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How Can I destroy a city?

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  • #16
    Build your settlers when you're celebrating and the pop reduction is meaningless.
    Yes, this can be quite beneficial since you only need one food surplus in order to celebrate. Anything extra contributes nothing to the population growth, and can be put to much better use feeding settlers or engineers. Also, you can develop your terrain to encourage further celebrations.
    Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
    "Remember the night we broke the windows in this old house? This is what I wished for..."
    2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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    • #17
      Originally posted by Heresson


      I do not understand
      The best time is when you're waiting for aquaducts or sewers. Your city is at size 8 or 12, you build a settler and it celebrates back to 8 or 12 the next turn.
      It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
      RIP Tony Bogey & Baron O

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      • #18
        oh yes, I do it too.
        "I realise I hold the key to freedom,
        I cannot let my life be ruled by threads" The Web Frogs
        Middle East!

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        • #19
          Yeah, I'll continue to build settlers from those celebrating size 12 city and send them to join those chokepoint/or gold cities that I build on mountains to get them up to size 3 so they can start celebrating. Or just send 4 settlers to found a city that instantly celebrates.
          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
          RIP Tony Bogey & Baron O

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          • #20
            I sometimes miss such details... What do you get when city is celebrating?
            "I realise I hold the key to freedom,
            I cannot let my life be ruled by threads" The Web Frogs
            Middle East!

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            • #21
              A boost in population.

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              • #22
                When cities under the representative governments (Republic and Democracy) celebrate, then they will grow in size until there is no more food that they can use. This may be as far as they can go in the game, or they may need a harbour, aqueduct or sewer system, or irrigation or farming before then can grow more.

                When cities under the other governments celebrate, they get the trade bonuses for the government type "above" them.
                A celebrating anarchy will have the same trade and corruption levels as a despotism.
                A celebrating despotism will have the same trade and corruption levels as a monarchy.
                A celebrating monarchy will have the same trade and corruption levels as a republic.
                A celebrating communism or fundamentalism will have the same trade as a republic or democracy, but their corruption (zero, or as near as makes no odds) remains unchanged.
                So by celebrating your cities in monarchy, communism or fundamentalism, you get the trade benefits of a democracy! This can give a great boost to your tax and research, and to your caravan deliveries.

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                • #23
                  Ah, that explains a lot...
                  Strange I never took a look at it.
                  "I realise I hold the key to freedom,
                  I cannot let my life be ruled by threads" The Web Frogs
                  Middle East!

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                  • #24
                    Civ2 is more complicated than I thought.., even after some 5 years of playiong it I learn something new.
                    "I realise I hold the key to freedom,
                    I cannot let my life be ruled by threads" The Web Frogs
                    Middle East!

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                    • #25
                      My pleasure

                      We've got smilies with hats on for the 5th birthday, but we don't have one who removes his hat with a flourish yet. Anyone...

                      Everyone learns new things about Civ here - even those of us who have been playing since it came out. The recent work on trade commodity prediction seems very complex, but I'm sure that it'll find its way into my own games soon. Stick around, ask and answer questions and we all benefit!

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                      • #26
                        Thanks
                        "I realise I hold the key to freedom,
                        I cannot let my life be ruled by threads" The Web Frogs
                        Middle East!

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                        • #27
                          How to predict a repeating Hides demand is what I want to know. Having one in an MP game in a decent trade city is ONE HECK of an advantage.
                          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                          RIP Tony Bogey & Baron O

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                          • #28
                            I think this is answered in Solo's wildcard research.

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                            • #29
                              I thought it just explained it, not predicted it.
                              It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                              RIP Tony Bogey & Baron O

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                              • #30
                                No you can determine wildcards based on a load of factors. It's not the sort of thing you'd do in a MP game (I used the research in an Early Landing game), which is probably why you missed this one.

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