The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I have started playing the few turns that our peoples wander, looking for a place that will supply them with food, shelter and beer ingredients for centuries to come.
It starts to look like we had a good location to build our capital on our start.
But go with HTowers directions and then we can start building explorertroops so we can take a look at ou world...btw do we pop huts or have we restricted ourselves from that to?
Shade
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
Mmm, that's a tricky map. Looks like coping with big swaths of similar terrain will be the order of the day.
I like the idea of popping the hut before we found... but that would cost us a couple of turns. Can we settle close to the muskox, in such a way that we could potentially access other, unseen specials that might be part of the same pattern (by moving 1 square SE and founding, for example)?
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Well, I don't know why you'd send the E Settler NE to found... why not found near the Special? At least if we build in a place that might be the middle of a 2 or 3 special pattern, we might be able to mine the grass later and get Silk or Game.
If we move NE we might find another special, and we might not.
Otherwise, I'm in favour of moving both Settlers once, popping the hut, and then founding city #1.
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Once we know the resource seed from the hut, can we also find the hidden specials?
Scouse Git (2)La Fayette Adam SmithSolomwi and Loinburger will not be forgotten.
"Remember the night we broke the windows in this old house? This is what I wished for..."
2015 APOLYTON FANTASY FOOTBALL CHAMPION!
with that 1 hut, we can identify the hidden specials. Given the information we have right now from posted pictures, we can pinpoint a 4-special site using the Musk Ox (from Civ II poster) or Game (as MGE Civilopedia calls it). And as a side note, hutfinder is leading in the polls almost 2-1
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