Did some research of my own questions on the effect of Banks/Stock Exchanges and the amount that each tech affects tech gifting.
I was wrong that Banks/Stock Exchanges do not contribute to luxuries. They do, as listed in the manual.
I tend not to build them until late because they are expensive and with low taxes, do not contribute economically.
As for tech gifting:
This is what I did. I was playing a game, conquered the world and created a zoo city of purple, my key civ. Our tech difference was 8 techs. At this point I cheated, and looked at my beaker progress, which gives you your total beakers required to progress to the next tech. After each tech I gifted, I checked the beaker count.
Total beaker count depends on several things:
1. Number of total techs you have. Each tech increases the cost of the next tech.
2. The differential between your techs and those of your key civ, in my case this was purple.
When you have the same amount of techs as your opponent, your beaker count will reflect only the normal beaker count for each technology. In my case, I noticed each tech gift reducing my beaker count by about 50.
Since the first techs of the game do not cost 50 beakers, my new hypothesis is that this number depends on your total techs. The more techs you have, the more total beakers will be saved, but I do not know if this is a fixed percentage of your normal beaker cost, or if this varies as well. If it is a fixed percentage, it will be less than 5% of your total beaker counts per technology, as my beaker count was 1550.
Still, this reduction is significant, because each tech gift will reduce the cost of each subsequent tech researched!
I was wrong that Banks/Stock Exchanges do not contribute to luxuries. They do, as listed in the manual.
I tend not to build them until late because they are expensive and with low taxes, do not contribute economically.
As for tech gifting:
This is what I did. I was playing a game, conquered the world and created a zoo city of purple, my key civ. Our tech difference was 8 techs. At this point I cheated, and looked at my beaker progress, which gives you your total beakers required to progress to the next tech. After each tech I gifted, I checked the beaker count.
Total beaker count depends on several things:
1. Number of total techs you have. Each tech increases the cost of the next tech.
2. The differential between your techs and those of your key civ, in my case this was purple.
When you have the same amount of techs as your opponent, your beaker count will reflect only the normal beaker count for each technology. In my case, I noticed each tech gift reducing my beaker count by about 50.
Since the first techs of the game do not cost 50 beakers, my new hypothesis is that this number depends on your total techs. The more techs you have, the more total beakers will be saved, but I do not know if this is a fixed percentage of your normal beaker cost, or if this varies as well. If it is a fixed percentage, it will be less than 5% of your total beaker counts per technology, as my beaker count was 1550.
Still, this reduction is significant, because each tech gift will reduce the cost of each subsequent tech researched!
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