Re: Ha ha hee hee
Thanks Straybow...and I laughed my a** off over that story as well. Responding to your points...These seem more general, rather than specific to here and now in _this_ game...
A) Mostly these cities are working all squares already and these white goods should be "one turn and buy" at this stage with our trade profits. The thrust of my question was about the resulting pollution effects, especially if many turns came between the two improvements, however. We are getting skulls and have a global warming warning bulb, already. So, what about the pollution effects???
B)Again, in this specific case there are no workers to free up; all the squares are being worked in most of the cities that the question relates to. Also, these cities already have a MT, due to size. I think a Factory is more needed than food, given that just around the corner shields will be required to bang out the spaceship.
C)Mining for a forest!!! I would say a big DOH!!! if that wasn't such a lame, yesterday remark. I'm too stunned by my forgetfulness to think of a better expletive. Thanks for pointing that out to me.
Perhaps I am too anal about pollution. It just seems so inefficient to take Engr's off their jobs to deal with skulls when, by building in a different sequence, the "problem" would not be there. There is 240 tons of pollution now. What will be the effect when these Factories and the Man. Plant in Sticky Mouse come on line??? Skulls, maybe???
Originally posted by Straybow
I think that tops any noob story I've ever heard—laughed myself silly
[kibitz] Bloody Monk:
A) Factories first. If nothing else, it takes fewer shield-heavy tiles to reach the nonpolluting limit, which frees up workers for trade tiles or specialists. Also the MT can be build faster after Factory, yes?
B) On the other hand, Supermarkets are half the cost of MT and can free up workers for shield-heavy tiles while you are building Factory and then MT…
C) Forestation provides 3 shields in 10/2 turns vs 4 shields in 20/2+10/2 turns for transforming to hills and mining (both assuming RR). You get a better return on investment and reap the benefit many turns sooner (even using multiple engrs).
I think that tops any noob story I've ever heard—laughed myself silly
[kibitz] Bloody Monk:
A) Factories first. If nothing else, it takes fewer shield-heavy tiles to reach the nonpolluting limit, which frees up workers for trade tiles or specialists. Also the MT can be build faster after Factory, yes?
B) On the other hand, Supermarkets are half the cost of MT and can free up workers for shield-heavy tiles while you are building Factory and then MT…
C) Forestation provides 3 shields in 10/2 turns vs 4 shields in 20/2+10/2 turns for transforming to hills and mining (both assuming RR). You get a better return on investment and reap the benefit many turns sooner (even using multiple engrs).
A) Mostly these cities are working all squares already and these white goods should be "one turn and buy" at this stage with our trade profits. The thrust of my question was about the resulting pollution effects, especially if many turns came between the two improvements, however. We are getting skulls and have a global warming warning bulb, already. So, what about the pollution effects???
B)Again, in this specific case there are no workers to free up; all the squares are being worked in most of the cities that the question relates to. Also, these cities already have a MT, due to size. I think a Factory is more needed than food, given that just around the corner shields will be required to bang out the spaceship.
C)Mining for a forest!!! I would say a big DOH!!! if that wasn't such a lame, yesterday remark. I'm too stunned by my forgetfulness to think of a better expletive. Thanks for pointing that out to me.
Perhaps I am too anal about pollution. It just seems so inefficient to take Engr's off their jobs to deal with skulls when, by building in a different sequence, the "problem" would not be there. There is 240 tons of pollution now. What will be the effect when these Factories and the Man. Plant in Sticky Mouse come on line??? Skulls, maybe???
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