Our Minister of City Planning has expressed an interest in having a larger treasury than we currently have, in the event of emergencies. We currently have over 1600 gold, and plan on spending the majority of it this turn to speed various projects (some of which will increase our gold-producing ability considerably). At this point in time, our tax rate is 20% tax, 50% science, and 30% luxuries, and nets 158 gold per turn, and we have 3 total freight that are demanded by foreign civs (one of which has decided to go 4-wheeling and is probably 5-6 turns from delivery from a foreign civ) We have 2 freights demanded by the Mongols, but are on the viking side of the Mongol civ, so while we are 4 turns from delivery to the westernmost mongolian cities (with our current transport locations and if we build a transport in Quinsay at some point), we are again more than 6 turns from delivery. Those 2 freights are also demanded locally, of which Kazan (size 4, max 14 worker arrows) and Nepal (size 3, max 13 worker trade arrows) might be the biggest payoff - we are 4 turns from delivery to both those locations. Minister caverbear is trying to rectify this freight shortage, but it will take a couple turns to start getting the proper type of freights rolling off the assembly lines. If we wish to maintain a larger treasury, we have a few options.
First, we could try deliver non-demanded freights to republican civs like the Chinese. We have 23 food freights, 7 undemanded, and 3 demanded. Delivery to Tsingtao should free up demand for wine, and the chinese have 2 unknown cities. Japan has 5 unknown cities. Delivery of gems to Ruscurru would free wine, and the Carthaginians have 8 unknown cities. Vikings and Celts are to far for quick deliveries with our current transport fleet. Also, CAPITOL will start producing 1-turn food freights in 3 turns in reports from the city planning minister.
Second, we could do what we did to get the treasury in the first place - raise taxes. 20% would bring in an extra 278 gold per turn, and as superhighways get completed, that should go up noticably. We could do it temporarily again as last turn, or we could set it until the next cabinet meeting. Discoveries would be slowed by 1-2 turns if we raise taxes, but we should make most of that up by finishing superhighways and universities. Example: 50% science, no superhighways, CAPITOL brings 105 science using all trade workers. with superhighways and 30% science, CAPITOL brings in 96 science with same layout.
Third, we could put off buying items, which will delay further projects and slow ability to produce other needed items (especially freight, as the ones we would delay would be the superhighway cities - most of which are scheduled for freight next.)
Alternatively, we could continue continue to operate a lean opertation, with little spare tax each turn, and little spare treasury in case of emergencies
I wouldn't mind seeing extra taxes to aid in catching up our infrastructure for at least a couple more turns, provided we do actually use it for the infrastructure this time
And setting this just for 2 days, given that Pres has indicated wanting to play sooner rather than later
First, we could try deliver non-demanded freights to republican civs like the Chinese. We have 23 food freights, 7 undemanded, and 3 demanded. Delivery to Tsingtao should free up demand for wine, and the chinese have 2 unknown cities. Japan has 5 unknown cities. Delivery of gems to Ruscurru would free wine, and the Carthaginians have 8 unknown cities. Vikings and Celts are to far for quick deliveries with our current transport fleet. Also, CAPITOL will start producing 1-turn food freights in 3 turns in reports from the city planning minister.
Second, we could do what we did to get the treasury in the first place - raise taxes. 20% would bring in an extra 278 gold per turn, and as superhighways get completed, that should go up noticably. We could do it temporarily again as last turn, or we could set it until the next cabinet meeting. Discoveries would be slowed by 1-2 turns if we raise taxes, but we should make most of that up by finishing superhighways and universities. Example: 50% science, no superhighways, CAPITOL brings 105 science using all trade workers. with superhighways and 30% science, CAPITOL brings in 96 science with same layout.
Third, we could put off buying items, which will delay further projects and slow ability to produce other needed items (especially freight, as the ones we would delay would be the superhighway cities - most of which are scheduled for freight next.)
Alternatively, we could continue continue to operate a lean opertation, with little spare tax each turn, and little spare treasury in case of emergencies
I wouldn't mind seeing extra taxes to aid in catching up our infrastructure for at least a couple more turns, provided we do actually use it for the infrastructure this time
And setting this just for 2 days, given that Pres has indicated wanting to play sooner rather than later
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