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  • #16
    Originally posted by cavebear
    Interesting. But how many cities do we have that are 3 spaces away from another city?
    None (heck, we have only 3 city squares that overlaps at all ) so it would mean building several cities if we decide to do that. That would probably be the job of the Imperial Expansion Advisor? Probably would warrant some discussion if we consider that.
    Insert witty phrase here

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    • #17
      None (heck, we have only 3 city squares that overlaps at all ) so it would mean building several cities if we decide to do that. That would probably be the job of the Imperial Expansion Advisor? Probably would warrant some discussion if we consider that.
      SCG:

      We'd just need to build two or three cities, and stuff them with an SDI, so that the small city protects one much larger.

      The computer will not nuke a city less than size 3.
      Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
      "Remember the night we broke the windows in this old house? This is what I wished for..."
      2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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      • #18
        ah, its been a long time since i played a game where a Nuke actually was launched - was wondering what the conditions were where the AI actually uses them. Are there other conditions as well? like does it look to the nearest city to any AI civ's city? or the nearest just to that city? That could make a difference in how many are needed to set traps as well
        Insert witty phrase here

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        • #19
          Assuming no subs,
          I do believe they can only nuke in range.

          This drastically limits the number of SDI's required.

          If there are no cities in range, I think they get a bonus to nuke the nearest unprotected city, in this case, the nuke trap.
          Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
          "Remember the night we broke the windows in this old house? This is what I wished for..."
          2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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          • #20
            Originally posted by cavebear
            Agreed. I assumed the poll was for after the SS launch.

            I voted for not building on the assumption the poll meant now. After launch and if the AI civs are building Manhatan, I usualy build them everywhere. However the arguments in this thread for selective building are pretty convincing.

            RJM at Sleepers
            Fill me with the old familiar juice

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            • #21
              Protect CAPITOL at all costs.

              At 9 techs short of nukes, it's clear that the only viable AI threat will be tech theft. With our large number of cities, that could easily happen. Protection through Spies would be way cheaper. So why bother building all those SDIs?

              With our atrocious reputation, it makes much more sense (and would be much more in character) to just pound away at the AI civs during our colonists' leisurely AC flight.

              Remember -- as mentioned above -- Only CAPITOL has to survive.
              Apolyton's Grim Reaper 2008, 2010 & 2011
              RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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              • #22
                i agree with -jrabbit, why sit back and cower on fear of the AI when we could take the offensive after launch?

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