After thinking on our lack of transports right now (and lack of potential replacements, and the concern of protecting the ones we have left, I have a proposal using the south pole to protect them. And since we don't have a Minister of Imperial Expansion, I thought I'd toss the idea out there to see if its an option right now.
Right now we seem to want to trade with the Chinese primarily. Beijing is 3 turns by transport from Barcelona, Nanking is 4 turns. Both are within transport range of the south pole.
To speed transport and allow for 1 turn deliveries in some cases, I put forth that we could build 1-3 cities on the south pole, at locations where there are specials (Whales, Fish, Ivory and Game) so that we wouldn't need many, if any structures. These are 5-7 spaces apart. If we build 2-3 cities, we could have the transports end each turn in a city, while having the transport that ended its last turn in that city carry the the freight to the next city, creating a ship chain for 1 turn transport.
If we decide on just 1 city, we would have 2 options. We could use Engineers to build a south pole railroad to that city, and just leave 1 transport to make deliveries to the Chinese island each turn. Or we could let a 2-3 transport ship chain do the legwork to the port city.
Also, we do have airports currently planned for production. instead of transports, we could use airports to airlift freight to the possible cites south of China and ignore transports and railroads as a means to the city.
Then again, I may be thinking too far ahead in a game that may not last that long.
Shortest time frame would be take 1 transport with engineers and sufficient military and found 1 city south of the chinese and rush an airport. Then use the gold from each delivery to rush an appropriate item of need. The transport could end each turn in port after delivery.
Thoughts?
The yellow dots indicate possible city spots.
Right now we seem to want to trade with the Chinese primarily. Beijing is 3 turns by transport from Barcelona, Nanking is 4 turns. Both are within transport range of the south pole.
To speed transport and allow for 1 turn deliveries in some cases, I put forth that we could build 1-3 cities on the south pole, at locations where there are specials (Whales, Fish, Ivory and Game) so that we wouldn't need many, if any structures. These are 5-7 spaces apart. If we build 2-3 cities, we could have the transports end each turn in a city, while having the transport that ended its last turn in that city carry the the freight to the next city, creating a ship chain for 1 turn transport.
If we decide on just 1 city, we would have 2 options. We could use Engineers to build a south pole railroad to that city, and just leave 1 transport to make deliveries to the Chinese island each turn. Or we could let a 2-3 transport ship chain do the legwork to the port city.
Also, we do have airports currently planned for production. instead of transports, we could use airports to airlift freight to the possible cites south of China and ignore transports and railroads as a means to the city.
Then again, I may be thinking too far ahead in a game that may not last that long.
Shortest time frame would be take 1 transport with engineers and sufficient military and found 1 city south of the chinese and rush an airport. Then use the gold from each delivery to rush an appropriate item of need. The transport could end each turn in port after delivery.
Thoughts?
The yellow dots indicate possible city spots.
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