribute strategy fails. A 1 city/size1 victory look impossible with MGE although it has been doce with 2.42

                        I believe that 6 to 8 cities would have been the perfect number to build a small but thriving republic.
                        It could be the topic of the next succession game
                        I commiserate. Wouldn't it be nice if we could get paid for playing Civ II??

                        If you allow yourself only 6-8 cities, how does this effect the game?? Do you build all with multiple specials??...and doesn't that mean you will be more spread out (more empty space between cities) and that by waiting to find the 'right' sites that Monarchy will be delayed?? Or is that the point, to handicap yourself and thereby, give the AI more of a chance??

                        Just trying to picture it in my mind. Sounds like fun, too.
                        so long and thanks for all the fish

                        Comment


                        • Originally posted by Bloody Monk


                          I commiserate. Wouldn't it be nice if we could get paid for playing Civ II??

                          If you allow yourself only 6-8 cities, how does this effect the game?? Do you build all with multiple specials??...and doesn't that mean you will be more spread out (more empty space between cities) and that by waiting to find the 'right' sites that Monarchy will be delayed?? Or is that the point, to handicap yourself and thereby, give the AI more of a chance??

                          Just trying to picture it in my mind. Sounds like fun, too.
                          For me, part of the fun is building cities. Especially if I find a really nice spot, or a 3 special mountain blocking the AI's expansion... limiting oneself to 8 would detract from some of the fun. And obviously it would have to be an AC game.

                          On the other hand, there's a point where one has 'enough' cities. I don't think I built any cities after my first turn in the StickyMouse game. Based on what we were doing, there was no need.

                          The problem with a 6-8 city limit is that most of us put down that many cities before 1500 BC! Of necessity, we want to get some cities down so we have the shields to build HG/Col/MPE whatever, as well as the arrows to be productive in science.

                          So... picking city spots carefully would probably cost us a bit in the early game. Unless the 6-8 cities were intended to be a SSC and a bunch of feeder cities.
                          "I'm a guy - I take everything seriously except other people's emotions"

                          "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                          "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                          Comment


                          • Well, I like my job, but civ2 would be cool
                            Unless anything becomes less fun when it's a job

                            A 8 city republic is a good way to win a game too. You only need decent spot in the beginning, and yes your cities should all have some specials around.

                            Having less cities, it's easier to make them grow. All the shields you do not spend building cities or armies can be used to irrigate and generate caravans. The improvements are usually rushbuilt as they are cheap. Happiness wonder become less of an issue, too and they are some other changements too.

                            It's a good strategy, perhaps not as adaptable as ICS, but I like it as I love big cities and don't love to micromange a hundred cities. Games are a bit quicker too.

                            You really should give it a try. And if you want some training of micromanaging, then OCC is the must
                            Oh Man, when will you understand that your greatness lies in your failure - Goethe

                            Comment


                            • So - no need for Gits here either!

                              Well done everyone!!!

                              We're back - or at least (2) is - I, [1], am taking a Morrowind sabatical - see you all in about a month (or two)......

                              There is a "Uranium" thread around that gives a strong advocation for NEVER stopping building cities...

                              The SGs just starting #2
                              "Our words are backed by empty wine bottles! - SG(2)
                              "One of our Scouse Gits is missing." - -Jrabbit

                              Comment


                              • * Bump *
                                -- to remind people of Straybow's Hidden Special tutorial on pages 13 & 14

                                SG[1] - thanks Stray
                                "Our words are backed by empty wine bottles! - SG(2)
                                "One of our Scouse Gits is missing." - -Jrabbit

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