Announcement

Collapse
No announcement yet.

The nomadic wandering years...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • The nomadic wandering years...

    I have started playing the few turns that our peoples wander, looking for a place that will supply them with food, shelter and beer ingredients for centuries to come.

    This is the result so far....

    Consul.

    Back to the ROOTS of addiction. My first missed poll!

  • #2
    i'm starting to dislike this map...

    Comment


    • #3
      Well, 3750BC and this is what I've found. Thanks to HTower who was in #apolyton chatroom when I was doing this for some good ideas on movements.

      The West settler still has a move....
      Consul.

      Back to the ROOTS of addiction. My first missed poll!

      Comment


      • #4
        alright, now i really don't like this map so far.

        for the westernmost settler i would move him SE 1 space then build a city

        for the northern settler i would move 1 space north or 1 space north east and then build a city.

        which unit is it that still has a movement point left again?

        Comment


        • #5
          It starts to look like we had a good location to build our capital on our start.
          But go with HTowers directions and then we can start building explorertroops so we can take a look at ou world...btw do we pop huts or have we restricted ourselves from that to?

          Shade
          ex-president of Apolytonia former King of the Apolytonian Imperium
          "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
          shameless plug to my site:home of Civ:Imperia(WIP)

          Comment


          • #6
            don't say i didn't warn you
            "the bigger the smile, the sharper the knife"
            "Every now and again, declare peace. it confuses the hell out of your enemies."

            Comment


            • #7
              and for the sake of news, the weather here is bloody freezing.
              "the bigger the smile, the sharper the knife"
              "Every now and again, declare peace. it confuses the hell out of your enemies."

              Comment


              • #8
                Mmm, that's a tricky map. Looks like coping with big swaths of similar terrain will be the order of the day.

                I like the idea of popping the hut before we found... but that would cost us a couple of turns. Can we settle close to the muskox, in such a way that we could potentially access other, unseen specials that might be part of the same pattern (by moving 1 square SE and founding, for example)?
                "I'm a guy - I take everything seriously except other people's emotions"

                "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                Comment


                • #9
                  Pop the hut before settling, chances are we're getting a NON-unit

                  Comment


                  • #10
                    yeah, pop the hut
                    Pool Manager - Lombardi Handicappers League - An NFL Pick 'Em Pool

                    https://youtu.be/HLNhPMQnWu4

                    Comment


                    • #11
                      How about this:

                      West settler goes E, then pops hut, then SW, SW and founds. East Settler goes NE and founds.

                      Sounds OK? This seems to be the quickest way of getting the hut and founding without any overlap.
                      Consul.

                      Back to the ROOTS of addiction. My first missed poll!

                      Comment


                      • #12
                        sounds ok, depending on what we find to the NE
                        Pool Manager - Lombardi Handicappers League - An NFL Pick 'Em Pool

                        https://youtu.be/HLNhPMQnWu4

                        Comment


                        • #13
                          Well, I don't know why you'd send the E Settler NE to found... why not found near the Special? At least if we build in a place that might be the middle of a 2 or 3 special pattern, we might be able to mine the grass later and get Silk or Game.

                          If we move NE we might find another special, and we might not.

                          Otherwise, I'm in favour of moving both Settlers once, popping the hut, and then founding city #1.
                          "I'm a guy - I take everything seriously except other people's emotions"

                          "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                          "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                          Comment


                          • #14
                            Once we know the resource seed from the hut, can we also find the hidden specials?
                            Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                            "Remember the night we broke the windows in this old house? This is what I wished for..."
                            2015 APOLYTON FANTASY FOOTBALL CHAMPION!

                            Comment


                            • #15
                              with that 1 hut, we can identify the hidden specials. Given the information we have right now from posted pictures, we can pinpoint a 4-special site using the Musk Ox (from Civ II poster) or Game (as MGE Civilopedia calls it). And as a side note, hutfinder is leading in the polls almost 2-1
                              Insert witty phrase here

                              Comment

                              Working...
                              X