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Trade Strategy, Part 2, 1752 AD

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  • Trade Strategy, Part 2, 1752 AD

    We have 6 active Caravans and 18 in production. As Minister of Trade, I enjoy all the Caravan activity and benefits, but the last poll suggested that 8-10 Caravans at a time was the preference. We equally can increase our trade arrows in other ways (Marketplaces, for example, and Banks after that). As long as our trade arrows increase, I am happy.

    17
    Mostly Caravans everywhere forever
    11.76%
    2
    Marketplaces in every city (50% gain in trade)
    41.18%
    7
    Banks in every city (another 50% gain in trade)
    23.53%
    4
    Leave it up to the President
    11.76%
    2
    Banana Caravans in the Marketplaces
    11.76%
    2

    The poll is expired.

    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

  • #2
    The only improvements that actualy increase tradearrows are harbours and superhighways, railroads also give a benifit.

    But I'm all for city's with 3 routes to build markets and banks to increase our lux.

    Comment


    • #3
      OK for caravans (then freights) up to three trading roads
      Beyond, caravans only for WoWs.
      ... and I'm for alternating caravans and improvments.
      JCP
      Paris, FRANCE

      Comment


      • #4
        more caravans will enable quicker techs
        The difference between genius and stupidity is that genius has its limits

        Hydey the no-limits man.

        Comment


        • #5
          I have voted for Marketplaces, but really that's because you need Marketplaces everywhere (then Banks) to keep those unhappy folks passive. However you only build a Marketplace once - when the unhappiness is sorted , build Caravans. When it's starting to boil up again, build a Bank.

          But keep knocking out those Caravans......
          "It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.

          Comment


          • #6
            Originally posted by atawa
            The only improvements that actualy increase tradearrows are harbours and superhighways, railroads also give a benifit.

            But I'm all for city's with 3 routes to build markets and banks to increase our lux.
            You are correct. I should have said "gold", not "trade arrows". Marketplaces do not increase trade arrows directly, just the tax and luxury value from them.

            Civ2 Demo Game #1 City-Planner, President, Historian
            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
            Civ2 Demo Game #3 President, Minister of War, President
            Civ2 Demo Game #4 Despot, City-Planner, Consul

            Comment


            • #7
              CAMELVANS EVERYWHERE, ALWAYS.
              This maximizes speed of tech acquisition and fattens our coffers quicker than marketplaces and Banks can.

              Then, use the money to BUY the infrastructure. This way, we get both a huge tech lead and the city improvements we'll need.
              Apolyton's Grim Reaper 2008, 2010 & 2011
              RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

              Comment


              • #8
                Perhaps our next game should be a Mercentile game and we will use Trade for everything. It could be very interesting and we might learn a lot from it.

                And -JRabbit would be*so* happy. He might even run for President!

                Civ2 Demo Game #1 City-Planner, President, Historian
                Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                Civ2 Demo Game #3 President, Minister of War, President
                Civ2 Demo Game #4 Despot, City-Planner, Consul

                Comment


                • #9
                  AFAIK- Banks/Stock Exchanges increase tax only
                  while Marketplaces increase tax and luxuries.

                  We should build Marketplaces and libraries, and then switch to caravans because the increased luxuries helps for WLtHD. This way we get the best of both worlds!
                  Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                  "Remember the night we broke the windows in this old house? This is what I wished for..."
                  2015 APOLYTON FANTASY FOOTBALL CHAMPION!

                  Comment


                  • #10
                    The Banks and Stock Exchanges increase both taxes and luxuries by 50% (cumulative) according to the Civiliopedia. It might be wrong, though. I know of at least *some* errors in it.

                    Civ2 Demo Game #1 City-Planner, President, Historian
                    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                    Civ2 Demo Game #3 President, Minister of War, President
                    Civ2 Demo Game #4 Despot, City-Planner, Consul

                    Comment


                    • #11
                      Originally posted by cavebear
                      The Banks and Stock Exchanges increase both taxes and luxuries by 50% (cumulative) according to the Civiliopedia. It might be wrong, though. I know of at least *some* errors in it.

                      I rely heavily on these buildings in my games to keep the people happy, and I think it's accurate in this respect. Banks and Stock Exchanges seem to have a particularly dramatic effect, presumably because the cities are already big (and generating loads of arrows) by the time you can build them.
                      "It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.

                      Comment


                      • #12
                        Originally posted by cavebear
                        The Banks and Stock Exchanges increase both taxes and luxuries by 50% (cumulative) according to the Civiliopedia. It might be wrong, though. I know of at least *some* errors in it.
                        Here is no error, I often build marketplace, then banks and stockexchange to reduce unhappiness and become richer.
                        JCP
                        Paris, FRANCE

                        Comment

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