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RED FRONT 1.4 Demogame?

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  • #31
    I just did an exhaustive (sp?) search through the forums, and i can find no map from Captain Nemo. I saw him talking about it many times, but I found no map. But at the same time there is good news. He said the map was made by Harlan, who I am pretty sure is still active on these boards with Civ 3. So we might possibly be able to find out from him...

    Pap

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    • #32
      Count me in for this too, providing there's space left for me.
      "Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.

      Eyewerks - you know you want to visit. No really, you do. Go on, click me.

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      • #33
        FMK and I were talking last night, I believe he wants to start with 5 german fronts, a finnish front, a marshal, a science minister, tax advisor, a labor brigade minister, an unknown number of regional governors in charge of city production, etc, etc...

        Of course new fronts can be commissioned later on by the Marshal. I was just joking around last night, but he liked the idea having generals at teh front being "recalled for consultations at the Kremlin" in case they do a bad job, and shifting the brilliant generals to areas of danger being overrun.

        And if for some reason we end up with so many people that there is not a position for everyone, they can be part of the "general staff" back in moscow, helping the front comanders plan their strategy and ready to take over whenever a general gets shot from behind by a "german: sniper
        Last edited by H Tower; March 10, 2003, 23:15.

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        • #34
          This is how CIV should be, team cooperation!
          It's going to be a lot of fun!
          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

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          • #35
            I just bumped the thread (New website, LotR, etc... by Harlan) with the discussion of the new map for Red Front for anyone who's interested...
            STDs are like pokemon... you gotta catch them ALL!!!

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            • #36
              Should we play this as a traditional (democratic) demogame or realy get into character and play it as a Stalinistic dictatorship? Simulating power stuggles within the politburo and the stavka with the constant risk of being sent to the gulag if you pissed the marshal off. With the only way of removing him being persuading him to step down, or plotting a cu-de-ta!

              Not sure if it would realy work (or wheather it would be any fun), just tossing some ideas around. It might be fun to try and replicate the actual power structure at the time.
              Last edited by greeny; March 10, 2003, 17:36.
              Grenski Timyfovich Sladkov, People's Armaments Commisar of the Union of Soviet Socialist Republics and winner of the Valient Labor Medal.

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              • #37
                well, all the styles of democracy games that i've seen, (and i've seen just about all of them) wouldn't work too well with this scenario.

                greeny: read my post where i list all the people signed up right now, i was talking a little bit about the stalinist style government we could have, and I think it's a good idea too

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                • #38
                  it would be different
                  I´ve also played the 1rst democracy game here
                  he won´t need a foreign minister but the defense minister will have to be divided in a lot of little minister
                  and instead of playing 20 turns and ask the people we´ll have to play one turn and post screenshots and that
                  Second President of Apolytonia, and Vice-President twice
                  Shemir Naldayev, 1st Ukrainian front comander at the Red front democracy gamePresidente de la Republica de España in the Civil War Demogame
                  miguelsana@mixmail.com

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                  • #39
                    More...

                    Hi everyone. Its cool to see that people are so keen to this idea. I have this ongoing developing idea of what this is going to be like organization-wise. I think it will give people the freedom to control more than just one city, but still require the group effort to acomplish anything on a larger scale.

                    I have been thinking of some of the house rules we might be able to decide on now, which would be pretty much aplicable throughoput the game. Are there any more you can think of?

                    Red Front 1.4 Demo Game Rules: (incomplete)
                    • No disbanding Red Army units en masse during opening months. (as the events need them to be killed to fuel Wehrmacht expansion)
                    • No Airlifting UK convoys to anywhere on the continent.
                    • No building cities over, or moving of fortification units.
                    • No 'airfileds as railroads' techniques.
                    • .... anymore to be added?


                    These pretty much allow for the game to be played as it was intended, removing any civ-related loopholes.


                    With regards to the 'Front' (Soviet name for an Armygroup-ish sized force) Commanders in the game, as HTower mentioned I see 5 Fronts vs the Germans and of course the Karelian Front vs Finland. Thats 6 Generals right there, plus more Armys in rear areas.

                    As new units become available, they either are massed behind the lines and given to a new Commander as a newly commisioned Army or sent to the Fronts to reinforce where needed. This way, when someone needs to leave the game, or take a vaca we can have new Generals come up the ranks, perhaps even switch around masterful Genrals to areas in dire need of saving etc.

                    I envision making some various Soviet medals to award for Labour achievements, Military actions, Capaigns etc. Real dorky-fun stuff.


                    With regards to editing of the scenario prior to play. What do you think? HTower asked me as well, and I first thought we might do some gfx facelifts, perhaps add in some new units or somesuch, but then I realized that that is simply out of the question. Sacreligious to be sure. The game *should* be hard enough of Diety to give us a run for our money, especially with all this coordination going on, it is sure to be less efficient than playing the scen by yourself. I guess we'll see.

                    Markos, Daniel, what say you? A new forum for this? Subforum perhaps, within CivII Demogame forums? Psst, I even made a little civgroup icon for us.




                    The Demo Forum cats seem to be less than enthused with this idea, so perhaps we will have to get a forum for ourselves after all. C'mon 20, c'mon 20!

                    -FMK.

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                    • #40
                      Additional Red Front 1.4 Demo Rules (suggestions):

                      No pilliging of roads (industry destrustion should be allowed "scorched earth")

                      A more subjective one: useing unrealistic knowlage of events.txt e.g. building defences around the as yet non-esistant pontoon brigde over the don, holding off against attacking units due to knowlage of respawning. Preparing against forthcoming german offensives should be allowed I think.

                      No massive use of specialists in soon to be captured cities
                      Grenski Timyfovich Sladkov, People's Armaments Commisar of the Union of Soviet Socialist Republics and winner of the Valient Labor Medal.

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                      • #41
                        Intentionally razing cities bypasses some create unit events too I think.
                        Sea Kings TOT

                        Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
                        Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

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                        • #42
                          no airlifting of any units other than infantry
                          Grenski Timyfovich Sladkov, People's Armaments Commisar of the Union of Soviet Socialist Republics and winner of the Valient Labor Medal.

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                          • #43
                            Hey, why not go all the way and have players for the German Army groups and the Finns?

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                            • #44
                              That might unbalance things...

                              I prefer to fight the faceless, evil Wehrmacht AI!
                              http://sleague.apolyton.net/index.php?title=Home
                              http://totalfear.blogspot.com/

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                              • #45
                                Are we going to have someone specifically in charge of the UK-Murmansk convoys, or is that going to fall under the jurisdiction of one of the other commanders?
                                "Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.

                                Eyewerks - you know you want to visit. No really, you do. Go on, click me.

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