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  • City Planners discussion

    I think a minister is responsible for not only using his strengths to aid his constituants but also admit his weakness' and seek competant advise in those more experienced. I do that now

    We have some happy issues in our Civ that need to be addressed and I do not have much experience in handleing them. (usually i go into demo ASAP and rep unhappyness doesn't really become an issue)

    All cities have a temple and we have Mikes, but we are hovering on disorder i most cities over size 6 or 7. I know not haveing an aquaduct can couse unhappyness if your city doen's POP becouse of it but I don't hink thats whats wron here.

    Open discussion I need as many views as i can get on this so wee can make our citizens more content.
    Wizards sixth rule:
    "The only sovereign you can allow to rule you is reason."
    Can't keep me down, I will CIV on.

  • #2
    Happy report
    Attached Files
    Wizards sixth rule:
    "The only sovereign you can allow to rule you is reason."
    Can't keep me down, I will CIV on.

    Comment


    • #3
      Taxes
      Attached Files
      Wizards sixth rule:
      "The only sovereign you can allow to rule you is reason."
      Can't keep me down, I will CIV on.

      Comment


      • #4
        And just for fun here is the throne room. the Happy report shows some happyness problems But when you check it in the city status all city's size 5 and up are completely red until temple+mikes, size 6 puts then into disorder.
        Attached Files
        Wizards sixth rule:
        "The only sovereign you can allow to rule you is reason."
        Can't keep me down, I will CIV on.

        Comment


        • #5
          Throne Room, thats the dumbest thing in Civ2, I pefer building my house.
          Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

          Comment


          • #6
            whatever man! the throne room is so cool! Civ3 screwed the idea with building your own castle.

            on the subject of hapiness. what hapiness structures are there that we can build?

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            • #7
              i think that the only way we'd get happiness higher would be to up the lux rate, and i don't really want to do that. other than that, a WoW would help, like Suffrage or cure for cancer

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              • #8
                Throne room

                I'm new to this
                We have all these cities
                And lots of wonders
                Why is the throne room so retarded?
                Fill me with the old familiar juice

                Comment


                • #9
                  Bigger trade routes will help with happiness along with markets
                  The difference between genius and stupidity is that genius has its limits

                  Hydey the no-limits man.

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                  • #10
                    Re: Throne room

                    Originally posted by rjmatsleepers
                    ..........Why is the throne room so retarded?
                    Because I trun it off, the throne room updates, (yes you can shut it off, and I was the 1st Pres. of this game.)
                    Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

                    Comment


                    • #11
                      Marketplaces are also helpful toward happiness. (The Science Ministry would like to see Libraries and Universities for all those tasy extra research beakers.)

                      In general terms, now that Adam Smith is in town, we should be working toward getting all core infrastructure in place (markets, libraries, etc) since we get their multiplier effects (+50%) at no cost. The sooner we do that, the more free beakers and GP we get. This must be balanced against camel production, defense, blahblah.

                      btw, I'm away from my home comp -- What is our current tax structure?

                      I'd be in favor of an excessive Lux rate to get a few key cities celebrating/growing. The extra workers bring more production, and when growth slows down, we back off the lux until we hit a point of stability.

                      Not really sure this is practical in our situation (again, I'm away from the home comp right now): Frinstance, all ships must be homed to separate cities for this to work. Each ship away from home produces 2 red faces, which requires the use of specialists to control.
                      Don't know if that's doable with our far-flung fleet. It would take some planning...
                      Apolyton's Grim Reaper 2008, 2010 & 2011
                      RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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                      • #12
                        After building Adam's all our city's should get:

                        1, Market, 50% more money and Lux

                        2, Courthouse, in rep it reduces corruption by half and when we hit demo it will give us an extra happy citizen.

                        3, Harbours for coastal city's, using seatiles will give us more trade witch in result keeps our people happy in rep/demo.


                        Best thing is:

                        All these improvements are now free from upkeep



                        Still dont understand this throneroom thing though

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                        • #13
                          on the increase in infrastructure ideas. The more marketplaces the better - why waste potentiall productive workers by turning them into Elvii?

                          Don't boost luxuries until the markets are there to give the extra increase. Once the cities grew, we'd never be able to lower the luxury rate without severe unhappiness or lots of Elvii.

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                          • #14
                            Build marketplaces, banks and if you can later on, stock exchanges. I agree with atawa, always build harbours, and make sure you have settlers/engineers roading up the production squares for max trade. I tend to run games with luxuries at 20% once in democracy, or occasionally 30%. With Adam Smith, what's the problem? You don't need the money, you need production, so you need big cities.

                            I do go for the excessive luxury rate (80%, 90% if I have Adam Smith) for a few turns once I get democracy, then come back down to the 20/30% rate for the remainder of the game. I usually have marketplaces and banks in most cities, and I've never really had a problem with needing help from too many Elvii.
                            "It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.

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                            • #15
                              How far are we from Democracy?
                              Let's start building improvements

                              Starting with Marketplaces and then Libraries.

                              Once we research Democracy, start a revolution on an
                              OEDO year, and flip luxuries to 50 percent, Tax to 20-30 percent, and science at 30-20 percent.
                              This should allow us to go to WLPD quickly, while encouraging large cashflow to build city improvements quickly.

                              An alternative would be to build the SoL,
                              Go to Fundamentalism, rake in the tithes with 30 Lux, 70 Tax, and presto:


                              Free marketplaces and Libraries in every city!
                              Then when we return to Democracy,

                              with about 30 Lux, and return to 10 Tax and 60 Science!
                              Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                              "Remember the night we broke the windows in this old house? This is what I wished for..."
                              2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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